Player Matchup

Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
JockerPrime
Sun Wukong
Level 21
God Stats
1W - 2L
1,721 SR
Queue Stats
15W - 17L
1,475 Elo+
Party 1
Zhong Kui
Zhong Kui
Jptoday321
Zhong Kui
Level 79
God Stats
9W - 6L
1,650 SR
Queue Stats
191W - 322L
1,382 Elo+
Solo
Neith
Neith
heisenberg_elrl
Neith
Level 15
God Stats
2W - 6L
1,297 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 1
Nike
Nike
panped_lilo
Nike
Level 48
God Stats
18W - 16L
1,357 SR
Queue Stats
153W - 191L
1,368 Elo+
Solo
Team Averages
Level 58
1,505 SR
1,445 Elo+

VS

Team Averages
Level 69
1,591 SR
1,430 Elo+
Geb
Geb
 
Geb
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
J_John_
Hou Yi
Level 98
God Stats
6W - 11L
1,488 SR
Queue Stats
312W - 371L
1,440 Elo+
Solo
Baron Samedi
Baron Samedi
MarinhoMan
Baron Samedi
Level 27
God Stats
1W - 0L
1,724 SR
Queue Stats
42W - 54L
1,408 Elo+
Party 2
Susano
Susano
gabrielduarto
Susano
Level 64
God Stats
7W - 2L
1,677 SR
Queue Stats
278W - 321L
1,427 Elo+
Solo
Anhur
Anhur
lNew
Anhur
Level 100
God Stats
7W - 3L
1,565 SR
Queue Stats
173W - 214L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
10
0 / 1 / 1
6,309
451
4,011
10,320
6,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Sun Wukong
JockerPrime
Sun Wukong
12
0 / 2 / 1
6,338
453
4,178
9,252
5,580
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Zhong Kui
Jptoday321
Zhong Kui
13
4 / 0 / 0
7,794
557
7,113
6,901
4,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
0 / 4 / 0
5,312
379
4,121
7,611
1,902
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 1 / 1
5,543
396
999
4,901
1,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
0 / 0 / 5
6,873
491
5,353
8,546
6,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hou Yi
J_John_
Hou Yi
13
2 / 0 / 2
7,613
544
5,252
7,597
2,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
MarinhoMan
Baron Samedi
12
2 / 3 / 2
7,322
523
4,040
8,496
3,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
4 / 0 / 2
7,873
562
5,208
6,965
2,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Anhur
lNew
Anhur
13
0 / 1 / 1
7,602
543
5,555
9,375
3,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
4
Kills
8
8
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
 
Kumbhakarna
0
1
1
0.5
W
Geb
 
Geb
0
0
5
2.5
W
Hou Yi
J_John_
Hou Yi
2
0
2
3
L
Sun Wukong
JockerPrime
Sun Wukong
0
2
1
0.25
L
Zhong Kui
Jptoday321
Zhong Kui
4
0
0
4
W
Baron Samedi
MarinhoMan
Baron Samedi
2
3
2
1
W
4
0
2
5
L
0
4
0
0
W
Anhur
lNew
Anhur
0
1
1
0.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,422
Damage
25,408
38,985
Taken
40,979
20,286
Mitigated
17,829
14,485
Healing
18,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
 
Kumbhakarna
4,011
197
0
3,452
10,320
6,797
0
3,045
7,255
25,617
0
W
Geb
 
Geb
5,353
890
0
3,095
8,546
6,109
145
1,989
6,531
18,545
0
W
Hou Yi
J_John_
Hou Yi
5,252
2,894
0
3,735
7,597
2,749
895
1,219
6,378
0
53,763
L
Sun Wukong
JockerPrime
Sun Wukong
4,178
953
0
2,714
9,252
5,580
0
44
9,188
0
30,312
L
Zhong Kui
Jptoday321
Zhong Kui
7,113
470
55
3,777
6,901
4,747
1,024
3,020
3,631
42,270
0
W
Baron Samedi
MarinhoMan
Baron Samedi
4,040
210
239
2,314
8,496
3,464
404
5,392
2,685
39,935
0
W
5,208
1,596
0
3,279
6,965
2,403
0
1,455
5,418
0
49,690
L
4,121
1,321
0
1,811
7,611
1,902
0
2,331
5,240
0
18,410
W
Anhur
lNew
Anhur
5,555
2,388
0
5,592
9,375
3,104
872
484
8,843
0
51,408
L
999
187
0
2,676
4,901
1,260
0
571
4,278
0
17,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,296
Gold Earned
37,283
261
Minions Killed
397
0
Camps Cleared
0
1,169,229
Distance Traveled
1,327,848
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
6,309
451
32
2
0
254,918
0
W
Geb
6,873
491
33
2
0
272,176
2
W
Hou Yi
7,613
544
111
8
0
242,024
3
L
Sun Wukong
6,338
453
63
5
0
249,613
6
L
Zhong Kui
7,794
557
85
6
0
247,379
4
W
Baron Samedi
7,322
523
79
6
0
262,373
0
W
Susano
7,873
562
86
6
0
324,387
4
L
Neith
5,312
379
31
2
0
247,672
9
W
Anhur
7,602
543
88
6
0
226,888
5
L
Nike
5,543
396
50
4
0
169,647
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role