Player Matchup

Odin
Odin
CriticsNA
Odin
Level 41
God Stats
1W - 1L
1,260 SR
Queue Stats
85W - 103L
1,373 Elo+
Party 1
Cerberus
Cerberus
Robbyoli
Cerberus
Level 49
God Stats
5W - 4L
1,579 SR
Queue Stats
210W - 227L
1,445 Elo+
Party 2
Raijin
Raijin
Secresity
Raijin
Level 66
God Stats
1W - 1L
1,311 SR
Queue Stats
101W - 121L
1,374 Elo+
Party 1
Izanami
Izanami
TaVvYx91
Izanami
Level 26
God Stats
15W - 14L
1,443 SR
Queue Stats
37W - 48L
1,317 Elo+
Party 2
Hercules
Hercules
Wakeify
Hercules
Level 39
God Stats
3W - 3L
1,294 SR
Queue Stats
52W - 86L
1,285 Elo+
Party 1
Team Averages
Level 44
1,377 SR
1,359 Elo+

VS

Team Averages
Level 56
1,499 SR
1,456 Elo+
Apollo
Apollo
 
Apollo
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
AtlasDelta
Tsukuyomi
Level 53
God Stats
12W - 8L
1,438 SR
Queue Stats
83W - 93L
1,457 Elo+
Party 4
Athena
Athena
K0DRAN12
Athena
Level 66
God Stats
6W - 5L
1,743 SR
Queue Stats
151W - 146L
1,529 Elo+
Party 4
Sol
Sol
WillBlackXD
Sol
Level 68
God Stats
56W - 39L
1,521 SR
Queue Stats
321W - 381L
1,427 Elo+
Party 3
Neith
Neith
llSoterkll
Neith
Level 27
God Stats
4W - 9L
1,292 SR
Queue Stats
62W - 76L
1,367 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
10
1 / 1 / 2
5,549
555
3,582
6,763
3,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cerberus
Robbyoli
Cerberus
9
1 / 2 / 1
5,366
537
1,676
5,898
3,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Raijin
Secresity
Raijin
11
6 / 0 / 1
6,655
666
6,486
3,245
1,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
TaVvYx91
Izanami
10
0 / 1 / 0
5,503
550
3,738
3,378
808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Wakeify
Hercules
9
4 / 0 / 3
5,739
574
2,964
2,005
838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
10
0 / 3 / 1
5,690
569
3,395
5,652
1,840
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
AtlasDelta
Tsukuyomi
8
1 / 2 / 0
5,043
504
1,116
4,835
1,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Athena
K0DRAN12
Athena
8
0 / 1 / 2
5,322
532
707
7,983
3,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

7
0 / 5 / 0
4,641
464
809
6,405
2,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Neith
9
3 / 1 / 0
5,773
577
3,370
3,963
985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
7
12
Kills
4
4
Deaths
12
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
3
1
0.17
L
Tsukuyomi
AtlasDelta
Tsukuyomi
1
2
0
0.5
W
Odin
1
1
2
2
L
Athena
K0DRAN12
Athena
0
1
2
1
W
Cerberus
Robbyoli
Cerberus
1
2
1
0.75
W
Raijin
Secresity
Raijin
6
0
1
6.5
W
Izanami
TaVvYx91
Izanami
0
1
0
0
W
Hercules
Wakeify
Hercules
4
0
3
5.5
L
0
5
0
0
L
Neith
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,446
Damage
9,397
21,289
Taken
28,838
9,161
Mitigated
9,520
6,445
Healing
8,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
3,395
2,301
0
1,445
5,652
1,840
1,023
0
5,280
0
30,447
L
Tsukuyomi
AtlasDelta
Tsukuyomi
1,116
178
0
2,015
4,835
1,076
0
406
4,357
0
17,377
W
Odin
3,582
1,386
0
1,162
6,763
3,286
0
0
6,763
0
20,965
L
Athena
K0DRAN12
Athena
707
316
153
1,644
7,983
3,598
0
2,352
5,553
11,856
0
W
Cerberus
Robbyoli
Cerberus
1,676
57
0
2,158
5,898
3,181
0
533
5,365
16,581
0
W
Raijin
Secresity
Raijin
6,486
802
0
1,193
3,245
1,048
630
777
2,468
38,069
0
W
Izanami
TaVvYx91
Izanami
3,738
2,111
0
1,034
3,378
808
0
61
3,317
0
39,916
W
Hercules
Wakeify
Hercules
2,964
1,207
0
898
2,005
838
0
113
1,892
0
19,553
L
809
98
0
1,648
6,405
2,021
0
4,005
1,922
16,453
1,951
L
Neith
3,370
1,526
0
1,647
3,963
985
0
811
3,152
0
29,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,812
Gold Earned
26,469
267
Minions Killed
239
0
Camps Cleared
0
989,611
Distance Traveled
930,421
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,690
569
67
7
0
203,514
4
L
Tsukuyomi
5,043
504
36
4
0
135,877
0
W
Odin
5,549
555
42
4
0
185,048
3
L
Athena
5,322
532
28
3
0
205,460
1
W
Cerberus
5,366
537
23
2
0
195,820
3
W
Raijin
6,655
666
69
7
0
196,594
3
W
Izanami
5,503
550
94
9
0
177,952
0
W
Hercules
5,739
574
39
4
0
234,197
0
L
Sol
4,641
464
42
4
0
200,021
2
L
Neith
5,773
577
66
7
0
185,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role