Player Matchup

Neith
Neith
 
Neith
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
BIGbuBEN
Bakasura
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 71L
1,481 Elo+
Party 2
Achilles
Achilles
LilMall415
Achilles
Level 160
God Stats
1W - 1L
1,434 SR
Queue Stats
493W - 517L
1,464 Elo+
Party 1
Ra
Ra
T1NYT3D
Ra
Level 145
God Stats
6W - 8L
1,485 SR
Queue Stats
78W - 66L
1,451 Elo+
Party 2
Aphrodite
Aphrodite
shota_hottie
Aphrodite
Level 124
God Stats
123W - 128L
1,558 SR
Queue Stats
243W - 272L
1,469 Elo+
Party 1
Team Averages
Level 133
1,495 SR
1,473 Elo+

VS

Team Averages
Level 100
1,535 SR
1,498 Elo+
Sol
Sol
 
Sol
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
Huitzi1opoct1i
Cthulhu
Level 107
God Stats
14W - 21L
1,374 SR
Queue Stats
31W - 28L
1,438 Elo+
Party 3
Ymir
Ymir
NickIsBeastyFTW
Ymir
Level 84
God Stats
3W - 1L
1,546 SR
Queue Stats
202W - 189L
1,509 Elo+
Solo
Chaac
Chaac
ShroominMuFFin
Chaac
Level 88
God Stats
16W - 6L
1,656 SR
Queue Stats
28W - 16L
1,568 Elo+
Solo
Hachiman
Hachiman
ali84jojo
Hachiman
Level 118
God Stats
95W - 85L
1,600 SR
Queue Stats
192W - 189L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
1 / 3 / 1
5,199
473
4,649
7,182
1,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
BIGbuBEN
Bakasura
11
1 / 2 / 2
6,315
574
2,942
8,007
3,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Achilles
LilMall415
Achilles
9
3 / 5 / 0
5,889
535
6,430
12,884
7,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 3 / 0
6,293
572
1,101
4,624
1,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
shota_hottie
Aphrodite
9
1 / 3 / 1
5,349
486
2,024
5,285
2,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
8 / 1 / 2
7,541
686
8,406
6,153
2,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 1 / 2
6,043
549
2,795
3,805
1,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
2 / 1 / 6
6,309
574
2,421
7,376
5,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
1 / 2 / 3
6,400
582
5,218
6,982
3,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
ali84jojo
Hachiman
10
4 / 3 / 2
6,056
551
6,055
6,839
1,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
7
Kills
16
16
Deaths
8
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
3
1
0.5
W
Sol
 
Sol
8
1
2
9
L
Bakasura
BIGbuBEN
Bakasura
1
2
2
1
W
1
1
2
2
L
Achilles
LilMall415
Achilles
3
5
0
0.6
W
2
1
6
5
W
1
2
3
1.25
L
1
3
0
0.33
W
Hachiman
ali84jojo
Hachiman
4
3
2
1.67
L
Aphrodite
shota_hottie
Aphrodite
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,146
Damage
24,895
37,982
Taken
31,155
16,396
Mitigated
15,513
15,183
Healing
10,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,649
1,835
0
2,587
7,182
1,441
0
1,889
5,293
0
20,733
W
Sol
 
Sol
8,406
3,922
0
2,963
6,153
2,477
1,228
839
5,118
36,606
6,857
L
Bakasura
BIGbuBEN
Bakasura
2,942
1,741
0
4,235
8,007
3,448
0
1,982
5,941
0
35,130
W
2,795
188
55
700
3,805
1,593
0
528
3,180
30,381
1,123
L
Achilles
LilMall415
Achilles
6,430
2,248
0
3,893
12,884
7,766
0
3,890
8,589
0
26,150
W
2,421
511
0
1,589
7,376
5,675
0
583
6,690
16,931
0
W
5,218
1,017
28
3,042
6,982
3,847
0
133
6,226
0
35,887
L
1,101
100
42
504
4,624
1,599
0
2,894
1,693
39,170
0
W
Hachiman
ali84jojo
Hachiman
6,055
3,079
0
1,730
6,839
1,921
697
1,042
5,612
0
35,010
L
Aphrodite
shota_hottie
Aphrodite
2,024
288
1,413
2,509
5,285
2,142
0
1,899
3,386
18,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,045
Gold Earned
32,349
300
Minions Killed
320
0
Camps Cleared
0
1,084,987
Distance Traveled
1,016,272
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,199
473
42
4
0
197,869
1
W
Sol
7,541
686
77
7
0
196,991
0
L
Bakasura
6,315
574
83
8
0
262,591
3
W
Cthulhu
6,043
549
67
6
0
207,482
0
L
Achilles
5,889
535
49
4
0
183,556
2
W
Ymir
6,309
574
17
2
0
207,833
0
W
Chaac
6,400
582
82
7
0
227,870
2
L
Ra
6,293
572
91
8
0
223,319
1
W
Hachiman
6,056
551
77
7
0
176,096
3
L
Aphrodite
5,349
486
35
3
0
217,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role