Player Matchup

Danzaburou
Danzaburou
Fusion-_-Bosnian
Danzaburou
Level 107
God Stats
18W - 42L
1,409 SR
Queue Stats
360W - 343L
1,561 Elo+
Party 2
Nike
Nike
OmEgA-_-SCoRpi0N
Nike
Level 109
God Stats
3W - 3L
1,602 SR
Queue Stats
138W - 149L
1,502 Elo+
Party 2
Thanatos
Thanatos
SKMxEEDRO
Thanatos
Level 103
God Stats
4W - 2L
1,514 SR
Queue Stats
127W - 118L
1,577 Elo+
Party 2
Bacchus
Bacchus
bihasko23
Bacchus
Level 124
God Stats
8W - 11L
1,458 SR
Queue Stats
381W - 354L
1,535 Elo+
Party 2
Poseidon
Poseidon
miguelescamilla3
Poseidon
Level 127
God Stats
21W - 13L
1,615 SR
Queue Stats
491W - 464L
1,519 Elo+
Party 2
Team Averages
Level 114
1,520 SR
1,539 Elo+

VS

Team Averages
Level 128
1,554 SR
1,556 Elo+
Achilles
Achilles
SKLFSpeedy16
Achilles
Level 128
God Stats
1W - 2L
1,282 SR
Queue Stats
199W - 190L
1,575 Elo+
Party 1
Olorun
Olorun
TYB-JEX
Olorun
Level 148
God Stats
9W - 5L
1,704 SR
Queue Stats
259W - 266L
1,550 Elo+
Party 1
Scylla
Scylla
iYingzi
Scylla
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 7L
1,535 Elo+
Party 1
Odin
Odin
macjac211
Odin
Level 152
God Stats
20W - 11L
1,712 SR
Queue Stats
285W - 295L
1,556 Elo+
Party 1
Fenrir
Fenrir
moses_turner85
Fenrir
Level 126
God Stats
106W - 81L
1,572 SR
Queue Stats
249W - 251L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Fusion-_-Bosnian
Danzaburou
14
3 / 4 / 8
8,402
525
10,048
9,772
3,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
6 / 0 / 5
9,085
568
11,235
11,762
8,615
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thanatos
SKMxEEDRO
Thanatos
14
4 / 6 / 12
8,723
545
6,024
10,266
4,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
bihasko23
Bacchus
13
5 / 4 / 15
8,787
549
8,277
10,801
12,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

17
7 / 1 / 11
10,019
626
12,560
7,918
2,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
SKLFSpeedy16
Achilles
14
2 / 5 / 0
8,198
512
11,137
16,898
13,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
TYB-JEX
Olorun
14
6 / 5 / 4
8,637
540
8,191
13,446
5,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Scylla
iYingzi
Scylla
13
5 / 6 / 2
8,255
516
6,193
9,678
2,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Odin
11
2 / 7 / 9
7,127
445
8,788
15,447
9,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

8
0 / 2 / 5
6,366
398
1,928
5,788
1,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
35
25
Kills
15
15
Deaths
25
51
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Fusion-_-Bosnian
Danzaburou
3
4
8
1.75
W
6
0
5
8.5
L
Achilles
SKLFSpeedy16
Achilles
2
5
0
0.4
W
Thanatos
SKMxEEDRO
Thanatos
4
6
12
1.67
L
Olorun
TYB-JEX
Olorun
6
5
4
1.6
W
Bacchus
bihasko23
Bacchus
5
4
15
3.13
L
Scylla
iYingzi
Scylla
5
6
2
1
L
Odin
2
7
9
0.93
W
7
1
11
12.5
L
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,144
Damage
36,237
50,519
Taken
61,257
32,060
Mitigated
31,785
18,253
Healing
20,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Fusion-_-Bosnian
Danzaburou
10,048
4,076
0
2,813
9,772
3,365
1,392
4,554
5,084
0
58,252
W
11,235
1,325
0
2,310
11,762
8,615
235
2,030
8,564
8,883
44,114
L
Achilles
SKLFSpeedy16
Achilles
11,137
1,717
0
4,587
16,898
13,079
0
5,076
11,712
5,928
49,070
W
Thanatos
SKMxEEDRO
Thanatos
6,024
2,369
0
7,305
10,266
4,395
592
2,339
7,677
0
47,347
L
Olorun
TYB-JEX
Olorun
8,191
3,722
704
6,189
13,446
5,231
1,697
5,208
8,132
46,564
5,253
W
Bacchus
bihasko23
Bacchus
8,277
1,279
1,096
2,844
10,801
12,753
170
4,683
5,712
19,911
0
L
Scylla
iYingzi
Scylla
6,193
568
0
1,860
9,678
2,786
0
5,418
3,930
43,251
0
L
Odin
8,788
1,501
349
3,857
15,447
9,129
139
5,337
9,930
8,129
23,190
W
12,560
1,294
0
1,885
7,918
2,932
186
3,017
4,638
72,007
0
L
1,928
604
0
2,760
5,788
1,560
0
1,540
4,160
0
21,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,016
Gold Earned
38,583
432
Minions Killed
409
0
Camps Cleared
0
1,640,716
Distance Traveled
1,356,055
24
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,402
525
93
6
0
311,354
7
W
Nike
9,085
568
85
5
0
328,996
0
L
Achilles
8,198
512
124
8
0
311,451
3
W
Thanatos
8,723
545
85
5
0
324,853
7
L
Olorun
8,637
540
107
7
0
286,638
4
W
Bacchus
8,787
549
24
2
0
317,637
3
L
Scylla
8,255
516
88
6
0
267,938
2
L
Odin
7,127
445
36
2
0
298,359
5
W
Poseidon
10,019
626
145
9
0
357,876
7
L
Fenrir
6,366
398
54
3
0
191,669
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role