Player Matchup

Khepri
Khepri
BoNoXiDe
Khepri
Level 89
God Stats
0W - 1L
1,564 SR
Queue Stats
5W - 11L
1,239 Elo+
Party 1
Gilgamesh
Gilgamesh
Jo_Talaband6112
Gilgamesh
Level 88
God Stats
62W - 60L
1,547 SR
Queue Stats
310W - 327L
1,113 Elo+
Party 1
Charybdis
Charybdis
ReyTreeshin
Charybdis
Level 50
God Stats
4W - 5L
1,493 SR
Queue Stats
54W - 88L
1,438 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
nickdabrick1
Morgan Le Fay
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,239 Elo+
Party 1
Bakasura
Bakasura
playboi-jay222
Bakasura
Level 79
God Stats
0W - 4L
1,296 SR
Queue Stats
174W - 183L
1,132 Elo+
Party 1
Team Averages
Level 85
1,480 SR
1,232 Elo+

VS

Team Averages
Level 123
1,603 SR
1,529 Elo+
Izanami
Izanami
 
Izanami
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
Hay Clyde
Arachne
Level 126
God Stats
12W - 4L
1,802 SR
Queue Stats
1,214W - 882L
1,599 Elo+
Party 2
Yemoja
Yemoja
Tearindisup
Yemoja
Level 69
God Stats
6W - 5L
1,500 SR
Queue Stats
410W - 359L
1,492 Elo+
Party 2
Camazotz
Camazotz
XxOG_Elite_420xX
Camazotz
Level 158
God Stats
10W - 7L
1,637 SR
Queue Stats
290W - 274L
1,527 Elo+
Solo
Nu Wa
Nu Wa
Zombslayer916
Nu Wa
Level 160
God Stats
58W - 59L
1,577 SR
Queue Stats
508W - 472L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
BoNoXiDe
Khepri
10
0 / 1 / 3
5,922
423
2,653
9,017
6,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
Jo_Talaband6112
Gilgamesh
12
0 / 3 / 0
6,750
482
5,004
10,829
6,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
ReyTreeshin
Charybdis
11
3 / 3 / 1
6,572
469
4,450
9,571
2,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
nickdabrick1
Morgan Le Fay
12
3 / 3 / 1
6,966
498
5,582
8,114
2,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
11
1 / 5 / 3
6,482
463
4,932
12,471
5,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
0 / 3 / 3
7,985
570
6,969
7,487
2,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Hay Clyde
Arachne
14
6 / 1 / 3
8,563
612
8,967
9,113
3,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Yemoja
11
1 / 0 / 4
7,219
516
3,103
7,107
5,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

16
4 / 0 / 0
8,708
622
6,705
11,472
4,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
4 / 3 / 3
8,453
604
9,265
6,654
2,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
28
7
Kills
15
15
Deaths
7
8
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
3
3
0.5
L
Khepri
BoNoXiDe
Khepri
0
1
3
1.5
W
Arachne
Hay Clyde
Arachne
6
1
3
7.5
L
Gilgamesh
Jo_Talaband6112
Gilgamesh
0
3
0
0
L
Charybdis
ReyTreeshin
Charybdis
3
3
1
1.17
W
Yemoja
1
0
4
3
W
4
0
0
4
W
4
3
3
1.83
L
Morgan Le Fay
nickdabrick1
Morgan Le Fay
3
3
1
1.17
L
Bakasura
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,621
Damage
35,009
50,002
Taken
41,833
23,462
Mitigated
18,260
16,408
Healing
19,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
6,969
4,458
0
1,756
7,487
2,227
0
1,734
5,753
0
60,331
L
Khepri
BoNoXiDe
Khepri
2,653
17
224
2,775
9,017
6,395
0
2,659
6,130
18,163
0
W
Arachne
Hay Clyde
Arachne
8,967
6,513
0
3,688
9,113
3,882
0
665
8,220
0
62,982
L
Gilgamesh
Jo_Talaband6112
Gilgamesh
5,004
1,336
0
4,456
10,829
6,817
60
979
9,014
7,483
31,623
L
Charybdis
ReyTreeshin
Charybdis
4,450
2,127
0
3,775
9,571
2,223
103
1,594
7,921
0
35,794
W
Yemoja
3,103
502
1,446
2,216
7,107
5,167
0
2,319
4,587
20,521
0
W
6,705
1,674
210
8,570
11,472
4,896
529
831
10,616
0
58,832
W
9,265
1,740
0
1,222
6,654
2,088
131
2,937
3,284
56,961
0
L
Morgan Le Fay
nickdabrick1
Morgan Le Fay
5,582
729
58
1,409
8,114
2,924
0
3,649
4,267
38,408
0
L
Bakasura
4,932
3,047
0
3,711
12,471
5,103
25
2,851
9,388
0
33,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,692
Gold Earned
40,928
336
Minions Killed
474
0
Camps Cleared
0
1,333,488
Distance Traveled
1,381,394
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,985
570
133
10
0
241,713
5
L
Khepri
5,922
423
19
1
0
277,548
6
W
Arachne
8,563
612
100
7
0
342,053
2
L
Gilgamesh
6,750
482
82
6
0
259,803
0
L
Charybdis
6,572
469
73
5
0
251,154
3
W
Yemoja
7,219
516
32
2
0
263,765
3
W
Camazotz
8,708
622
101
7
0
262,873
3
W
Nu Wa
8,453
604
108
8
0
270,990
2
L
Morgan Le Fay
6,966
498
80
6
0
252,371
2
L
Bakasura
6,482
463
82
6
0
292,612
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role