Player Matchup

Sol
Sol
BertsDirtyWork
Sol
Level 59
God Stats
3W - 10L
1,315 SR
Queue Stats
52W - 66L
1,419 Elo+
Solo
Chaac
Chaac
Jampsey
Chaac
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,422 Elo+
Party 2
Charybdis
Charybdis
necrolord199
Charybdis
Level 103
God Stats
1W - 5L
1,472 SR
Queue Stats
23W - 43L
1,364 Elo+
Party 2
Team Averages
Level 62
1,429 SR
1,402 Elo+

VS

Team Averages
Level 44
1,453 SR
1,502 Elo+
Nox
Nox
 
Nox
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
A11ahuAkbar
Skadi
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 51L
1,543 Elo+
Party 1
Hercules
Hercules
SquattyPotty
Hercules
Level 29
God Stats
1W - 0L
1,360 SR
Queue Stats
14W - 19L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 4
7,427
675
6,780
9,932
1,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Jampsey
Chaac
11
2 / 3 / 3
7,541
686
8,559
8,851
4,727
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
necrolord199
Charybdis
11
4 / 6 / 1
7,559
687
5,684
8,626
2,071
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
13
3 / 2 / 8
8,505
773
5,217
7,155
2,782
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
8 / 1 / 5
9,386
853
14,210
8,785
3,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
SquattyPotty
Hercules
12
2 / 4 / 9
8,220
747
4,559
10,841
8,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
35
7
Kills
13
13
Deaths
7
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
3
2
8
3.5
W
8
1
5
10.5
L
1
4
4
0.75
L
Chaac
Jampsey
Chaac
2
3
3
1.17
W
Hercules
SquattyPotty
Hercules
2
4
9
1.63
L
Charybdis
necrolord199
Charybdis
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,023
Damage
23,986
27,409
Taken
26,781
8,710
Mitigated
13,987
4,677
Healing
3,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
5,217
261
0
872
7,155
2,782
564
1,874
5,281
22,180
0
W
14,210
6,533
0
696
8,785
3,147
2,100
1,948
6,837
0
36,395
L
6,780
511
63
1,779
9,932
1,912
0
1,601
8,224
30,860
0
L
Chaac
Jampsey
Chaac
8,559
801
0
2,024
8,851
4,727
0
2,258
6,373
1,276
18,736
W
Hercules
SquattyPotty
Hercules
4,559
1,127
0
2,285
10,841
8,058
347
3,463
7,378
0
9,434
L
Charybdis
necrolord199
Charybdis
5,684
3,190
0
811
8,626
2,071
105
1,653
6,864
0
17,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,527
Gold Earned
26,111
123
Minions Killed
113
4
Camps Cleared
6
571,004
Distance Traveled
643,243
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,505
773
41
4
2
221,949
4
W
Skadi
9,386
853
59
5
4
210,528
0
L
Sol
7,427
675
58
5
3
198,520
2
L
Chaac
7,541
686
27
2
1
203,309
0
W
Hercules
8,220
747
13
1
0
210,766
1
L
Charybdis
7,559
687
38
3
0
169,175
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role