Player Matchup

Thor
Thor
CacikeTM
Thor
Level 68
God Stats
0W - 2L
1,313 SR
Queue Stats
83W - 82L
1,441 Elo+
Party 2
Mulan
Mulan
KillerBloodthirs
Mulan
Level 45
God Stats
3W - 2L
1,608 SR
Queue Stats
148W - 119L
1,505 Elo+
Solo
Heimdallr
Heimdallr
ciru6
Heimdallr
Level 47
God Stats
1W - 2L
1,700 SR
Queue Stats
179W - 169L
1,509 Elo+
Solo
Cabrakan
Cabrakan
hashlramma
Cabrakan
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,406 Elo+
Party 2
Anubis
Anubis
xTH14G0_M1l_GR4U
Anubis
Level 39
God Stats
4W - 5L
1,737 SR
Queue Stats
164W - 203L
1,345 Elo+
Solo
Team Averages
Level 43
1,571 SR
1,441 Elo+

VS

Team Averages
Level 70
1,485 SR
1,566 Elo+
Geb
Geb
 
Geb
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Choriplaner0
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,804 Elo+
Party 1
Danzaburou
Danzaburou
PittOcorto
Danzaburou
Level 5
God Stats
2W - 0L
1,285 SR
Queue Stats
7W - 1L
1,804 Elo+
Party 1
Sol
Sol
TEAMGADAC
Sol
Level 84
God Stats
12W - 10L
1,559 SR
Queue Stats
141W - 154L
1,372 Elo+
Solo
Atlas
Atlas
anginho_afm
Atlas
Level 99
God Stats
10W - 4L
1,584 SR
Queue Stats
568W - 717L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
9
1 / 9 / 3
6,329
452
3,725
13,801
4,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 8 / 2
7,460
533
7,827
14,375
7,658
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
ciru6
Heimdallr
11
4 / 4 / 4
6,954
497
5,747
9,407
3,061
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Cabrakan
hashlramma
Cabrakan
9
2 / 5 / 4
6,480
463
3,751
10,071
8,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
2 / 3 / 4
7,658
547
5,253
8,904
3,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
15
7 / 2 / 10
8,789
628
8,919
10,581
4,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
Choriplaner0
Bellona
15
13 / 5 / 3
9,432
674
15,156
12,340
11,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
PittOcorto
Danzaburou
12
4 / 4 / 3
7,461
533
7,513
11,033
3,528
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
5 / 1 / 2
8,488
606
7,918
6,682
2,077
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

11
0 / 3 / 4
6,407
458
3,269
9,740
7,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
51
11
Kills
29
29
Deaths
15
17
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
7
2
10
6
L
Thor
1
9
3
0.28
W
Bellona
Choriplaner0
Bellona
13
5
3
2.9
L
2
8
2
0.38
W
Danzaburou
PittOcorto
Danzaburou
4
4
3
1.38
W
5
1
2
6
W
0
3
4
0.67
L
Heimdallr
ciru6
Heimdallr
4
4
4
1.5
L
Cabrakan
hashlramma
Cabrakan
2
5
4
0.8
L
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,303
Damage
42,775
56,558
Taken
50,376
26,456
Mitigated
29,144
11,502
Healing
14,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
8,919
1,713
0
3,178
10,581
4,331
0
1,656
8,925
52,277
0
L
Thor
3,725
1,388
0
3,298
13,801
4,103
0
3,718
10,083
0
30,071
W
Bellona
Choriplaner0
Bellona
15,156
5,738
0
1,316
12,340
11,342
0
191
12,149
0
50,238
L
7,827
1,308
0
2,202
14,375
7,658
0
2,137
12,238
2,352
37,921
W
Danzaburou
PittOcorto
Danzaburou
7,513
4,068
0
4,146
11,033
3,528
1,899
2,566
8,467
0
44,383
W
7,918
1,247
0
2,485
6,682
2,077
777
2,480
4,202
48,771
0
W
3,269
1,449
0
2,888
9,740
7,866
14
2,817
6,923
19,597
0
L
Heimdallr
ciru6
Heimdallr
5,747
3,018
0
2,369
9,407
3,061
0
3,506
5,901
0
33,639
L
Cabrakan
hashlramma
Cabrakan
3,751
748
0
446
10,071
8,195
0
5,659
4,412
14,751
0
L
5,253
500
0
3,187
8,904
3,439
0
5,234
3,670
41,211
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,881
Gold Earned
40,577
323
Minions Killed
401
0
Camps Cleared
0
1,215,051
Distance Traveled
1,377,142
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,789
628
98
7
0
320,867
0
L
Thor
6,329
452
63
5
0
250,699
4
W
Bellona
9,432
674
88
6
0
312,193
2
L
Mulan
7,460
533
92
7
0
239,843
3
W
Danzaburou
7,461
533
90
6
0
238,845
2
W
Sol
8,488
606
107
8
0
269,493
2
W
Atlas
6,407
458
18
1
0
235,744
0
L
Heimdallr
6,954
497
59
4
0
242,241
2
L
Cabrakan
6,480
463
23
2
0
255,331
1
L
Anubis
7,658
547
86
6
0
226,937
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role