Player Matchup

Ymir
Ymir
 
Ymir
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
Cristiansegovia0
Mulan
Level 157
God Stats
9W - 13L
1,455 SR
Queue Stats
642W - 689L
1,529 Elo+
Solo
Mercury
Mercury
Ganaraj-
Mercury
Level 67
God Stats
20W - 20L
1,512 SR
Queue Stats
73W - 98L
1,414 Elo+
Party 1
Neith
Neith
lemillion73
Neith
Level 129
God Stats
11W - 20L
1,378 SR
Queue Stats
824W - 879L
1,554 Elo+
Solo
Vulcan
Vulcan
uriel0313
Vulcan
Level 79
God Stats
17W - 16L
1,605 SR
Queue Stats
261W - 261L
1,513 Elo+
Solo
Team Averages
Level 100
1,490 SR
1,502 Elo+

VS

Team Averages
Level 68
1,444 SR
1,401 Elo+
Sun Wukong
Sun Wukong
Fael_CRF
Sun Wukong
Level 28
God Stats
3W - 4L
1,420 SR
Queue Stats
29W - 38L
1,348 Elo+
Party 2
Nemesis
Nemesis
Gianma
Nemesis
Level 154
God Stats
1W - 1L
1,748 SR
Queue Stats
144W - 112L
1,661 Elo+
Solo
Cernunnos
Cernunnos
Jgoia23
Cernunnos
Level 109
God Stats
5W - 14L
1,328 SR
Queue Stats
579W - 613L
1,463 Elo+
Party 2
Kukulkan
Kukulkan
Murilo1130
Kukulkan
Level 27
God Stats
41W - 74L
1,315 SR
Queue Stats
43W - 80L
1,266 Elo+
Party 2
Cu Chulainn
Cu Chulainn
mantovani_18
Cu Chulainn
Level 21
God Stats
6W - 10L
1,408 SR
Queue Stats
21W - 48L
1,266 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
0 / 1 / 5
6,009
501
3,605
9,633
7,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
4 / 0 / 0
7,709
642
5,849
6,177
2,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
Ganaraj-
Mercury
10
2 / 1 / 3
6,158
513
2,763
6,807
1,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
6 / 2 / 0
6,437
536
6,546
5,623
2,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Vulcan
uriel0313
Vulcan
11
0 / 4 / 0
6,132
511
2,100
5,229
1,341
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Fael_CRF
Sun Wukong
10
0 / 2 / 0
5,250
438
1,813
8,104
4,466
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
Gianma
Nemesis
11
7 / 2 / 1
6,837
570
13,043
9,068
3,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cernunnos
Jgoia23
Cernunnos
10
1 / 3 / 2
5,875
490
5,085
6,324
1,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Murilo1130
Kukulkan
10
0 / 1 / 1
5,562
464
1,986
3,124
931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cu Chulainn
mantovani_18
Cu Chulainn
8
0 / 4 / 2
4,751
396
1,690
6,334
3,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
14
12
Kills
8
8
Deaths
12
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
1
5
2.5
W
4
0
0
4
L
Sun Wukong
Fael_CRF
Sun Wukong
0
2
0
0
W
Mercury
Ganaraj-
Mercury
2
1
3
3.5
L
Nemesis
Gianma
Nemesis
7
2
1
3.75
L
Cernunnos
Jgoia23
Cernunnos
1
3
2
0.67
L
Kukulkan
Murilo1130
Kukulkan
0
1
1
0.5
W
6
2
0
3
L
Cu Chulainn
mantovani_18
Cu Chulainn
0
4
2
0.25
W
Vulcan
uriel0313
Vulcan
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,863
Damage
23,617
33,469
Taken
32,954
16,463
Mitigated
13,643
7,837
Healing
8,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,605
424
421
2,171
9,633
7,816
54
960
8,328
19,070
0
W
5,849
805
0
3,146
6,177
2,902
0
0
5,874
0
44,216
L
Sun Wukong
Fael_CRF
Sun Wukong
1,813
148
0
2,861
8,104
4,466
0
0
7,734
0
25,867
W
Mercury
Ganaraj-
Mercury
2,763
1,252
0
590
6,807
1,890
0
580
6,094
0
30,854
L
Nemesis
Gianma
Nemesis
13,043
6,794
0
3,325
9,068
3,021
0
1,313
7,677
0
42,672
L
Cernunnos
Jgoia23
Cernunnos
5,085
2,323
0
1,138
6,324
1,362
0
950
5,374
0
29,615
L
Kukulkan
Murilo1130
Kukulkan
1,986
328
0
500
3,124
931
0
1,390
1,734
29,405
0
W
6,546
2,719
0
1,361
5,623
2,514
162
0
5,597
0
31,648
L
Cu Chulainn
mantovani_18
Cu Chulainn
1,690
180
0
1,046
6,334
3,863
0
2,052
4,282
0
10,874
W
Vulcan
uriel0313
Vulcan
2,100
648
0
148
5,229
1,341
0
192
4,971
42,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,445
Gold Earned
28,275
329
Minions Killed
266
0
Camps Cleared
0
1,187,457
Distance Traveled
1,160,184
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,009
501
23
2
0
236,523
2
W
Mulan
7,709
642
102
9
0
240,156
2
L
Sun Wukong
5,250
438
49
4
0
232,899
1
W
Mercury
6,158
513
62
5
0
283,177
2
L
Nemesis
6,837
570
81
7
0
262,328
2
L
Cernunnos
5,875
490
57
5
0
196,126
0
L
Kukulkan
5,562
464
62
5
0
234,473
0
W
Neith
6,437
536
65
5
0
202,615
5
L
Cu Chulainn
4,751
396
17
1
0
234,358
0
W
Vulcan
6,132
511
77
6
0
224,986
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role