Player Matchup

Sol
Sol
Gold I
Kråïysïk
Sol
Gold I
Level 64
God Stats
2W - 2L
1,649 SR
Queue Stats
174W - 162L
1,653 MMR
Party 1
Neith
Neith
Platinum IV
MyVinylScratch
Neith
Platinum IV
Level 159
God Stats
9W - 9L
1,647 SR
Queue Stats
321W - 322L
1,772 MMR
Party 2
Awilix
Awilix
Platinum IV
ScoFoZo
Awilix
Platinum IV
Level 137
God Stats
16W - 20L
1,627 SR
Queue Stats
454W - 450L
1,801 MMR
Solo
Horus
Horus
Platinum IV
SevendyTree
Horus
Platinum IV
Level 148
God Stats
10W - 4L
1,827 SR
Queue Stats
197W - 191L
1,803 MMR
Party 2
Camazotz
Camazotz
Platinum II
Symir
Camazotz
Platinum II
Level 78
God Stats
26W - 8L
1,770 SR
Queue Stats
191W - 176L
1,900 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 117
1,704 SR
1,786 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 143
1,587 SR
1,783 MMR
Chang'e
Chang'e
Platinum IV
Benjaminsito
Chang'e
Platinum IV
Level 134
God Stats
9W - 9L
1,506 SR
Queue Stats
961W - 979L
1,802 MMR
Solo
Hun Batz
Hun Batz
Platinum II
NavacondaOP
Hun Batz
Platinum II
Level 160
God Stats
2W - 4L
1,492 SR
Queue Stats
397W - 391L
1,756 MMR
Party 4
Bacchus
Bacchus
Platinum IV
Solferian
Bacchus
Platinum IV
Level 101
God Stats
2W - 2L
1,620 SR
Queue Stats
95W - 91L
1,779 MMR
Party 3
Achilles
Achilles
Platinum IV
alexmatagodsfx
Achilles
Platinum IV
Level 159
God Stats
2W - 2L
1,621 SR
Queue Stats
355W - 353L
1,743 MMR
Party 4
Hou Yi
Hou Yi
Platinum V
fraildreams
Hou Yi
Platinum V
Level 160
God Stats
41W - 28L
1,694 SR
Queue Stats
557W - 545L
1,835 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 1
6,252
625
5,735
5,778
1,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
4 / 0 / 5
6,683
668
4,037
2,972
1,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Awilix
ScoFoZo
Awilix
10
2 / 0 / 6
6,369
637
3,539
7,164
4,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
3 / 0 / 7
6,403
640
4,876
6,442
2,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Camazotz
Symir
Camazotz
11
3 / 0 / 1
6,688
669
4,817
9,257
3,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
ArtioTiamatZeus

VS

Bans
MulanGebCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Benjaminsito
Chang'e
11
0 / 3 / 0
5,704
570
1,490
5,300
1,151
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
NavacondaOP
Hun Batz
10
0 / 3 / 0
5,402
540
2,148
6,453
1,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
Solferian
Bacchus
7
0 / 3 / 1
4,794
479
2,438
8,478
5,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
10
0 / 3 / 0
5,568
557
3,704
7,754
4,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Hou Yi
9
1 / 3 / 0
5,212
521
3,841
5,825
1,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
2
15
Kills
1
1
Deaths
15
20
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Benjaminsito
Chang'e
0
3
0
0
W
3
1
1
3.5
W
4
0
5
6.5
L
Hun Batz
NavacondaOP
Hun Batz
0
3
0
0
W
Awilix
ScoFoZo
Awilix
2
0
6
5
W
3
0
7
6.5
L
Bacchus
Solferian
Bacchus
0
3
1
0.17
W
Camazotz
Symir
Camazotz
3
0
1
3.5
L
Achilles
0
3
0
0
L
Hou Yi
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,004
Damage
13,621
31,613
Taken
33,810
13,428
Mitigated
14,539
16,356
Healing
10,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Benjaminsito
Chang'e
1,490
446
308
1,467
5,300
1,151
0
0
5,300
40,895
0
W
5,735
2,066
0
3,284
5,778
1,804
105
662
5,116
41,371
6,802
W
4,037
889
0
1,192
2,972
1,163
344
729
2,243
0
35,958
L
Hun Batz
NavacondaOP
Hun Batz
2,148
290
0
2,622
6,453
1,681
0
0
6,413
0
31,180
W
Awilix
ScoFoZo
Awilix
3,539
1,204
65
1,731
7,164
4,712
21
1,396
5,768
0
17,877
W
4,876
2,818
887
3,367
6,442
2,228
0
1,141
5,301
0
30,416
L
Bacchus
Solferian
Bacchus
2,438
455
0
2,241
8,478
5,432
0
1,773
6,705
7,785
0
W
Camazotz
Symir
Camazotz
4,817
1,719
0
5,830
9,257
3,521
0
0
8,744
0
38,088
L
Achilles
3,704
1,640
0
2,065
7,754
4,881
0
0
7,273
0
31,987
L
Hou Yi
3,841
1,579
0
1,851
5,825
1,394
0
3,250
2,575
0
31,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,395
Gold Earned
26,680
344
Minions Killed
304
0
Camps Cleared
0
1,125,891
Distance Traveled
1,028,950
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,704
570
96
10
0
189,891
4
W
Sol
6,252
625
80
8
0
200,964
3
W
Neith
6,683
668
83
8
0
204,992
6
L
Hun Batz
5,402
540
68
7
0
236,482
4
W
Awilix
6,369
637
35
4
0
243,681
2
W
Horus
6,403
640
63
6
0
247,289
4
L
Bacchus
4,794
479
14
1
0
201,810
1
W
Camazotz
6,688
669
83
8
0
228,965
3
L
Achilles
5,568
557
63
6
0
205,765
2
L
Hou Yi
5,212
521
63
6
0
195,002
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role