Player Matchup

Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
ACM1PTSeguro
Sun Wukong
Level 43
God Stats
6W - 4L
1,644 SR
Queue Stats
71W - 56L
1,599 Elo+
Party 3
Scylla
Scylla
ILoveZach69
Scylla
Level 65
God Stats
5W - 2L
1,671 SR
Queue Stats
208W - 162L
1,599 Elo+
Solo
Loki
Loki
LordLevanoSama
Loki
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 6L
1,650 Elo+
Party 3
Hades
Hades
XxDesTruciOnXx
Hades
Level 66
God Stats
109W - 104L
1,538 SR
Queue Stats
121W - 122L
1,466 Elo+
Solo
Team Averages
Level 70
1,571 SR
1,563 Elo+

VS

Team Averages
Level 79
1,522 SR
1,409 Elo+
Susano
Susano
 
Susano
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
BuffMyClass
Mulan
Level 8
God Stats
3W - 1L
1,500 SR
Queue Stats
9W - 9L
1,334 Elo+
Party 2
Ares
Ares
Fadeddrgn
Ares
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,334 Elo+
Party 2
Izanami
Izanami
MrFlirty
Izanami
Level 125
God Stats
17W - 15L
1,609 SR
Queue Stats
118W - 114L
1,455 Elo+
Party 1
Agni
Agni
Patriot17761867
Agni
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 75L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
0 / 4 / 1
5,216
474
2,467
5,811
1,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
ACM1PTSeguro
Sun Wukong
9
0 / 0 / 1
5,200
473
4,981
9,458
4,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

Scylla
9
0 / 3 / 2
5,492
499
2,821
4,929
1,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
6 / 3 / 0
6,784
617
4,721
6,652
2,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
2 / 3 / 1
5,229
475
5,137
7,494
3,322
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
11
7 / 3 / 3
7,227
657
6,664
7,720
2,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 0 / 0
5,868
533
5,090
7,127
3,642
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ares
8
1 / 1 / 4
5,064
460
3,308
5,707
2,776
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
MrFlirty
Izanami
11
5 / 3 / 5
6,706
610
6,945
7,278
2,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 1 / 1
5,938
540
2,327
4,254
1,251
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
26
8
Kills
13
13
Deaths
8
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
4
1
0.13
W
Susano
 
Susano
7
3
3
2.83
L
Sun Wukong
ACM1PTSeguro
Sun Wukong
0
0
1
0.5
W
0
0
0
0
W
Ares
1
1
4
3
L
Scylla
0
3
2
0.33
L
6
3
0
2
W
Izanami
MrFlirty
Izanami
5
3
5
2.5
W
0
1
1
0.5
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,127
Damage
24,334
34,344
Taken
32,086
12,881
Mitigated
12,128
10,655
Healing
10,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,467
501
0
925
5,811
1,750
0
665
5,146
0
27,622
W
Susano
 
Susano
6,664
2,360
0
2,147
7,720
2,453
0
526
7,157
0
30,675
L
Sun Wukong
ACM1PTSeguro
Sun Wukong
4,981
802
0
4,193
9,458
4,218
0
1,340
7,544
0
23,807
W
5,090
787
0
3,532
7,127
3,642
0
0
6,618
0
33,341
W
Ares
3,308
357
0
500
5,707
2,776
134
2,250
3,352
10,722
0
L
Scylla
2,821
232
0
689
4,929
1,102
0
1,133
3,796
24,352
0
L
4,721
1,716
0
2,100
6,652
2,489
0
956
5,696
0
28,632
W
Izanami
MrFlirty
Izanami
6,945
3,764
0
2,645
7,278
2,006
602
3,361
3,837
0
36,305
W
2,327
146
0
1,519
4,254
1,251
0
1,513
2,540
34,817
0
L
5,137
578
0
2,748
7,494
3,322
0
1,541
5,953
23,284
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,921
Gold Earned
30,803
259
Minions Killed
286
0
Camps Cleared
0
996,185
Distance Traveled
1,036,565
10
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,216
474
55
5
0
186,798
1
W
Susano
7,227
657
61
6
0
227,783
3
L
Sun Wukong
5,200
473
37
3
0
217,898
0
W
Mulan
5,868
533
74
7
0
206,883
4
W
Ares
5,064
460
10
1
0
207,245
1
L
Scylla
5,492
499
56
5
0
194,489
5
L
Loki
6,784
617
66
6
0
221,125
4
W
Izanami
6,706
610
69
6
0
190,404
6
W
Agni
5,938
540
72
7
0
204,250
6
L
Hades
5,229
475
45
4
0
175,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role