Player Matchup

Baron Samedi
Baron Samedi
Ej1030
Baron Samedi
Level 66
God Stats
2W - 1L
1,362 SR
Queue Stats
19W - 13L
1,515 Elo+
Party 1
Fenrir
Fenrir
GopherGutz
Fenrir
Level 127
God Stats
2W - 0L
1,449 SR
Queue Stats
73W - 68L
1,512 Elo+
Party 1
Thor
Thor
Knight_Storm85
Thor
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 0L
1,689 Elo+
Party 1
Ymir
Ymir
foreverds
Ymir
Level 139
God Stats
7W - 8L
1,542 SR
Queue Stats
56W - 42L
1,582 Elo+
Party 1
Sol
Sol
suijuris420
Sol
Level 121
God Stats
3W - 1L
1,564 SR
Queue Stats
18W - 20L
1,460 Elo+
Party 1
Team Averages
Level 92
1,483 SR
1,552 Elo+

VS

Team Averages
Level 27
1,447 SR
1,512 Elo+
Ares
Ares
Baby Aidz14
Ares
Level 7
God Stats
1W - 1L
1,161 SR
Queue Stats
5W - 3L
1,527 Elo+
Party 2
Thanatos
Thanatos
Dr Tentac1es
Thanatos
Level 64
God Stats
0W - 1L
1,435 SR
Queue Stats
7W - 6L
1,468 Elo+
Party 2
Zeus
Zeus
FatNadz Owo
Zeus
Level 17
God Stats
0W - 1L
1,542 SR
Queue Stats
5W - 3L
1,527 Elo+
Party 2
Guan Yu
Guan Yu
THEnelneltrain4
Guan Yu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,606 Elo+
Party 2
Eset
Eset
daelmg_2005
Eset
Level 38
God Stats
18W - 10L
1,598 SR
Queue Stats
154W - 153L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Ej1030
Baron Samedi
18
4 / 2 / 21
11,179
1,118
11,633
7,580
4,164
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
GopherGutz
Fenrir
18
17 / 2 / 10
13,241
1,324
24,175
12,334
5,489
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
3 / 4 / 9
9,593
959
6,011
7,340
4,222
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
19
9 / 0 / 24
13,044
1,304
18,708
14,705
17,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
3 / 2 / 17
10,173
1,017
9,805
10,597
3,251
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Team 1 Tickets

267

VS

Team 2 Tickets

66

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 7 / 5
10,422
1,042
9,502
17,404
16,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thanatos
Dr Tentac1es
Thanatos
17
5 / 14 / 3
11,024
1,102
12,284
18,308
5,750
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
3 / 8 / 4
10,223
1,022
7,176
15,935
5,207
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 2 / 5
9,412
941
6,549
13,733
11,115
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
0 / 5 / 7
9,446
945
7,822
10,233
4,011
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
34
36
Kills
10
10
Deaths
36
81
Assists
24
Player
Kills
Deaths
Assists
KDA
L
1
7
5
0.5
L
Thanatos
Dr Tentac1es
Thanatos
5
14
3
0.46
W
Baron Samedi
Ej1030
Baron Samedi
4
2
21
7.25
L
3
8
4
0.63
W
Fenrir
GopherGutz
Fenrir
17
2
10
11
W
3
4
9
1.88
L
1
2
5
1.75
L
0
5
7
0.7
W
Ymir
9
0
24
21
W
3
2
17
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,332
Damage
43,333
52,556
Taken
75,613
34,556
Mitigated
42,347
14,622
Healing
6,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,502
32
0
698
17,404
16,264
0
10,718
6,311
32,650
0
L
Thanatos
Dr Tentac1es
Thanatos
12,284
2,854
143
3,212
18,308
5,750
0
6,709
11,213
0
16,380
W
Baron Samedi
Ej1030
Baron Samedi
11,633
720
3,847
2,176
7,580
4,164
0
3,775
3,805
24,253
0
L
7,176
1,211
0
220
15,935
5,207
0
7,813
7,806
22,219
0
W
Fenrir
GopherGutz
Fenrir
24,175
7,918
0
2,436
12,334
5,489
0
2,826
8,838
0
35,368
W
6,011
2,235
0
0
7,340
4,222
0
4,427
2,913
0
19,713
L
6,549
535
150
804
13,733
11,115
0
7,566
5,950
0
11,929
L
7,822
563
207
653
10,233
4,011
0
5,825
4,187
22,733
0
W
Ymir
18,708
4,901
545
3,486
14,705
17,430
0
8,746
5,627
35,858
0
W
9,805
4,408
0
2,132
10,597
3,251
0
4,726
5,871
22,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,230
Gold Earned
50,527
158
Minions Killed
143
8
Camps Cleared
3
909,259
Distance Traveled
906,854
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
10,422
1,042
49
5
0
196,095
0
L
Thanatos
11,024
1,102
7
1
1
181,674
0
W
Baron Samedi
11,179
1,118
30
3
1
174,678
0
L
Zeus
10,223
1,022
43
4
0
175,495
0
W
Fenrir
13,241
1,324
27
3
2
205,630
0
W
Thor
9,593
959
42
4
3
143,141
2
L
Guan Yu
9,412
941
13
1
0
236,457
0
L
Eset
9,446
945
31
3
2
117,133
0
W
Ymir
13,044
1,304
39
4
1
214,370
0
W
Sol
10,173
1,017
20
2
1
171,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role