Player Matchup

Achilles
Achilles
GatorHunter9681
Achilles
Level 101
God Stats
2W - 2L
1,305 SR
Queue Stats
113W - 122L
1,459 Elo+
Party 3
Izanami
Izanami
NOVA Flame5714
Izanami
Level 27
God Stats
1W - 1L
1,548 SR
Queue Stats
20W - 19L
1,454 Elo+
Party 3
Loki
Loki
NOVA PhantomxX
Loki
Level 102
God Stats
1W - 0L
1,531 SR
Queue Stats
200W - 203L
1,437 Elo+
Party 3
Poseidon
Poseidon
The Game Logic
Poseidon
Level 122
God Stats
2W - 1L
1,426 SR
Queue Stats
186W - 177L
1,472 Elo+
Party 3
Sobek
Sobek
wolfguard9681
Sobek
Level 50
God Stats
3W - 3L
1,417 SR
Queue Stats
69W - 72L
1,456 Elo+
Party 3
Team Averages
Level 80
1,445 SR
1,455 Elo+

VS

Team Averages
Level 54
1,373 SR
1,368 Elo+
Achilles
Achilles
Bleed Purp
Achilles
Level 109
God Stats
0W - 2L
1,232 SR
Queue Stats
22W - 17L
1,541 Elo+
Party 2
Kukulkan
Kukulkan
GrapeBackwoodz
Kukulkan
Level 27
God Stats
2W - 9L
1,404 SR
Queue Stats
3W - 10L
1,249 Elo+
Party 2
Cthulhu
Cthulhu
TajMaBallz420
Cthulhu
Level 28
God Stats
2W - 3L
1,620 SR
Queue Stats
46W - 57L
1,382 Elo+
Party 1
Heimdallr
Heimdallr
hydrokiller2121
Heimdallr
Level 88
God Stats
1W - 13L
1,421 SR
Queue Stats
346W - 296L
1,521 Elo+
Party 1
Fenrir
Fenrir
naturalxpLIVE
Fenrir
Level 18
God Stats
0W - 3L
1,190 SR
Queue Stats
2W - 11L
1,150 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
2 / 2 / 8
7,707
514
8,326
11,232
9,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
2 / 3 / 2
8,442
563
3,206
7,185
1,642
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
8 / 3 / 12
9,705
647
6,853
9,353
3,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Poseidon
16
11 / 2 / 6
9,868
658
16,834
8,464
2,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
0 / 1 / 9
7,102
473
3,130
12,589
10,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Bleed Purp
Achilles
11
1 / 5 / 3
6,633
442
4,901
14,323
9,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
11
2 / 7 / 0
6,738
449
4,423
9,845
2,827
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
11
0 / 3 / 0
6,673
445
3,121
9,904
5,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
hydrokiller2121
Heimdallr
14
4 / 4 / 0
8,090
539
9,191
7,768
2,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
4 / 4 / 2
7,703
514
6,932
12,039
3,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
16
23
Kills
11
11
Deaths
23
37
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Achilles
Bleed Purp
Achilles
1
5
3
0.5
W
Achilles
2
2
8
3
L
Kukulkan
2
7
0
0.29
W
2
3
2
1
W
8
3
12
4.67
L
Cthulhu
0
3
0
0
W
Poseidon
11
2
6
7
L
Heimdallr
hydrokiller2121
Heimdallr
4
4
0
1
L
4
4
2
1.25
W
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,349
Damage
28,568
48,823
Taken
53,879
27,064
Mitigated
24,049
12,194
Healing
11,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Bleed Purp
Achilles
4,901
1,085
0
3,043
14,323
9,614
0
4,133
9,646
0
24,698
W
Achilles
8,326
868
0
2,214
11,232
9,176
667
1,399
9,373
2,230
28,770
L
Kukulkan
4,423
158
0
758
9,845
2,827
0
3,661
6,099
37,117
0
W
3,206
1,405
0
1,688
7,185
1,642
850
112
7,034
0
59,836
W
6,853
568
0
3,402
9,353
3,205
0
1,464
7,820
0
49,302
L
Cthulhu
3,121
260
0
1,329
9,904
5,321
0
5,491
4,261
20,623
0
W
Poseidon
16,834
3,045
0
1,149
8,464
2,682
926
2,453
5,895
76,351
0
L
Heimdallr
hydrokiller2121
Heimdallr
9,191
3,931
0
2,236
7,768
2,368
0
2,225
5,543
0
57,836
L
6,932
1,215
0
3,994
12,039
3,919
0
5,030
6,860
0
35,467
W
3,130
388
237
3,504
12,589
10,359
350
1,893
10,421
14,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,824
Gold Earned
35,837
427
Minions Killed
336
0
Camps Cleared
0
1,589,155
Distance Traveled
1,341,951
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,633
442
56
4
0
254,409
1
W
Achilles
7,707
514
65
4
0
318,019
7
L
Kukulkan
6,738
449
77
5
0
271,039
1
W
Izanami
8,442
563
123
8
0
285,387
2
W
Loki
9,705
647
96
6
0
364,856
0
L
Cthulhu
6,673
445
38
3
0
265,463
4
W
Poseidon
9,868
658
122
8
0
312,726
0
L
Heimdallr
8,090
539
106
7
0
267,170
6
L
Fenrir
7,703
514
59
4
0
283,870
2
W
Sobek
7,102
473
21
1
0
308,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role