Player Matchup

Baron Samedi
Baron Samedi
GabeSpence
Baron Samedi
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Bacchus
Bacchus
JusThtRoterd
Bacchus
Level 119
God Stats
0W - 2L
1,483 SR
Queue Stats
95W - 116L
1,350 Elo+
Party 2
Da Ji
Da Ji
bigreese
Da Ji
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
179W - 209L
1,388 Elo+
Party 2
Team Averages
Level 83
1,494 SR
1,413 Elo+

VS

Team Averages
Level 56
1,439 SR
1,536 Elo+
Hercules
Hercules
GunPlay-Jay24
Hercules
Level 125
God Stats
3W - 9L
1,269 SR
Queue Stats
189W - 144L
1,532 Elo+
Party 1
Set
Set
RYCEOFDASHII
Set
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 27L
1,659 Elo+
Party 1
Zhong Kui
Zhong Kui
djspotem
Zhong Kui
Level 26
God Stats
9W - 4L
1,547 SR
Queue Stats
16W - 15L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GabeSpence
Baron Samedi
13
4 / 4 / 7
9,106
700
8,117
9,495
3,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
JusThtRoterd
Bacchus
13
4 / 2 / 9
9,335
718
9,418
15,365
21,549
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Da Ji
bigreese
Da Ji
11
4 / 7 / 5
8,948
688
7,972
11,327
3,752
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
GunPlay-Jay24
Hercules
13
2 / 1 / 9
9,558
735
8,627
12,349
14,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
6 / 7 / 6
10,319
794
13,563
12,247
5,202
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zhong Kui
djspotem
Zhong Kui
15
5 / 5 / 5
9,515
732
8,768
8,501
5,331
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
33
12
Kills
13
13
Deaths
13
21
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
GabeSpence
Baron Samedi
4
4
7
1.88
W
Hercules
GunPlay-Jay24
Hercules
2
1
9
6.5
L
Bacchus
JusThtRoterd
Bacchus
4
2
9
4.25
W
6
7
6
1.29
L
Da Ji
bigreese
Da Ji
4
7
5
0.93
W
Zhong Kui
djspotem
Zhong Kui
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,507
Damage
30,958
36,187
Taken
33,097
29,220
Mitigated
25,212
9,583
Healing
5,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
GabeSpence
Baron Samedi
8,117
540
1,584
2,222
9,495
3,919
334
1,335
8,160
35,475
0
W
Hercules
GunPlay-Jay24
Hercules
8,627
2,543
0
4,601
12,349
14,679
153
5,578
6,771
0
18,250
L
Bacchus
JusThtRoterd
Bacchus
9,418
1,214
881
3,609
15,365
21,549
0
5,153
10,212
19,208
0
W
13,563
7,662
0
255
12,247
5,202
183
7,528
4,719
0
40,062
L
Da Ji
bigreese
Da Ji
7,972
2,335
465
822
11,327
3,752
300
2,768
8,559
0
13,556
W
Zhong Kui
djspotem
Zhong Kui
8,768
1,042
0
825
8,501
5,331
105
4,857
3,644
27,386
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,389
Gold Earned
29,392
109
Minions Killed
128
2
Camps Cleared
8
686,787
Distance Traveled
696,427
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,106
700
76
6
0
197,980
2
W
Hercules
9,558
735
20
2
1
256,049
0
L
Bacchus
9,335
718
21
2
0
274,028
2
W
Set
10,319
794
61
5
6
225,748
1
L
Da Ji
8,948
688
12
1
2
214,779
2
W
Zhong Kui
9,515
732
47
4
1
214,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role