Player Matchup

Cerberus
Cerberus
GBC Kuze
Cerberus
Level 53
God Stats
2W - 2L
1,500 SR
Queue Stats
65W - 80L
1,364 Elo+
Party 2
Anhur
Anhur
Pumped_BY_WCAUA
Anhur
Level 29
God Stats
14W - 26L
1,331 SR
Queue Stats
116W - 148L
1,337 Elo+
Party 1
Zhong Kui
Zhong Kui
Quechue
Zhong Kui
Level 61
God Stats
42W - 26L
1,551 SR
Queue Stats
160W - 158L
1,412 Elo+
Party 2
Mulan
Mulan
XSpiitFiire813
Mulan
Level 38
God Stats
8W - 5L
1,634 SR
Queue Stats
136W - 126L
1,449 Elo+
Party 2
Nike
Nike
panped_lilo
Nike
Level 48
God Stats
18W - 16L
1,418 SR
Queue Stats
153W - 191L
1,370 Elo+
Party 1
Team Averages
Level 46
1,487 SR
1,387 Elo+

VS

Team Averages
Level 59
1,436 SR
1,416 Elo+
Scylla
Scylla
HabitableGnat98
Scylla
Level 51
God Stats
10W - 9L
1,491 SR
Queue Stats
66W - 73L
1,436 Elo+
Party 3
Tyr
Tyr
Nuker7501
Tyr
Level 89
God Stats
0W - 3L
1,098 SR
Queue Stats
197W - 185L
1,458 Elo+
Party 3
Hou Yi
Hou Yi
RealAsianRyan
Hou Yi
Level 41
God Stats
13W - 12L
1,530 SR
Queue Stats
45W - 51L
1,392 Elo+
Party 3
Nike
Nike
ScarletSoul1
Nike
Level 66
God Stats
0W - 3L
1,344 SR
Queue Stats
106W - 118L
1,395 Elo+
Party 3
Ares
Ares
WenndsMT
Ares
Level 46
God Stats
3W - 2L
1,719 SR
Queue Stats
36W - 27L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GBC Kuze
Cerberus
13
1 / 2 / 9
7,957
468
8,439
13,853
11,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
3 / 4 / 5
8,697
512
9,023
9,335
3,103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
Quechue
Zhong Kui
15
10 / 4 / 3
9,498
559
13,199
13,087
8,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 4 / 1
8,066
474
10,756
14,898
8,284
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
5 / 6 / 3
8,974
528
9,912
14,033
5,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 6
8,097
476
8,306
12,189
3,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
6 / 6 / 5
8,772
516
10,350
14,924
5,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

16
6 / 0 / 2
9,597
565
9,839
9,180
2,894
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

12
2 / 4 / 3
7,963
468
10,362
17,493
10,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ares
13
4 / 4 / 7
8,634
508
6,544
18,372
12,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
42
20
Kills
19
20
Deaths
20
21
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cerberus
GBC Kuze
Cerberus
1
2
9
2.75
L
1
6
6
0.67
L
6
6
5
1.42
W
3
4
5
1.38
W
Zhong Kui
Quechue
Zhong Kui
10
4
3
2.88
L
6
0
2
7
L
2
4
3
0.88
L
Ares
4
4
7
1.88
W
1
4
1
0.38
W
5
6
3
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,329
Damage
45,401
65,206
Taken
72,158
36,359
Mitigated
35,478
19,439
Healing
18,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
GBC Kuze
Cerberus
8,439
461
0
3,063
13,853
11,073
230
4,656
8,910
36,819
0
L
8,306
281
0
2,902
12,189
3,470
37
6,808
5,336
37,618
0
L
10,350
2,470
0
4,819
14,924
5,704
0
3,186
11,539
0
47,614
W
9,023
5,981
0
830
9,335
3,103
58
2,097
7,200
0
51,760
W
Zhong Kui
Quechue
Zhong Kui
13,199
1,050
185
5,386
13,087
8,174
446
3,892
8,920
55,434
0
L
9,839
4,804
0
3,350
9,180
2,894
486
2,254
6,884
0
56,881
L
10,362
2,021
0
3,448
17,493
10,691
311
1,782
15,011
3,474
34,577
L
Ares
6,544
242
593
3,208
18,372
12,719
58
8,058
10,269
24,762
0
W
10,756
1,863
289
5,984
14,898
8,284
564
2,524
11,464
1,082
46,695
W
9,912
2,372
0
3,702
14,033
5,725
0
2,633
11,222
0
64,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,192
Gold Earned
43,063
469
Minions Killed
364
0
Camps Cleared
0
1,542,948
Distance Traveled
1,634,334
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,957
468
81
5
0
330,576
2
L
Scylla
8,097
476
80
5
0
311,470
2
L
Tyr
8,772
516
76
4
0
345,739
0
W
Anhur
8,697
512
102
6
0
287,408
5
W
Zhong Kui
9,498
559
84
5
0
272,543
2
L
Hou Yi
9,597
565
114
7
0
334,512
4
L
Nike
7,963
468
68
4
0
332,998
2
L
Ares
8,634
508
26
2
0
309,615
0
W
Mulan
8,066
474
89
5
0
316,175
3
W
Nike
8,974
528
113
7
0
336,246
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role