Player Matchup

Artio
Artio
Aquyre
Artio
Level 121
God Stats
2W - 5L
1,318 SR
Queue Stats
132W - 104L
1,552 Elo+
Party 1
Thoth
Thoth
DragonAngel185
Thoth
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 96L
1,465 Elo+
Solo
Sylvanus
Sylvanus
Narsheena
Sylvanus
Level 105
God Stats
0W - 2L
1,376 SR
Queue Stats
123W - 97L
1,555 Elo+
Party 1
Nike
Nike
appears
Nike
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 128L
1,495 Elo+
Solo
Mulan
Mulan
xBatt1eRif1e
Mulan
Level 149
God Stats
3W - 6L
1,653 SR
Queue Stats
376W - 373L
1,543 Elo+
Solo
Team Averages
Level 124
1,469 SR
1,522 Elo+

VS

Team Averages
Level 112
1,549 SR
1,557 Elo+
Awilix
Awilix
 
Awilix
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
Hannibal Kang
Apollo
Level 145
God Stats
4W - 1L
1,697 SR
Queue Stats
123W - 105L
1,490 Elo+
Solo
Artio
Artio
HiResFixTh3Game
Artio
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
109W - 60L
1,745 Elo+
Solo
Chang'e
Chang'e
McGhoulDR3AM
Chang'e
Level 143
God Stats
6W - 5L
1,566 SR
Queue Stats
376W - 363L
1,509 Elo+
Party 2
Fenrir
Fenrir
McGhoulYiXa1762
Fenrir
Level 108
God Stats
1W - 1L
1,483 SR
Queue Stats
87W - 91L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Aquyre
Artio
13
0 / 7 / 5
7,108
646
6,306
19,623
21,422
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
2 / 6 / 7
8,574
779
11,732
11,089
3,648
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Narsheena
Sylvanus
15
2 / 6 / 4
8,836
803
11,104
22,299
24,732
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nike
appears
Nike
16
4 / 7 / 5
9,424
857
8,426
16,483
14,756
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
3 / 8 / 6
7,886
717
12,656
20,830
11,468
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
16
9 / 3 / 11
9,471
861
12,718
9,609
5,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
6 / 2 / 19
10,165
924
21,040
10,493
5,122
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
5 / 4 / 19
10,277
934
10,366
17,291
19,571
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
McGhoulDR3AM
Chang'e
18
12 / 2 / 18
10,877
989
30,704
13,494
6,059
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
2 / 1 / 18
9,290
845
2,764
10,727
9,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
119
11
Kills
34
34
Deaths
12
27
Assists
85
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
9
3
11
4.83
L
Artio
Aquyre
Artio
0
7
5
0.36
L
2
6
7
0.92
W
6
2
19
7.75
W
5
4
19
3.63
W
Chang'e
McGhoulDR3AM
Chang'e
12
2
18
10.5
W
2
1
18
11
L
Sylvanus
Narsheena
Sylvanus
2
6
4
0.67
L
Nike
appears
Nike
4
7
5
0.93
L
3
8
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,224
Damage
77,592
90,324
Taken
61,614
76,026
Mitigated
45,525
22,202
Healing
30,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
12,718
4,182
396
1,536
9,609
5,280
0
3,888
5,721
0
15,194
L
Artio
Aquyre
Artio
6,306
393
3,002
4,145
19,623
21,422
0
8,113
11,396
12,656
0
L
11,732
449
363
692
11,089
3,648
0
7,124
3,824
33,643
0
W
21,040
9,990
872
3,135
10,493
5,122
2,828
5,253
5,240
0
37,169
W
10,366
1,033
5,647
4,613
17,291
19,571
185
6,042
11,249
17,213
0
W
Chang'e
McGhoulDR3AM
Chang'e
30,704
1,977
5,047
5,809
13,494
6,059
2,213
7,245
6,249
51,635
0
W
2,764
820
1,090
2,008
10,727
9,493
190
6,714
4,013
222
4,628
L
Sylvanus
Narsheena
Sylvanus
11,104
2,375
6,069
5,933
22,299
24,732
0
10,276
11,861
14,229
0
L
Nike
appears
Nike
8,426
1,098
513
508
16,483
14,756
109
8,043
8,158
0
19,444
L
12,656
900
0
977
20,830
11,468
0
7,736
12,868
0
20,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,828
Gold Earned
50,080
80
Minions Killed
122
0
Camps Cleared
0
941,020
Distance Traveled
1,102,737
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
9,471
861
8
1
0
238,732
1
L
Artio
7,108
646
5
0
0
178,997
2
L
Thoth
8,574
779
45
4
0
206,361
0
W
Apollo
10,165
924
50
5
0
191,977
0
W
Artio
10,277
934
12
1
0
224,027
0
W
Chang'e
10,877
989
46
4
0
226,738
0
W
Fenrir
9,290
845
6
1
0
221,263
0
L
Sylvanus
8,836
803
6
1
0
169,694
0
L
Nike
9,424
857
13
1
0
192,570
0
L
Mulan
7,886
717
11
1
0
193,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role