Player Matchup

Sylvanus
Sylvanus
CamoLIV
Sylvanus
Level 123
God Stats
5W - 2L
1,650 SR
Queue Stats
61W - 56L
1,495 Elo+
Party 1
Merlin
Merlin
EvolutionVR
Merlin
Level 106
God Stats
11W - 12L
1,412 SR
Queue Stats
320W - 298L
1,560 Elo+
Party 3
Fenrir
Fenrir
MrBlouse_T7
Fenrir
Level 128
God Stats
1W - 0L
1,727 SR
Queue Stats
67W - 52L
1,524 Elo+
Party 1
Izanami
Izanami
Sidedraft
Izanami
Level 129
God Stats
24W - 20L
1,520 SR
Queue Stats
350W - 351L
1,531 Elo+
Party 3
Zhong Kui
Zhong Kui
SirSchaub
Zhong Kui
Level 109
God Stats
1W - 0L
1,868 SR
Queue Stats
73W - 54L
1,524 Elo+
Party 1
Team Averages
Level 119
1,636 SR
1,527 Elo+

VS

Team Averages
Level 117
1,584 SR
1,482 Elo+
Tiamat
Tiamat
Gabee-Kun
Tiamat
Level 127
God Stats
1W - 2L
1,547 SR
Queue Stats
721W - 744L
1,461 Elo+
Party 4
Xing Tian
Xing Tian
LuchoRMZ
Xing Tian
Level 111
God Stats
14W - 15L
1,489 SR
Queue Stats
613W - 629L
1,430 Elo+
Solo
Apollo
Apollo
TillerPiller
Apollo
Level 126
God Stats
1W - 1L
1,670 SR
Queue Stats
426W - 392L
1,505 Elo+
Party 2
Ravana
Ravana
Timoshi-Senpai
Ravana
Level 119
God Stats
15W - 24L
1,370 SR
Queue Stats
604W - 599L
1,489 Elo+
Party 4
Ratatoskr
Ratatoskr
oSpiNeLLio
Ratatoskr
Level 101
God Stats
4W - 6L
1,845 SR
Queue Stats
265W - 254L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CamoLIV
Sylvanus
13
4 / 4 / 9
8,616
539
10,941
19,779
19,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Merlin
12
0 / 5 / 6
7,560
473
7,214
8,816
2,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
14
6 / 3 / 8
8,615
538
11,005
14,630
5,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Sidedraft
Izanami
15
3 / 1 / 4
8,634
540
6,754
5,841
1,989
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Bow

Short Bow

+15%
Attack Speed

Zhong Kui
SirSchaub
Zhong Kui
16
6 / 1 / 8
9,555
597
15,909
12,479
8,245
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Gabee-Kun
Tiamat
12
1 / 3 / 3
7,094
443
9,334
13,839
6,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xing Tian
LuchoRMZ
Xing Tian
11
2 / 6 / 5
7,038
440
8,201
17,704
15,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
15
2 / 2 / 5
8,540
534
5,979
11,489
3,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
6 / 3 / 3
8,457
529
9,500
10,485
4,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ratatoskr
oSpiNeLLio
Ratatoskr
13
3 / 5 / 1
7,858
491
9,319
16,139
8,622
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
31
19
Kills
14
14
Deaths
19
35
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
CamoLIV
Sylvanus
4
4
9
2.13
W
Merlin
0
5
6
0.6
L
Tiamat
Gabee-Kun
Tiamat
1
3
3
0.83
L
Xing Tian
LuchoRMZ
Xing Tian
2
6
5
0.75
W
Fenrir
6
3
8
3.33
W
Izanami
Sidedraft
Izanami
3
1
4
5
W
Zhong Kui
SirSchaub
Zhong Kui
6
1
8
10
L
Apollo
2
2
5
2.25
L
6
3
3
2.5
L
Ratatoskr
oSpiNeLLio
Ratatoskr
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,823
Damage
42,333
61,545
Taken
69,656
37,678
Mitigated
38,549
27,092
Healing
23,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
CamoLIV
Sylvanus
10,941
3,079
2,653
8,091
19,779
19,326
238
6,158
12,698
32,162
7,824
W
Merlin
7,214
338
211
1,596
8,816
2,691
0
2,231
6,384
50,201
0
L
Tiamat
Gabee-Kun
Tiamat
9,334
1,163
0
4,912
13,839
6,985
0
6,735
7,104
37,377
0
L
Xing Tian
LuchoRMZ
Xing Tian
8,201
1,328
381
3,001
17,704
15,016
0
7,234
10,470
21,266
0
W
Fenrir
11,005
3,437
0
5,325
14,630
5,427
0
4,676
9,340
0
48,670
W
Izanami
Sidedraft
Izanami
6,754
4,585
548
1,016
5,841
1,989
2,824
750
5,046
0
60,273
W
Zhong Kui
SirSchaub
Zhong Kui
15,909
2,305
0
7,652
12,479
8,245
722
2,145
9,531
64,804
0
L
Apollo
5,979
4,256
0
6,437
11,489
3,652
0
3,861
7,628
0
65,675
L
9,500
2,015
0
3,199
10,485
4,274
0
4,440
6,045
0
55,435
L
Ratatoskr
oSpiNeLLio
Ratatoskr
9,319
1,751
0
5,275
16,139
8,622
450
10,593
5,546
0
34,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,980
Gold Earned
38,987
470
Minions Killed
395
0
Camps Cleared
0
1,504,129
Distance Traveled
1,551,495
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,616
539
64
4
0
265,661
2
W
Merlin
7,560
473
87
5
0
300,756
4
L
Tiamat
7,094
443
67
4
0
309,862
3
L
Xing Tian
7,038
440
22
1
0
290,475
1
W
Fenrir
8,615
538
82
5
0
342,210
0
W
Izanami
8,634
540
127
8
0
304,766
3
W
Zhong Kui
9,555
597
110
7
0
290,736
3
L
Apollo
8,540
534
137
9
0
309,007
2
L
Ravana
8,457
529
96
6
0
360,544
4
L
Ratatoskr
7,858
491
73
5
0
281,607
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role