Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
ElephantMoo2
Izanami
Level 64
God Stats
42W - 71L
1,417 SR
Queue Stats
171W - 254L
1,412 Elo+
Solo
Janus
Janus
Ult_DarkCaster
Janus
Level 57
God Stats
2W - 7L
1,472 SR
Queue Stats
37W - 49L
1,356 Elo+
Solo
Chaac
Chaac
makavincii
Chaac
Level 40
God Stats
7W - 14L
1,257 SR
Queue Stats
120W - 140L
1,324 Elo+
Solo
Loki
Loki
quackxqt
Loki
Level 36
God Stats
0W - 5L
1,121 SR
Queue Stats
82W - 121L
1,255 Elo+
Solo
Team Averages
Level 71
1,354 SR
1,370 Elo+

VS

Team Averages
Level 63
1,418 SR
1,342 Elo+
Athena
Athena
FluffyMonk92528
Athena
Level 100
God Stats
2W - 2L
1,500 SR
Queue Stats
30W - 28L
1,423 Elo+
Solo
Heimdallr
Heimdallr
GHOSTxRE4PER
Heimdallr
Level 67
God Stats
1W - 3L
1,218 SR
Queue Stats
119W - 163L
1,394 Elo+
Solo
Bellona
Bellona
HashWidDaLemon
Bellona
Level 60
God Stats
20W - 17L
1,495 SR
Queue Stats
131W - 120L
1,343 Elo+
Party 1
Awilix
Awilix
Lyonore
Awilix
Level 81
God Stats
8W - 8L
1,375 SR
Queue Stats
155W - 190L
1,388 Elo+
Solo
Agni
Agni
Tussito
Agni
Level 6
God Stats
3W - 1L
1,500 SR
Queue Stats
76W - 71L
1,164 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
11
0 / 2 / 6
7,761
457
3,852
11,488
8,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
ElephantMoo2
Izanami
12
3 / 7 / 0
7,334
431
8,901
13,012
3,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
2 / 6 / 0
7,769
457
5,903
9,932
1,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
14
4 / 5 / 1
8,629
508
6,805
14,993
6,702
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Loki
11
0 / 4 / 2
6,886
405
2,965
9,199
2,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 4
8,155
480
6,850
15,266
10,847
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
GHOSTxRE4PER
Heimdallr
14
3 / 3 / 5
8,376
493
13,567
10,184
3,567
Heavy Mace

Heavy Mace

+30
Physical Power

17
4 / 4 / 1
10,270
604
6,916
10,083
9,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Awilix
Lyonore
Awilix
14
5 / 3 / 5
8,991
529
9,572
12,703
4,072
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Agni
Tussito
Agni
17
8 / 1 / 2
10,640
626
6,654
6,857
2,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
41
9
Kills
24
24
Deaths
11
9
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
2
6
1.5
L
Izanami
ElephantMoo2
Izanami
3
7
0
0.43
W
4
0
4
6
W
Heimdallr
GHOSTxRE4PER
Heimdallr
3
3
5
1.83
W
4
4
1
1.13
W
Awilix
Lyonore
Awilix
5
3
5
2.5
W
Agni
Tussito
Agni
8
1
2
9
L
2
6
0
0.33
L
Chaac
4
5
1
0.9
L
Loki
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,426
Damage
43,559
58,624
Taken
55,093
22,302
Mitigated
30,143
13,546
Healing
14,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
3,852
428
0
2,519
11,488
8,392
0
2,473
8,957
23,446
0
L
Izanami
ElephantMoo2
Izanami
8,901
6,955
0
2,972
13,012
3,195
0
4,546
8,422
0
45,129
W
6,850
2,068
364
5,868
15,266
10,847
156
2,457
12,719
38,024
0
W
Heimdallr
GHOSTxRE4PER
Heimdallr
13,567
8,088
281
1,775
10,184
3,567
410
2,514
7,620
0
51,020
W
6,916
2,123
0
2,758
10,083
9,303
1,521
0
10,083
0
74,212
W
Awilix
Lyonore
Awilix
9,572
2,826
0
1,150
12,703
4,072
0
2,144
10,375
0
40,189
W
Agni
Tussito
Agni
6,654
250
0
2,121
6,857
2,354
1,229
2,510
4,185
67,081
0
L
5,903
94
0
1,732
9,932
1,879
0
4,210
5,470
38,285
0
L
Chaac
6,805
1,759
0
4,412
14,993
6,702
0
704
14,203
0
47,224
L
Loki
2,965
919
0
1,911
9,199
2,134
0
1,442
7,747
0
32,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,379
Gold Earned
46,432
310
Minions Killed
473
0
Camps Cleared
0
1,485,795
Distance Traveled
1,704,981
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,761
457
18
1
0
229,738
1
L
Izanami
7,334
431
97
6
0
305,582
4
W
Athena
8,155
480
54
3
0
341,564
0
W
Heimdallr
8,376
493
73
4
0
299,044
1
W
Bellona
10,270
604
157
9
0
344,672
1
W
Awilix
8,991
529
55
3
0
370,951
2
W
Agni
10,640
626
134
8
0
348,750
0
L
Janus
7,769
457
56
3
0
300,813
5
L
Chaac
8,629
508
78
5
0
296,108
0
L
Loki
6,886
405
61
4
0
353,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role