Player Matchup

Cthulhu
Cthulhu
Niuyu
Cthulhu
Level 152
God Stats
15W - 2L
2,020 SR
Queue Stats
416W - 23L
2,250 Elo+
Party 2
Raijin
Raijin
VoidJungle
Raijin
Level 19
God Stats
3W - 0L
1,824 SR
Queue Stats
86W - 4L
2,146 Elo+
Party 2
Vamana
Vamana
evilkore23
Vamana
Level 68
God Stats
5W - 4L
1,509 SR
Queue Stats
203W - 514L
1,318 Elo+
Solo
Team Averages
Level 80
1,784 SR
1,905 Elo+

VS

Team Averages
Level 73
1,563 SR
1,499 Elo+
Sol
Sol
 
Sol
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
FutaLuvr5
Ganesha
Level 67
God Stats
29W - 33L
1,514 SR
Queue Stats
209W - 276L
1,492 Elo+
Party 1
Kali
Kali
jaykedoll
Kali
Level 44
God Stats
3W - 2L
1,676 SR
Queue Stats
114W - 144L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Niuyu
Cthulhu
12
5 / 0 / 9
8,399
840
12,959
12,096
10,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Raijin
VoidJungle
Raijin
13
9 / 1 / 2
8,477
848
15,529
7,289
2,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Vamana
evilkore23
Vamana
10
0 / 2 / 12
7,009
701
2,841
7,800
2,493
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
1 / 4 / 1
6,343
634
6,454
11,450
3,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
FutaLuvr5
Ganesha
9
0 / 4 / 3
6,465
647
5,011
13,886
11,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kali
10
1 / 6 / 2
6,789
679
4,912
10,411
3,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
14
Kills
2
3
Deaths
14
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
4
1
0.38
L
Ganesha
FutaLuvr5
Ganesha
0
4
3
0.38
W
Cthulhu
Niuyu
Cthulhu
5
0
9
9.5
W
Raijin
VoidJungle
Raijin
9
1
2
10
W
Vamana
evilkore23
Vamana
0
2
12
3
L
Kali
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,329
Damage
16,377
27,185
Taken
35,747
15,432
Mitigated
17,618
8,893
Healing
6,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,454
2,828
0
2,529
11,450
3,042
0
10,169
1,037
18,108
2,169
L
Ganesha
FutaLuvr5
Ganesha
5,011
300
0
2,306
13,886
11,210
0
10,651
2,929
6,903
0
W
Cthulhu
Niuyu
Cthulhu
12,959
967
809
4,664
12,096
10,205
300
5,802
6,294
23,760
0
W
Raijin
VoidJungle
Raijin
15,529
2,781
0
1,933
7,289
2,734
785
3,954
3,335
38,243
0
W
Vamana
evilkore23
Vamana
2,841
558
0
1,487
7,800
2,493
0
1,389
6,411
0
10,033
L
Kali
4,912
1,546
0
1,322
10,411
3,366
0
7,015
3,097
0
16,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,885
Gold Earned
19,597
102
Minions Killed
67
7
Camps Cleared
2
600,428
Distance Traveled
560,986
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,343
634
38
4
1
176,729
2
L
Ganesha
6,465
647
0
0
0
195,253
2
W
Cthulhu
8,399
840
25
3
1
208,345
1
W
Raijin
8,477
848
59
6
5
179,920
3
W
Vamana
7,009
701
18
2
1
212,163
0
L
Kali
6,789
679
29
3
1
189,004
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role