Player Matchup

Janus
Janus
Bandit_Noir
Janus
Level 89
God Stats
12W - 12L
1,601 SR
Queue Stats
155W - 166L
1,451 Elo+
Party 1
Cthulhu
Cthulhu
FireKraken87
Cthulhu
Level 64
God Stats
74W - 66L
1,462 SR
Queue Stats
134W - 140L
1,446 Elo+
Solo
Xbalanque
Xbalanque
I3thTrickster
Xbalanque
Level 62
God Stats
2W - 1L
1,829 SR
Queue Stats
165W - 176L
1,466 Elo+
Solo
Sylvanus
Sylvanus
KnG X9764
Sylvanus
Level 111
God Stats
10W - 9L
1,554 SR
Queue Stats
885W - 960L
1,468 Elo+
Solo
Arachne
Arachne
uchacz
Arachne
Level 67
God Stats
11W - 6L
1,766 SR
Queue Stats
93W - 97L
1,447 Elo+
Party 1
Team Averages
Level 79
1,642 SR
1,456 Elo+

VS

Team Averages
Level 110
1,471 SR
1,460 Elo+
Bacchus
Bacchus
 
Bacchus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
BigBellyThor
Hou Yi
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,490 Elo+
Party 2
Artio
Artio
Harlem2kBoss
Artio
Level 109
God Stats
4W - 5L
1,365 SR
Queue Stats
543W - 594L
1,418 Elo+
Party 2
Tiamat
Tiamat
Paranoidslayer9
Tiamat
Level 113
God Stats
13W - 29L
1,343 SR
Queue Stats
194W - 228L
1,406 Elo+
Party 2
Arachne
Arachne
TwoTonTidwell
Arachne
Level 87
God Stats
14W - 5L
1,648 SR
Queue Stats
270W - 276L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 0
9,330
549
6,022
8,785
2,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
FireKraken87
Cthulhu
11
0 / 4 / 3
7,111
418
6,238
13,569
8,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xbalanque
I3thTrickster
Xbalanque
12
3 / 6 / 4
7,694
453
10,374
12,799
3,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
KnG X9764
Sylvanus
6
0 / 3 / 0
5,835
343
1,617
3,555
1,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
uchacz
Arachne
12
2 / 3 / 2
7,516
442
7,101
9,108
3,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
4 / 3 / 5
8,328
490
6,231
13,700
14,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hou Yi
13
4 / 3 / 5
8,026
472
10,298
10,257
2,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 1 / 3
8,159
480
3,605
11,109
7,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
2 / 2 / 3
9,342
550
5,305
9,470
4,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
19
6 / 0 / 4
10,864
639
6,608
9,447
5,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
40
9
Kills
20
20
Deaths
9
9
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
4
3
5
2.17
L
4
4
0
1
W
Hou Yi
4
3
5
2.17
L
Cthulhu
FireKraken87
Cthulhu
0
4
3
0.38
W
4
1
3
5.5
L
Xbalanque
I3thTrickster
Xbalanque
3
6
4
0.83
L
Sylvanus
KnG X9764
Sylvanus
0
3
0
0
W
2
2
3
1.75
W
Arachne
6
0
4
8
L
Arachne
uchacz
Arachne
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,352
Damage
32,047
47,816
Taken
53,983
19,810
Mitigated
34,010
11,504
Healing
19,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,231
708
0
3,382
13,700
14,679
298
3,428
10,193
22,320
0
L
6,022
539
0
1,823
8,785
2,921
0
2,733
6,052
75,604
0
W
Hou Yi
10,298
5,500
0
1,254
10,257
2,751
0
3,379
6,858
0
44,004
L
Cthulhu
FireKraken87
Cthulhu
6,238
312
102
3,421
13,569
8,313
66
3,786
9,711
25,326
0
W
3,605
677
303
4,264
11,109
7,281
64
2,374
8,643
23,206
0
L
Xbalanque
I3thTrickster
Xbalanque
10,374
5,324
0
2,903
12,799
3,680
476
3,613
9,064
0
49,215
L
Sylvanus
KnG X9764
Sylvanus
1,617
491
115
476
3,555
1,486
0
529
2,868
13,315
3,636
W
5,305
554
0
3,365
9,470
4,253
1,010
1,884
7,475
66,404
0
W
Arachne
6,608
3,942
0
6,615
9,447
5,046
2,416
2,296
7,111
0
90,802
L
Arachne
uchacz
Arachne
7,101
5,150
0
2,664
9,108
3,410
0
3,911
4,980
0
44,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,486
Gold Earned
44,719
380
Minions Killed
459
0
Camps Cleared
0
1,351,552
Distance Traveled
1,622,375
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,328
490
40
2
0
330,805
6
L
Janus
9,330
549
143
8
0
309,983
5
W
Hou Yi
8,026
472
70
4
0
284,548
5
L
Cthulhu
7,111
418
56
3
0
327,917
8
W
Artio
8,159
480
48
3
0
319,027
4
L
Xbalanque
7,694
453
75
4
0
273,483
0
L
Sylvanus
5,835
343
35
2
0
99,351
3
W
Tiamat
9,342
550
136
8
0
300,015
2
W
Arachne
10,864
639
165
10
0
387,980
1
L
Arachne
7,516
442
71
4
0
340,818
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role