Player Matchup

Hel
Hel
 
Hel
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
DarthLordChanka
Sol
Level 123
God Stats
1W - 3L
1,358 SR
Queue Stats
168W - 170L
1,445 Elo+
Party 2
Cerberus
Cerberus
ELmentalGinger
Cerberus
Level 75
God Stats
1W - 5L
1,342 SR
Queue Stats
213W - 224L
1,473 Elo+
Solo
Rama
Rama
InevetabIe
Rama
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 152L
1,398 Elo+
Party 2
Nemesis
Nemesis
XCurie
Nemesis
Level 105
God Stats
2W - 2L
1,578 SR
Queue Stats
257W - 245L
1,455 Elo+
Party 2
Team Averages
Level 110
1,456 SR
1,454 Elo+

VS

Team Averages
Level 103
1,634 SR
1,465 Elo+
Fenrir
Fenrir
 
Fenrir
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
KiinggRedd
Sol
Level 128
God Stats
6W - 1L
1,500 SR
Queue Stats
44W - 45L
1,389 Elo+
Party 1
Apollo
Apollo
Siurob-
Apollo
Level 96
God Stats
2W - 1L
1,763 SR
Queue Stats
34W - 37L
1,461 Elo+
Solo
Cthulhu
Cthulhu
Th3mythic4l
Cthulhu
Level 84
God Stats
27W - 16L
1,688 SR
Queue Stats
323W - 376L
1,484 Elo+
Solo
Hercules
Hercules
ashine__
Hercules
Level 52
God Stats
2W - 2L
1,719 SR
Queue Stats
92W - 91L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
2 / 4 / 4
7,094
443
5,933
11,002
6,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 0 / 4
8,203
513
9,217
9,970
3,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
14
2 / 3 / 2
8,584
537
7,863
13,520
9,847
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 3 / 4
6,670
417
4,730
8,344
2,383
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
XCurie
Nemesis
13
4 / 4 / 3
8,647
540
9,994
12,637
5,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
7 / 4 / 1
8,922
558
9,245
15,232
5,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
0 / 1 / 4
8,246
515
7,220
8,016
2,947
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apollo
Siurob-
Apollo
14
4 / 1 / 2
8,553
535
6,339
8,397
2,835
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cthulhu
Th3mythic4l
Cthulhu
12
1 / 2 / 7
7,087
443
7,499
12,353
10,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
ashine__
Hercules
14
2 / 2 / 2
8,864
554
7,479
12,428
7,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
30
10
Kills
14
14
Deaths
10
17
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
2
4
4
1
W
Fenrir
 
Fenrir
7
4
1
1.88
L
1
0
4
3
L
Cerberus
2
3
2
1
L
1
3
4
1
W
0
1
4
2
W
Apollo
Siurob-
Apollo
4
1
2
5
W
Cthulhu
Th3mythic4l
Cthulhu
1
2
7
2.25
L
Nemesis
XCurie
Nemesis
4
4
3
1.38
W
Hercules
ashine__
Hercules
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,737
Damage
37,782
55,473
Taken
56,426
28,122
Mitigated
29,841
25,416
Healing
17,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
5,933
490
3,243
3,245
11,002
6,853
0
3,827
6,785
16,898
0
W
Fenrir
 
Fenrir
9,245
1,711
0
3,225
15,232
5,922
0
2,805
12,383
0
60,293
L
9,217
2,445
0
5,565
9,970
3,563
659
4,635
5,205
55,530
0
L
Cerberus
7,863
663
141
7,365
13,520
9,847
281
1,217
11,802
56,200
0
L
4,730
4,034
0
1,843
8,344
2,383
0
2,333
5,826
0
33,317
W
7,220
1,601
0
4,013
8,016
2,947
1,784
4,888
2,968
53,098
0
W
Apollo
Siurob-
Apollo
6,339
3,329
0
1,558
8,397
2,835
560
1,745
6,374
0
66,332
W
Cthulhu
Th3mythic4l
Cthulhu
7,499
416
368
3,432
12,353
10,546
396
5,238
6,562
22,963
0
L
Nemesis
XCurie
Nemesis
9,994
3,813
0
4,014
12,637
5,476
470
1,894
10,515
0
49,310
W
Hercules
ashine__
Hercules
7,479
1,865
0
5,159
12,428
7,591
104
7,369
5,059
0
52,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,198
Gold Earned
41,672
446
Minions Killed
476
0
Camps Cleared
0
1,505,225
Distance Traveled
1,584,172
3
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,094
443
23
1
0
297,425
0
W
Fenrir
8,922
558
95
6
0
320,390
2
L
Sol
8,203
513
107
7
0
309,139
3
L
Cerberus
8,584
537
165
10
0
297,685
0
L
Rama
6,670
417
71
4
0
277,902
0
W
Sol
8,246
515
107
7
0
291,785
5
W
Apollo
8,553
535
119
7
0
335,411
0
W
Cthulhu
7,087
443
37
2
0
322,446
5
L
Nemesis
8,647
540
80
5
0
323,074
0
W
Hercules
8,864
554
118
7
0
314,140
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role