Player Matchup

Zeus
Zeus
Arch2078
Zeus
Level 158
God Stats
83W - 77L
1,613 SR
Queue Stats
1,514W - 1,884L
1,551 Elo+
Solo
Merlin
Merlin
JaviBrayan1
Merlin
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,197 Elo+
Solo
Chaac
Chaac
Yin-Yan-Yang
Chaac
Level 104
God Stats
13W - 16L
1,495 SR
Queue Stats
437W - 457L
1,517 Elo+
Solo
Team Averages
Level 100
1,536 SR
1,422 Elo+

VS

Team Averages
Level 97
1,681 SR
1,605 Elo+
Ymir
Ymir
Beenji l24l
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
FDSxEnergiex56
Baron Samedi
Level 149
God Stats
16W - 4L
1,781 SR
Queue Stats
317W - 227L
1,671 Elo+
Party 1
Horus
Horus
yodajjd
Horus
Level 141
God Stats
135W - 54L
1,762 SR
Queue Stats
225W - 140L
1,645 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
11
1 / 0 / 1
7,511
578
9,522
3,547
757
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
10
0 / 5 / 2
7,056
543
4,086
6,005
1,464
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 2 / 1
7,819
601
8,833
9,021
5,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 4
8,298
638
375
7,753
5,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
FDSxEnergiex56
Baron Samedi
13
4 / 0 / 3
8,568
659
8,475
7,234
3,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Horus
yodajjd
Horus
13
3 / 0 / 4
8,088
622
7,568
12,191
8,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
18
2
Kills
7
7
Deaths
2
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Zeus
1
0
1
1.5
W
0
2
4
1
W
Baron Samedi
FDSxEnergiex56
Baron Samedi
4
0
3
5.5
L
Merlin
0
5
2
0.2
L
1
2
1
0.75
W
Horus
yodajjd
Horus
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,441
Damage
16,418
18,573
Taken
27,178
8,156
Mitigated
16,876
4,904
Healing
15,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
9,522
434
106
520
3,547
757
0
1,728
1,673
30,531
0
W
375
40
0
1,855
7,753
5,494
0
4,489
3,123
4,501
0
W
Baron Samedi
FDSxEnergiex56
Baron Samedi
8,475
757
1,992
2,731
7,234
3,087
0
3,900
3,180
44,536
0
L
Merlin
4,086
203
0
246
6,005
1,464
0
3,379
2,378
14,238
0
L
8,833
1,241
29
4,003
9,021
5,935
0
4,053
4,699
0
34,034
W
Horus
yodajjd
Horus
7,568
2,949
2,544
6,540
12,191
8,295
0
5,665
6,059
0
20,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,386
Gold Earned
24,954
140
Minions Killed
125
5
Camps Cleared
6
666,499
Distance Traveled
652,340
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,511
578
53
4
3
213,614
0
W
Ymir
8,298
638
12
1
1
240,862
0
W
Baron Samedi
8,568
659
93
7
4
193,589
3
L
Merlin
7,056
543
21
2
0
200,450
1
L
Chaac
7,819
601
66
5
2
252,435
3
W
Horus
8,088
622
20
2
1
217,889
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role