Player Matchup

Izanami
Izanami
Buccinator997
Izanami
Level 67
God Stats
10W - 8L
1,479 SR
Queue Stats
273W - 316L
1,380 Elo+
Party 2
Cthulhu
Cthulhu
DB Great
Cthulhu
Level 19
God Stats
14W - 20L
1,317 SR
Queue Stats
43W - 55L
1,351 Elo+
Party 2
Bellona
Bellona
F4tB411z
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,139 Elo+
Party 3
Fenrir
Fenrir
JaIen Ramzey
Fenrir
Level 69
God Stats
23W - 18L
1,478 SR
Queue Stats
165W - 158L
1,377 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
kaiser231
Morgan Le Fay
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
30W - 43L
1,392 Elo+
Solo
Team Averages
Level 45
1,455 SR
1,328 Elo+

VS

Team Averages
Level 52
1,481 SR
1,355 Elo+
Thanatos
Thanatos
Elmeilleur
Thanatos
Level 46
God Stats
4W - 5L
1,382 SR
Queue Stats
93W - 119L
1,311 Elo+
Party 1
King Arthur
King Arthur
Exieaa
King Arthur
Level 70
God Stats
2W - 4L
1,476 SR
Queue Stats
83W - 112L
1,392 Elo+
Solo
Zeus
Zeus
JJOCONDE
Zeus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 89L
1,324 Elo+
Party 1
Hou Yi
Hou Yi
faitpaschier
Hou Yi
Level 57
God Stats
3W - 5L
1,388 SR
Queue Stats
133W - 158L
1,344 Elo+
Party 1
Ymir
Ymir
undoublefan
Ymir
Level 60
God Stats
24W - 16L
1,659 SR
Queue Stats
176W - 198L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
13
2 / 2 / 3
8,048
503
8,150
8,741
2,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
DB Great
Cthulhu
12
0 / 2 / 6
7,706
482
4,361
17,561
9,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
F4tB411z
Bellona
14
10 / 0 / 2
9,352
585
15,230
8,090
6,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
15
12 / 2 / 2
9,778
611
11,894
10,626
7,357
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
kaiser231
Morgan Le Fay
15
1 / 2 / 4
8,823
551
3,935
6,521
2,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Elmeilleur
Thanatos
12
3 / 7 / 2
7,758
485
4,177
15,508
5,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Exieaa
King Arthur
10
1 / 5 / 1
6,927
433
3,590
12,864
7,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Zeus
11
0 / 7 / 0
6,844
428
1,793
7,314
1,844
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Hou Yi
12
2 / 2 / 2
7,242
453
13,509
9,764
3,012
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

13
2 / 4 / 4
8,475
530
5,960
13,771
9,115
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
25
Kills
8
8
Deaths
25
17
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Izanami
2
2
3
1.75
W
Cthulhu
DB Great
Cthulhu
0
2
6
1.5
L
Thanatos
Elmeilleur
Thanatos
3
7
2
0.57
L
King Arthur
Exieaa
King Arthur
1
5
1
0.3
W
Bellona
F4tB411z
Bellona
10
0
2
11
L
Zeus
0
7
0
0
W
Fenrir
12
2
2
6.5
L
Hou Yi
2
2
2
1.5
W
Morgan Le Fay
kaiser231
Morgan Le Fay
1
2
4
1.5
L
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,570
Damage
29,029
51,539
Taken
59,221
28,896
Mitigated
26,041
14,795
Healing
17,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
8,150
4,321
0
2,705
8,741
2,366
937
2,008
6,694
0
71,068
W
Cthulhu
DB Great
Cthulhu
4,361
389
209
6,896
17,561
9,917
90
3,018
14,543
12,429
0
L
Thanatos
Elmeilleur
Thanatos
4,177
380
0
9,640
15,508
5,052
0
874
14,285
0
39,300
L
King Arthur
Exieaa
King Arthur
3,590
543
0
1,141
12,864
7,018
382
0
12,364
732
27,843
W
Bellona
F4tB411z
Bellona
15,230
2,906
0
3,773
8,090
6,955
154
207
7,586
0
51,146
L
Zeus
1,793
120
0
0
7,314
1,844
202
1,434
5,586
27,745
0
W
Fenrir
11,894
1,990
0
675
10,626
7,357
0
1,160
9,211
0
58,661
L
Hou Yi
13,509
8,567
0
3,079
9,764
3,012
0
2,134
7,515
0
50,565
W
Morgan Le Fay
kaiser231
Morgan Le Fay
3,935
250
0
537
6,521
2,301
1,507
1,023
5,166
56,212
0
L
5,960
1,334
1,714
2,306
13,771
9,115
0
3,426
10,185
25,655
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,707
Gold Earned
37,246
410
Minions Killed
334
0
Camps Cleared
0
1,620,091
Distance Traveled
1,456,642
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,048
503
126
8
0
313,707
5
W
Cthulhu
7,706
482
9
1
0
300,783
2
L
Thanatos
7,758
485
75
5
0
343,307
5
L
King Arthur
6,927
433
59
4
0
298,824
7
W
Bellona
9,352
585
81
5
0
330,671
2
L
Zeus
6,844
428
78
5
0
234,564
1
W
Fenrir
9,778
611
83
5
0
363,522
0
L
Hou Yi
7,242
453
87
5
0
278,316
2
W
Morgan Le Fay
8,823
551
111
7
0
311,408
6
L
Ymir
8,475
530
35
2
0
301,631
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role