Player Matchup

Sol
Sol
Brosalicious
Sol
Level 69
God Stats
22W - 10L
1,724 SR
Queue Stats
67W - 27L
1,712 Elo+
Party 1
Horus
Horus
BuffThief
Horus
Level 105
God Stats
1W - 0L
1,374 SR
Queue Stats
97W - 54L
1,614 Elo+
Party 1
Ne Zha
Ne Zha
Dragonxfreedom
Ne Zha
Level 129
God Stats
9W - 3L
1,687 SR
Queue Stats
143W - 90L
1,671 Elo+
Party 1
Gilgamesh
Gilgamesh
Shadow3010
Gilgamesh
Level 36
God Stats
3W - 0L
2,030 SR
Queue Stats
51W - 15L
1,772 Elo+
Party 1
Team Averages
Level 85
1,704 SR
1,692 Elo+

VS

Team Averages
Level 96
1,604 SR
1,603 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
FascistBordeaux
Janus
Level 28
God Stats
4W - 5L
1,739 SR
Queue Stats
7W - 9L
1,587 Elo+
Solo
Fenrir
Fenrir
Gеtial
Fenrir
Level 157
God Stats
4W - 3L
1,612 SR
Queue Stats
60W - 53L
1,728 Elo+
Party 2
Charybdis
Charybdis
perchecho
Charybdis
Level 114
God Stats
1W - 2L
1,563 SR
Queue Stats
7W - 7L
1,598 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 7
9,758
887
10,489
7,368
2,965
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
BuffThief
Horus
15
4 / 3 / 5
9,356
851
6,778
9,336
4,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

16
4 / 2 / 4
9,586
871
8,840
11,776
5,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Shadow3010
Gilgamesh
16
4 / 2 / 7
10,363
942
7,262
12,467
8,112
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
14
2 / 3 / 1
8,181
744
2,917
12,119
10,254
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
2 / 3 / 3
9,241
840
5,567
6,652
2,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Gеtial
Fenrir
16
6 / 4 / 2
9,464
860
9,848
15,217
14,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
perchecho
Charybdis
13
0 / 6 / 1
8,021
729
3,281
9,346
2,703
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
17
16
Kills
10
10
Deaths
16
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
2
3
1
0.83
W
4
3
7
2.5
W
Horus
BuffThief
Horus
4
3
5
2.17
W
4
2
4
3
L
2
3
3
1.17
L
Fenrir
Gеtial
Fenrir
6
4
2
1.75
W
Gilgamesh
Shadow3010
Gilgamesh
4
2
7
3.75
L
Charybdis
perchecho
Charybdis
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,369
Damage
21,613
40,947
Taken
43,334
21,995
Mitigated
29,139
16,099
Healing
7,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
2,917
300
496
2,366
12,119
10,254
173
3,676
8,361
14,333
0
W
10,489
3,032
342
1,800
7,368
2,965
3,040
2,046
5,091
33,960
0
W
Horus
BuffThief
Horus
6,778
2,000
583
2,175
9,336
4,939
456
1,202
7,546
0
20,195
W
8,840
1,947
0
4,959
11,776
5,979
268
2,741
8,931
0
41,501
L
5,567
391
0
1,125
6,652
2,151
0
2,242
4,368
42,324
0
L
Fenrir
Gеtial
Fenrir
9,848
2,085
0
3,268
15,217
14,031
0
5,646
9,387
1,571
22,569
W
Gilgamesh
Shadow3010
Gilgamesh
7,262
1,105
1,474
4,766
12,467
8,112
505
2,663
8,337
4,678
18,284
L
Charybdis
perchecho
Charybdis
3,281
1,896
0
535
9,346
2,703
467
888
8,147
0
24,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,063
Gold Earned
34,907
190
Minions Killed
189
10
Camps Cleared
13
906,670
Distance Traveled
761,657
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
8,181
744
23
2
3
208,198
1
W
Sol
9,758
887
68
6
3
216,409
2
W
Horus
9,356
851
35
3
1
218,789
2
W
Ne Zha
9,586
871
55
5
4
232,875
3
L
Janus
9,241
840
77
7
7
199,371
1
L
Fenrir
9,464
860
31
3
1
190,189
1
W
Gilgamesh
10,363
942
32
3
2
238,597
2
L
Charybdis
8,021
729
58
5
2
163,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role