Player Matchup

Sol
Sol
Roman XVO
Sol
Level 6
God Stats
1W - 0L
1,282 SR
Queue Stats
2W - 0L
1,678 Elo+
Party 2
Mulan
Mulan
ThiccLowry
Mulan
Level 102
God Stats
1W - 0L
1,558 SR
Queue Stats
42W - 44L
1,601 Elo+
Party 2
Cthulhu
Cthulhu
skyvux
Cthulhu
Level 26
God Stats
3W - 2L
1,457 SR
Queue Stats
13W - 19L
1,678 Elo+
Party 2
Team Averages
Level 45
1,432 SR
1,653 Elo+

VS

Team Averages
Level 53
1,621 SR
1,371 Elo+
Merlin
Merlin
Oo_Crona_oO
Merlin
Level 62
God Stats
7W - 13L
1,441 SR
Queue Stats
128W - 181L
1,357 Elo+
Party 1
Bacchus
Bacchus
Stoned-Chan420
Bacchus
Level 27
God Stats
5W - 6L
1,880 SR
Queue Stats
46W - 39L
1,415 Elo+
Party 1
Pele
Pele
ThatsTokyo
Pele
Level 69
God Stats
4W - 6L
1,544 SR
Queue Stats
111W - 149L
1,340 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 12
8,572
659
4,462
5,576
1,810
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mulan
15
11 / 1 / 3
10,407
801
18,474
13,585
12,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
skyvux
Cthulhu
13
2 / 0 / 12
9,468
728
6,740
9,923
8,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
0 / 5 / 0
7,314
563
9,247
8,183
2,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 2 / 2
7,563
582
3,365
13,232
14,594
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
3 / 7 / 0
7,918
609
7,637
13,946
5,434
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
14
Kills
3
3
Deaths
14
27
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
5
0
0
W
1
2
12
3.5
L
0
2
2
0.5
L
3
7
0
0.43
W
Mulan
11
1
3
12.5
W
Cthulhu
skyvux
Cthulhu
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,676
Damage
20,249
29,084
Taken
35,361
22,792
Mitigated
22,772
11,655
Healing
5,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
9,247
173
0
250
8,183
2,744
0
1,830
6,126
22,436
0
W
4,462
1,749
0
1,631
5,576
1,810
592
2,496
2,864
19,088
0
L
3,365
303
0
2,840
13,232
14,594
0
3,984
8,728
11,581
0
L
7,637
1,351
0
2,202
13,946
5,434
0
5,388
8,250
0
28,788
W
Mulan
18,474
3,325
904
6,434
13,585
12,330
464
5,340
7,827
0
47,571
W
Cthulhu
skyvux
Cthulhu
6,740
652
572
2,114
9,923
8,652
332
4,306
5,209
18,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,447
Gold Earned
22,795
130
Minions Killed
107
4
Camps Cleared
5
743,189
Distance Traveled
648,005
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,314
563
53
4
0
178,432
0
W
Sol
8,572
659
23
2
1
230,871
0
L
Bacchus
7,563
582
16
1
2
255,369
0
L
Pele
7,918
609
38
3
3
214,204
1
W
Mulan
10,407
801
71
5
3
270,026
1
W
Cthulhu
9,468
728
36
3
0
242,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role