Player Matchup

Thoth
Thoth
Eikon
Thoth
Level 159
God Stats
24W - 23L
1,562 SR
Queue Stats
348W - 298L
1,604 Elo+
Party 1
Ne Zha
Ne Zha
Gorm
Ne Zha
Level 129
God Stats
20W - 14L
1,601 SR
Queue Stats
313W - 317L
1,607 Elo+
Solo
Mulan
Mulan
LEFT4DEAD111777
Mulan
Level 129
God Stats
69W - 62L
1,625 SR
Queue Stats
440W - 427L
1,585 Elo+
Solo
Atlas
Atlas
The Swift Bunny
Atlas
Level 160
God Stats
6W - 6L
1,673 SR
Queue Stats
224W - 213L
1,649 Elo+
Solo
Danzaburou
Danzaburou
TinyChibiTiger
Danzaburou
Level 108
God Stats
8W - 9L
1,713 SR
Queue Stats
202W - 180L
1,573 Elo+
Party 1
Team Averages
Level 137
1,635 SR
1,603 Elo+

VS

Team Averages
Level 123
1,501 SR
1,566 Elo+
Merlin
Merlin
 
Merlin
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Cam3448
Khepri
Level 159
God Stats
10W - 10L
1,562 SR
Queue Stats
328W - 318L
1,582 Elo+
Solo
Ullr
Ullr
imOM3N
Ullr
Level 160
God Stats
1W - 0L
1,414 SR
Queue Stats
5W - 3L
1,561 Elo+
Solo
Bacchus
Bacchus
seniorteddy
Bacchus
Level 108
God Stats
1W - 2L
1,415 SR
Queue Stats
87W - 62L
1,653 Elo+
Solo
Anubis
Anubis
whispy16
Anubis
Level 57
God Stats
69W - 60L
1,616 SR
Queue Stats
158W - 169L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Eikon
Thoth
13
1 / 2 / 1
6,665
667
8,624
6,067
1,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
Gorm
Ne Zha
13
0 / 6 / 2
6,519
652
3,521
7,786
2,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
0 / 3 / 1
6,092
609
4,400
8,390
7,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
0 / 2 / 1
6,271
627
5,394
8,707
6,441
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
TinyChibiTiger
Danzaburou
13
1 / 2 / 1
6,643
664
4,280
5,387
1,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
4 / 0 / 6
8,416
842
9,807
3,488
1,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Khepri
Cam3448
Khepri
13
2 / 0 / 8
7,811
781
2,787
12,810
10,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ullr
imOM3N
Ullr
13
0 / 2 / 6
6,546
655
5,491
6,219
2,394
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
seniorteddy
Bacchus
13
4 / 0 / 8
8,128
813
8,005
7,815
6,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
whispy16
Anubis
15
5 / 0 / 4
8,459
846
5,206
6,495
3,331
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
47
2
Kills
15
15
Deaths
2
6
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
0
6
7
W
Khepri
Cam3448
Khepri
2
0
8
6
L
Thoth
Eikon
Thoth
1
2
1
0.75
L
Ne Zha
Gorm
Ne Zha
0
6
2
0.17
L
0
3
1
0.17
L
0
2
1
0.25
L
Danzaburou
TinyChibiTiger
Danzaburou
1
2
1
0.75
W
Ullr
imOM3N
Ullr
0
2
6
1.5
W
Bacchus
seniorteddy
Bacchus
4
0
8
8
W
Anubis
whispy16
Anubis
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,219
Damage
31,296
36,337
Taken
36,827
19,390
Mitigated
24,214
5,951
Healing
14,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
9,807
272
0
735
3,488
1,410
557
711
2,676
33,838
0
W
Khepri
Cam3448
Khepri
2,787
35
0
6,467
12,810
10,773
0
4,367
8,010
9,285
0
L
Thoth
Eikon
Thoth
8,624
310
0
516
6,067
1,703
0
4,357
1,591
28,575
0
L
Ne Zha
Gorm
Ne Zha
3,521
456
0
686
7,786
2,664
0
5,916
1,768
0
27,459
L
4,400
1,114
0
1,117
8,390
7,138
0
4,821
3,373
0
16,984
L
5,394
1,779
534
2,296
8,707
6,441
0
5,700
2,854
13,354
0
L
Danzaburou
TinyChibiTiger
Danzaburou
4,280
2,009
0
802
5,387
1,444
0
4,818
569
0
24,713
W
Ullr
imOM3N
Ullr
5,491
2,264
0
947
6,219
2,394
408
2,997
3,003
0
25,380
W
Bacchus
seniorteddy
Bacchus
8,005
653
0
3,202
7,815
6,306
212
2,840
4,780
15,268
0
W
Anubis
whispy16
Anubis
5,206
194
0
3,526
6,495
3,331
624
2,560
3,708
32,479
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,190
Gold Earned
39,360
230
Minions Killed
242
10
Camps Cleared
6
911,153
Distance Traveled
918,163
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,416
842
74
7
1
189,048
1
W
Khepri
7,811
781
10
1
0
184,734
4
L
Thoth
6,665
667
70
7
1
196,902
3
L
Ne Zha
6,519
652
52
5
7
186,381
0
L
Mulan
6,092
609
39
4
0
147,007
3
L
Atlas
6,271
627
15
2
1
197,342
5
L
Danzaburou
6,643
664
54
5
1
183,521
1
W
Ullr
6,546
655
52
5
4
177,634
3
W
Bacchus
8,128
813
29
3
0
198,063
5
W
Anubis
8,459
846
77
8
1
168,684
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role