Player Matchup

Merlin
Merlin
 
Merlin
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
FortnitElias
Chronos
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,364 Elo+
Party 2
The Morrigan
The Morrigan
ObeyKacchan
The Morrigan
Level 140
God Stats
10W - 15L
1,387 SR
Queue Stats
480W - 488L
1,479 Elo+
Party 1
Ullr
Ullr
Smokinbadger110
Ullr
Level 103
God Stats
1W - 1L
1,698 SR
Queue Stats
276W - 300L
1,356 Elo+
Party 2
Hun Batz
Hun Batz
SushiShogun0
Hun Batz
Level 17
God Stats
0W - 1L
1,799 SR
Queue Stats
7W - 13L
1,423 Elo+
Party 1
Team Averages
Level 77
1,577 SR
1,424 Elo+

VS

Team Averages
Level 103
1,486 SR
1,521 Elo+
Ymir
Ymir
ALM1GHTY IAN
Ymir
Level 118
God Stats
1W - 1L
1,247 SR
Queue Stats
193W - 197L
1,439 Elo+
Solo
Da Ji
Da Ji
Axecy
Da Ji
Level 142
God Stats
2W - 0L
1,519 SR
Queue Stats
31W - 27L
1,518 Elo+
Party 3
Charybdis
Charybdis
BrenShield
Charybdis
Level 125
God Stats
1W - 0L
1,461 SR
Queue Stats
22W - 23L
1,479 Elo+
Party 3
Skadi
Skadi
GabPaz98
Skadi
Level 113
God Stats
2W - 0L
1,704 SR
Queue Stats
46W - 44L
1,488 Elo+
Party 3
Mercury
Mercury
NeCorD
Mercury
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,681 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
4 / 6 / 4
9,735
811
17,831
9,685
3,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
FortnitElias
Chronos
12
1 / 9 / 3
7,299
608
7,541
13,740
4,960
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

The Morrigan
ObeyKacchan
The Morrigan
15
4 / 8 / 3
9,225
769
6,909
9,063
3,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
1 / 8 / 2
7,397
616
6,046
12,617
5,300
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
SushiShogun0
Hun Batz
15
4 / 10 / 3
8,751
729
8,694
12,538
5,092
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 33
9,764
814
10,055
22,788
18,064
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Da Ji
Axecy
Da Ji
17
13 / 5 / 16
11,253
938
12,573
10,262
4,976
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
BrenShield
Charybdis
19
11 / 2 / 21
11,236
936
13,327
13,620
6,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Skadi
GabPaz98
Skadi
17
11 / 3 / 21
10,625
885
13,925
12,976
5,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mercury
NeCorD
Mercury
17
5 / 3 / 24
9,997
833
4,082
10,234
4,495
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
156
14
Kills
41
41
Deaths
14
15
Assists
115
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
4
6
4
1
W
1
1
33
17.5
W
Da Ji
Axecy
Da Ji
13
5
16
4.2
W
Charybdis
BrenShield
Charybdis
11
2
21
10.75
L
Chronos
FortnitElias
Chronos
1
9
3
0.28
W
Skadi
GabPaz98
Skadi
11
3
21
7.17
W
Mercury
NeCorD
Mercury
5
3
24
5.67
L
The Morrigan
ObeyKacchan
The Morrigan
4
8
3
0.69
L
1
8
2
0.25
L
Hun Batz
SushiShogun0
Hun Batz
4
10
3
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,021
Damage
53,962
57,643
Taken
69,880
22,453
Mitigated
39,714
4,293
Healing
30,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
17,831
387
365
1,371
9,685
3,771
0
2,054
7,631
34,653
0
W
10,055
423
2,555
9,168
22,788
18,064
113
6,072
16,211
18,296
0
W
Da Ji
Axecy
Da Ji
12,573
3,011
3,138
1,567
10,262
4,976
684
4,623
5,302
0
16,084
W
Charybdis
BrenShield
Charybdis
13,327
5,970
2,009
3,904
13,620
6,370
1,710
6,469
6,860
0
36,188
L
Chronos
FortnitElias
Chronos
7,541
2,283
0
540
13,740
4,960
104
3,522
10,218
10,355
0
W
Skadi
GabPaz98
Skadi
13,925
4,826
2,749
3,076
12,976
5,809
1,903
6,622
6,072
0
40,997
W
Mercury
NeCorD
Mercury
4,082
1,250
1,409
1,371
10,234
4,495
61
4,676
5,338
0
12,048
L
The Morrigan
ObeyKacchan
The Morrigan
6,909
1,031
306
647
9,063
3,330
0
1,413
7,494
15,259
2,778
L
6,046
2,065
0
657
12,617
5,300
128
2,097
10,520
0
11,742
L
Hun Batz
SushiShogun0
Hun Batz
8,694
1,524
66
341
12,538
5,092
0
969
11,569
0
14,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,407
Gold Earned
52,875
98
Minions Killed
123
0
Camps Cleared
0
878,945
Distance Traveled
1,162,249
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,735
811
39
3
0
217,931
0
W
Ymir
9,764
814
2
0
0
258,509
0
W
Da Ji
11,253
938
9
1
0
213,369
2
W
Charybdis
11,236
936
58
5
0
222,575
0
L
Chronos
7,299
608
5
0
0
175,337
1
W
Skadi
10,625
885
36
3
0
206,272
0
W
Mercury
9,997
833
18
2
0
261,524
1
L
The Morrigan
9,225
769
34
3
0
149,475
3
L
Ullr
7,397
616
14
1
0
169,719
0
L
Hun Batz
8,751
729
6
1
0
166,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role