Player Matchup

Chaac
Chaac
FemBoisSlayer
Chaac
Level 104
God Stats
7W - 5L
1,698 SR
Queue Stats
106W - 75L
1,670 Elo+
Party 1
Atlas
Atlas
FlashCannon312
Atlas
Level 69
God Stats
2W - 2L
1,766 SR
Queue Stats
67W - 35L
1,717 Elo+
Party 1
Sol
Sol
bigslappers
Sol
Level 108
God Stats
8W - 7L
1,547 SR
Queue Stats
603W - 531L
1,561 Elo+
Solo
Team Averages
Level 94
1,670 SR
1,649 Elo+

VS

Team Averages
Level 95
1,620 SR
1,618 Elo+
Sol
Sol
FuzzyNinja7
Sol
Level 94
God Stats
15W - 7L
1,727 SR
Queue Stats
40W - 31L
1,650 Elo+
Solo
Sylvanus
Sylvanus
KaosCuddles
Sylvanus
Level 155
God Stats
18W - 10L
1,615 SR
Queue Stats
449W - 316L
1,631 Elo+
Party 2
Neith
Neith
LittleBunniFUFU
Neith
Level 37
God Stats
46W - 57L
1,518 SR
Queue Stats
189W - 195L
1,573 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
11 / 3 / 2
9,415
942
12,786
13,868
10,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
1 / 2 / 13
7,677
768
7,617
7,854
6,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
2 / 1 / 11
7,959
796
7,005
6,190
2,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 3 / 1
7,908
791
7,963
10,450
3,630
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
KaosCuddles
Sylvanus
10
0 / 6 / 5
6,387
639
3,422
12,209
10,560
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
1 / 5 / 4
6,712
671
5,144
8,220
3,128
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
14
Kills
6
6
Deaths
14
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
11
3
2
4
W
1
2
13
3.75
L
5
3
1
1.83
L
Sylvanus
KaosCuddles
Sylvanus
0
6
5
0.42
L
1
5
4
0.6
W
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,408
Damage
16,529
27,912
Taken
30,879
19,272
Mitigated
17,318
12,500
Healing
9,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,786
1,901
617
6,993
13,868
10,891
388
5,233
8,635
0
29,707
W
7,617
1,982
0
1,851
7,854
6,331
31
2,715
5,139
15,135
0
L
7,963
2,129
0
3,708
10,450
3,630
471
4,590
5,268
30,054
0
L
Sylvanus
KaosCuddles
Sylvanus
3,422
494
1,485
2,989
12,209
10,560
58
5,435
6,088
9,836
0
L
5,144
1,757
0
976
8,220
3,128
0
3,412
4,407
0
15,066
W
7,005
2,069
0
3,039
6,190
2,050
1,915
3,637
2,553
30,984
3,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,051
Gold Earned
21,007
120
Minions Killed
93
5
Camps Cleared
5
618,062
Distance Traveled
523,596
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,415
942
38
4
0
225,949
4
W
Atlas
7,677
768
19
2
1
189,014
2
L
Sol
7,908
791
49
5
3
193,243
2
L
Sylvanus
6,387
639
19
2
2
160,743
0
L
Neith
6,712
671
25
3
0
169,610
0
W
Sol
7,959
796
63
6
4
203,099
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role