Player Matchup

Tyr
Tyr
GrimWraithHades
Tyr
Level 149
God Stats
2W - 0L
1,366 SR
Queue Stats
45W - 35L
1,681 Elo+
Party 1
Bastet
Bastet
Seeebman
Bastet
Level 148
God Stats
1W - 1L
1,774 SR
Queue Stats
18W - 21L
1,605 Elo+
Party 1
Scylla
Scylla
TyDie69
Scylla
Level 156
God Stats
1W - 0L
1,433 SR
Queue Stats
31W - 26L
1,637 Elo+
Party 1
Team Averages
Level 151
1,524 SR
1,641 Elo+

VS

Team Averages
Level 133
1,516 SR
1,590 Elo+
Odin
Odin
Frudal
Odin
Level 142
God Stats
6W - 3L
1,758 SR
Queue Stats
93W - 97L
1,574 Elo+
Party 2
Raijin
Raijin
Nocternalfuse
Raijin
Level 129
God Stats
0W - 1L
1,545 SR
Queue Stats
43W - 41L
1,567 Elo+
Party 2
Ymir
Ymir
xLiL JuNeBugGxX
Ymir
Level 128
God Stats
0W - 2L
1,245 SR
Queue Stats
86W - 69L
1,627 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 10
11,349
709
10,741
13,383
8,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bastet
Seeebman
Bastet
16
7 / 0 / 10
11,378
711
23,064
10,735
5,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
TyDie69
Scylla
15
4 / 0 / 11
10,991
687
13,696
4,820
1,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Frudal
Odin
11
0 / 3 / 0
8,433
527
7,073
19,219
15,081
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
0 / 7 / 0
8,811
551
4,815
14,092
4,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
0 / 8 / 0
8,550
534
4,571
19,231
14,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
0
18
Kills
0
0
Deaths
18
31
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Odin
Frudal
Odin
0
3
0
0
W
7
0
10
12
L
0
7
0
0
W
Bastet
Seeebman
Bastet
7
0
10
12
W
Scylla
TyDie69
Scylla
4
0
11
9.5
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,501
Damage
16,459
28,938
Taken
52,542
15,034
Mitigated
33,885
13,503
Healing
4,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
Frudal
Odin
7,073
774
0
2,220
19,219
15,081
0
5,995
12,290
5,988
21,137
W
10,741
338
0
6,655
13,383
8,342
348
5,390
7,284
0
29,592
L
4,815
288
0
1,397
14,092
4,389
0
2,345
11,307
26,527
0
W
Bastet
Seeebman
Bastet
23,064
4,365
0
4,490
10,735
5,016
879
3,486
6,963
0
65,160
W
Scylla
TyDie69
Scylla
13,696
898
76
2,282
4,820
1,676
607
2,245
2,399
47,619
0
L
4,571
774
0
865
19,231
14,415
0
5,861
12,807
18,917
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,718
Gold Earned
25,794
213
Minions Killed
173
11
Camps Cleared
3
1,003,840
Distance Traveled
846,302
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,433
527
48
3
1
314,971
6
W
Tyr
11,349
709
32
2
2
321,370
4
L
Raijin
8,811
551
72
5
2
262,778
4
W
Bastet
11,378
711
99
6
2
378,266
3
W
Scylla
10,991
687
82
5
7
304,204
6
L
Ymir
8,550
534
53
3
0
268,553
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role