Player Matchup

Bellona
Bellona
Gepsyyyy
Bellona
Level 20
God Stats
5W - 5L
1,440 SR
Queue Stats
5W - 6L
1,445 Elo+
Party 1
Sol
Sol
Or_ph_eus
Sol
Level 148
God Stats
14W - 1L
1,826 SR
Queue Stats
357W - 253L
1,636 Elo+
Party 1
Fenrir
Fenrir
llCHAOSll-
Fenrir
Level 154
God Stats
28W - 13L
1,720 SR
Queue Stats
232W - 204L
1,675 Elo+
Party 1
Team Averages
Level 107
1,662 SR
1,586 Elo+

VS

Team Averages
Level 94
1,537 SR
1,502 Elo+
Charybdis
Charybdis
BuickLeFleur
Charybdis
Level 128
God Stats
7W - 4L
1,306 SR
Queue Stats
22W - 14L
1,400 Elo+
Solo
Agni
Agni
Dragonsin00
Agni
Level 8
God Stats
3W - 1L
1,763 SR
Queue Stats
73W - 49L
1,555 Elo+
Party 2
King Arthur
King Arthur
jcmasters
King Arthur
Level 145
God Stats
8W - 17L
1,542 SR
Queue Stats
765W - 765L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Gepsyyyy
Bellona
12
0 / 5 / 11
8,774
627
2,419
12,208
11,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
8 / 3 / 10
11,356
811
16,307
13,650
5,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
llCHAOSll-
Fenrir
17
17 / 3 / 8
12,857
918
17,683
23,638
21,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BuickLeFleur
Charybdis
12
1 / 9 / 5
8,685
620
6,885
12,784
4,479
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
8 / 11 / 1
11,649
832
17,016
13,077
4,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
jcmasters
King Arthur
14
2 / 5 / 8
9,555
683
10,389
15,470
15,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
25
25
Kills
11
11
Deaths
25
29
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Charybdis
BuickLeFleur
Charybdis
1
9
5
0.39
L
8
11
1
0.77
W
Bellona
Gepsyyyy
Bellona
0
5
11
1.1
W
8
3
10
4.33
L
King Arthur
jcmasters
King Arthur
2
5
8
1.2
W
Fenrir
llCHAOSll-
Fenrir
17
3
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,409
Damage
34,290
49,496
Taken
41,331
37,922
Mitigated
24,499
13,400
Healing
3,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
BuickLeFleur
Charybdis
6,885
4,786
0
1,256
12,784
4,479
498
5,190
7,200
0
25,988
L
17,016
1,050
0
300
13,077
4,493
960
5,142
7,386
37,854
0
W
Bellona
Gepsyyyy
Bellona
2,419
588
1,085
752
12,208
11,088
722
5,012
6,795
0
7,942
W
16,307
5,388
0
7,466
13,650
5,050
1,607
5,821
7,503
58,336
5,318
L
King Arthur
jcmasters
King Arthur
10,389
860
0
2,082
15,470
15,527
204
6,545
8,161
0
22,817
W
Fenrir
llCHAOSll-
Fenrir
17,683
4,049
0
4,097
23,638
21,784
401
6,863
16,213
6,485
42,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,987
Gold Earned
29,889
173
Minions Killed
127
9
Camps Cleared
3
769,210
Distance Traveled
738,810
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,685
620
50
4
2
225,214
0
L
Agni
11,649
832
60
4
1
239,835
3
W
Bellona
8,774
627
11
1
2
252,318
0
W
Sol
11,356
811
103
7
2
244,454
0
L
King Arthur
9,555
683
17
1
0
273,761
5
W
Fenrir
12,857
918
59
4
5
272,438
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role