Player Matchup

Hachiman
Hachiman
Fredmercury65
Hachiman
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
60W - 52L
1,469 Elo+
Solo
Nemesis
Nemesis
GET o BioSGMA o
Nemesis
Level 118
God Stats
0W - 1L
1,365 SR
Queue Stats
13W - 16L
1,383 Elo+
Solo
Sun Wukong
Sun Wukong
It_was_me_Dio16
Sun Wukong
Level 78
God Stats
0W - 1L
1,547 SR
Queue Stats
8W - 14L
1,179 Elo+
Party 2
Ra
Ra
Jomeisa12
Ra
Level 119
God Stats
14W - 14L
1,518 SR
Queue Stats
51W - 56L
1,467 Elo+
Party 2
Geb
Geb
MONTEENET
Geb
Level 20
God Stats
6W - 7L
1,523 SR
Queue Stats
6W - 8L
1,420 Elo+
Party 2
Team Averages
Level 96
1,491 SR
1,384 Elo+

VS

Team Averages
Level 70
1,327 SR
1,315 Elo+
Kukulkan
Kukulkan
BiggieDaG
Kukulkan
Level 82
God Stats
1W - 2L
1,251 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Izanami
Izanami
Fresh_mints
Izanami
Level 18
God Stats
1W - 1L
1,358 SR
Queue Stats
2W - 6L
1,119 Elo+
Party 3
Bacchus
Bacchus
imamascot
Bacchus
Level 28
God Stats
1W - 0L
1,305 SR
Queue Stats
9W - 20L
1,261 Elo+
Party 3
Chang'e
Chang'e
johansikva
Chang'e
Level 125
God Stats
1W - 1L
1,412 SR
Queue Stats
19W - 27L
1,355 Elo+
Party 1
Apollo
Apollo
miguelth
Apollo
Level 97
God Stats
1W - 2L
1,310 SR
Queue Stats
14W - 19L
1,338 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Fredmercury65
Hachiman
15
3 / 3 / 2
8,964
815
7,047
9,353
3,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
0 / 3 / 4
6,914
629
4,000
10,062
6,794
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
It_was_me_Dio16
Sun Wukong
13
2 / 5 / 4
8,023
729
7,419
12,279
11,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
1 / 5 / 4
8,173
743
13,571
11,344
4,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
2 / 4 / 2
7,678
698
3,544
8,656
5,753
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BiggieDaG
Kukulkan
13
0 / 3 / 7
7,100
645
2,779
5,162
1,910
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
Fresh_mints
Izanami
15
5 / 0 / 11
9,133
830
9,127
8,173
2,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bacchus
imamascot
Bacchus
14
2 / 0 / 8
8,672
788
6,214
7,220
7,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
johansikva
Chang'e
15
4 / 1 / 14
9,379
853
12,410
9,438
3,425
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
miguelth
Apollo
15
8 / 4 / 6
9,561
869
12,324
13,990
5,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
65
8
Kills
19
20
Deaths
8
16
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
BiggieDaG
Kukulkan
0
3
7
1.17
L
Hachiman
Fredmercury65
Hachiman
3
3
2
1.33
W
Izanami
Fresh_mints
Izanami
5
0
11
10.5
L
0
3
4
0.67
L
Sun Wukong
It_was_me_Dio16
Sun Wukong
2
5
4
0.8
L
1
5
4
0.6
L
2
4
2
0.75
W
Bacchus
imamascot
Bacchus
2
0
8
6
W
Chang'e
johansikva
Chang'e
4
1
14
11
W
Apollo
miguelth
Apollo
8
4
6
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,581
Damage
42,854
51,694
Taken
43,983
30,949
Mitigated
20,863
9,149
Healing
13,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
BiggieDaG
Kukulkan
2,779
251
0
0
5,162
1,910
381
1,225
3,749
21,576
0
L
Hachiman
Fredmercury65
Hachiman
7,047
2,960
0
1,776
9,353
3,079
0
4,043
5,310
0
29,014
W
Izanami
Fresh_mints
Izanami
9,127
5,761
0
3,727
8,173
2,983
866
2,047
5,813
0
28,037
L
4,000
926
278
2,211
10,062
6,794
1
3,039
7,023
0
14,450
L
Sun Wukong
It_was_me_Dio16
Sun Wukong
7,419
1,961
228
1,728
12,279
11,322
0
4,898
7,381
0
13,136
L
13,571
1,034
621
1,842
11,344
4,001
757
4,785
6,559
45,283
0
L
3,544
421
0
465
8,656
5,753
0
4,803
3,853
7,095
0
W
Bacchus
imamascot
Bacchus
6,214
389
0
853
7,220
7,322
354
3,025
3,959
22,505
0
W
Chang'e
johansikva
Chang'e
12,410
1,606
2,108
3,331
9,438
3,425
162
3,896
5,210
26,562
0
W
Apollo
miguelth
Apollo
12,324
6,897
109
3,289
13,990
5,223
191
6,585
6,912
0
26,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,752
Gold Earned
43,845
207
Minions Killed
223
8
Camps Cleared
9
1,007,526
Distance Traveled
978,976
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,100
645
48
4
2
141,470
1
L
Hachiman
8,964
815
67
6
3
202,553
1
W
Izanami
9,133
830
61
6
1
204,646
0
L
Nemesis
6,914
629
29
3
1
217,877
1
L
Sun Wukong
8,023
729
16
1
2
195,794
0
L
Ra
8,173
743
87
8
1
211,780
0
L
Geb
7,678
698
8
1
1
179,522
0
W
Bacchus
8,672
788
33
3
3
226,117
0
W
Chang'e
9,379
853
41
4
3
215,255
3
W
Apollo
9,561
869
40
4
0
191,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role