Player Matchup

Sun Wukong
Sun Wukong
Gold II
 
Sun Wukong
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Gold III
 
Agni
Gold III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Artemis
Artemis
Gold IV
LostDespair
Artemis
Gold IV
Level 118
God Stats
12W - 6L
1,778 SR
Queue Stats
100W - 85L
1,641 MMR
Party 1
Ganesha
Ganesha
Gold II
TissueInferno1
Ganesha
Gold II
Level 85
God Stats
16W - 12L
1,611 SR
Queue Stats
52W - 46L
1,744 MMR
Party 2
Bastet
Bastet
Gold IV
andersonxp
Bastet
Gold IV
Level 158
God Stats
1W - 3L
1,391 SR
Queue Stats
325W - 348L
1,499 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 130
1,556 SR
1,577 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 129
1,563 SR
1,603 MMR
Hachiman
Hachiman
Gold II
Atori420
Hachiman
Gold II
Level 109
God Stats
2W - 3L
1,666 SR
Queue Stats
93W - 85L
1,628 MMR
Solo
Hera
Hera
Gold I
Canycus
Hera
Gold I
Level 153
God Stats
2W - 3L
1,543 SR
Queue Stats
299W - 296L
1,638 MMR
Solo
Ares
Ares
Platinum V
GammaAkutabi
Ares
Platinum V
Level 160
God Stats
3W - 5L
1,622 SR
Queue Stats
365W - 359L
1,623 MMR
Solo
Serqet
Serqet
Platinum V
IshikiOtsutsuki
Serqet
Platinum V
Level 62
God Stats
0W - 2L
1,378 SR
Queue Stats
200W - 185L
1,561 MMR
Solo
Mulan
Mulan
Gold V
marshx
Mulan
Gold V
Level 159
God Stats
0W - 2L
1,607 SR
Queue Stats
72W - 70L
1,565 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
18
6 / 2 / 1
11,411
601
15,657
23,004
18,162
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Agni
 
Agni
16
3 / 3 / 5
9,977
525
8,070
9,579
3,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
LostDespair
Artemis
17
2 / 3 / 1
10,138
534
11,248
13,903
5,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
0 / 0 / 9
9,715
511
5,130
12,941
13,387
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bastet
andersonxp
Bastet
17
5 / 1 / 5
10,325
543
8,551
16,100
6,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
KaliOdinAthenaCliodhna

VS

Bans
Cu ChulainnGebArtioDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Atori420
Hachiman
17
2 / 1 / 0
9,835
518
4,367
11,984
2,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
Canycus
Hera
14
3 / 8 / 1
9,089
478
10,253
11,380
4,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
0 / 3 / 4
8,623
454
9,444
15,743
13,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
0 / 1 / 1
9,408
495
3,988
10,437
3,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mulan
marshx
Mulan
18
4 / 3 / 0
10,461
551
19,035
20,710
19,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
16
Kills
9
9
Deaths
16
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
6
2
1
3.25
W
Agni
 
Agni
3
3
5
1.83
L
Hachiman
Atori420
Hachiman
2
1
0
2
L
Hera
Canycus
Hera
3
8
1
0.44
L
0
3
4
0.67
L
0
1
1
0.5
W
Artemis
LostDespair
Artemis
2
3
1
0.83
W
0
0
9
4.5
W
Bastet
andersonxp
Bastet
5
1
5
7.5
L
Mulan
marshx
Mulan
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,656
Damage
47,087
75,527
Taken
70,254
46,996
Mitigated
43,298
32,494
Healing
24,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
15,657
4,489
225
11,185
23,004
18,162
0
1,975
19,779
301
79,004
W
Agni
 
Agni
8,070
949
0
1,593
9,579
3,797
655
4,673
4,513
66,369
0
L
Hachiman
Atori420
Hachiman
4,367
1,671
0
5,303
11,984
2,673
1,313
961
10,927
0
61,777
L
Hera
Canycus
Hera
10,253
2,129
0
1,659
11,380
4,223
0
2,616
8,584
62,089
0
L
9,444
392
0
2,415
15,743
13,598
0
5,973
9,550
17,724
0
L
3,988
995
0
6,448
10,437
3,719
0
581
9,814
0
74,613
W
Artemis
LostDespair
Artemis
11,248
4,171
0
5,568
13,903
5,585
692
2,554
11,044
0
93,279
W
5,130
755
3,293
3,270
12,941
13,387
77
5,297
7,319
31,068
0
W
Bastet
andersonxp
Bastet
8,551
2,966
0
7,360
16,100
6,065
271
4,649
11,054
0
78,124
L
Mulan
marshx
Mulan
19,035
3,526
0
9,058
20,710
19,085
0
2,695
17,919
0
82,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,566
Gold Earned
47,416
579
Minions Killed
570
0
Camps Cleared
0
1,927,800
Distance Traveled
1,805,839
34
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,411
601
149
8
0
401,168
6
W
Agni
9,977
525
141
7
0
376,217
9
L
Hachiman
9,835
518
145
8
0
338,759
5
L
Hera
9,089
478
135
7
0
301,544
6
L
Ares
8,623
454
14
1
0
339,474
5
L
Serqet
9,408
495
141
7
0
466,515
4
W
Artemis
10,138
534
148
8
0
324,195
9
W
Ganesha
9,715
511
12
1
0
383,509
4
W
Bastet
10,325
543
129
7
0
442,711
6
L
Mulan
10,461
551
135
7
0
359,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role