Player Matchup

Zeus
Zeus
 
Zeus
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
Jedi_Jack_47
Atlas
Level 105
God Stats
15W - 7L
1,700 SR
Queue Stats
170W - 153L
1,489 Elo+
Party 2
Team Averages
Level 117
1,567 SR
1,496 Elo+

VS

Team Averages
Level 97
1,594 SR
1,535 Elo+
Gilgamesh
Gilgamesh
DrAnesthesia-PhD
Gilgamesh
Level 134
God Stats
30W - 16L
1,663 SR
Queue Stats
410W - 375L
1,544 Elo+
Party 1
Cupid
Cupid
XxCH4OSDEM0NxX
Cupid
Level 109
God Stats
6W - 2L
1,645 SR
Queue Stats
412W - 373L
1,626 Elo+
Party 1
Baron Samedi
Baron Samedi
Yvng_Hitta33
Baron Samedi
Level 49
God Stats
9W - 7L
1,474 SR
Queue Stats
249W - 218L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
1 / 8 / 1
6,680
607
12,382
9,449
3,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Rama
 
Rama
9
0 / 2 / 2
6,651
605
3,955
4,575
1,594
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 5 / 1
7,887
717
6,902
18,350
19,401
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
12
4 / 2 / 7
8,342
758
8,194
12,172
13,732
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
5 / 1 / 7
8,580
780
7,038
8,782
3,535
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
Yvng_Hitta33
Baron Samedi
14
6 / 0 / 7
8,906
810
11,781
12,484
6,009
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
3
Kills
15
15
Deaths
3
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
1
8
1
0.19
L
Rama
 
Rama
0
2
2
0.5
W
Gilgamesh
4
2
7
3.75
L
2
5
1
0.5
W
5
1
7
8.5
W
Baron Samedi
Yvng_Hitta33
Baron Samedi
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,239
Damage
27,013
32,374
Taken
33,438
24,832
Mitigated
23,276
3,226
Healing
17,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
12,382
1,795
0
0
9,449
3,837
0
2,127
7,322
21,271
1,350
L
Rama
 
Rama
3,955
3,082
0
875
4,575
1,594
240
1,806
2,769
0
17,782
W
Gilgamesh
8,194
1,792
0
2,109
12,172
13,732
461
3,475
8,697
0
22,925
L
6,902
2,106
647
1,704
18,350
19,401
0
8,153
10,197
17,297
0
W
7,038
4,082
2,466
4,230
8,782
3,535
1,600
7,118
1,664
0
25,277
W
Baron Samedi
Yvng_Hitta33
Baron Samedi
11,781
1,310
2,475
5,972
12,484
6,009
926
8,739
3,745
32,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,218
Gold Earned
25,828
85
Minions Killed
122
2
Camps Cleared
7
488,134
Distance Traveled
666,799
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,680
607
28
3
0
168,997
1
L
Rama
6,651
605
36
3
2
109,782
0
W
Gilgamesh
8,342
758
23
2
2
238,280
4
L
Atlas
7,887
717
21
2
0
209,355
1
W
Cupid
8,580
780
56
5
1
212,018
3
W
Baron Samedi
8,906
810
43
4
4
216,501
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role