Player Matchup

Bastet
Bastet
 
Bastet
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Articunotail
Sol
Level 68
God Stats
10W - 15L
1,414 SR
Queue Stats
115W - 170L
1,397 Elo+
Party 2
Izanami
Izanami
Pharika
Izanami
Level 107
God Stats
11W - 9L
1,473 SR
Queue Stats
175W - 242L
1,418 Elo+
Party 2
Sylvanus
Sylvanus
Zyarca
Sylvanus
Level 51
God Stats
3W - 13L
1,373 SR
Queue Stats
53W - 103L
1,388 Elo+
Party 2
Merlin
Merlin
cominupmilhouser
Merlin
Level 86
God Stats
16W - 46L
1,418 SR
Queue Stats
150W - 236L
1,418 Elo+
Party 2
Team Averages
Level 93
1,436 SR
1,424 Elo+

VS

Team Averages
Level 69
1,567 SR
1,465 Elo+
Sylvanus
Sylvanus
Ikzen
Sylvanus
Level 147
God Stats
3W - 6L
1,227 SR
Queue Stats
227W - 242L
1,439 Elo+
Solo
Xbalanque
Xbalanque
LanaXrhoades935
Xbalanque
Level 69
God Stats
5W - 4L
1,688 SR
Queue Stats
62W - 58L
1,482 Elo+
Party 1
Kali
Kali
LelaXstar2923
Kali
Level 69
God Stats
1W - 2L
1,381 SR
Queue Stats
103W - 96L
1,485 Elo+
Party 1
Geb
Geb
Ys1u
Geb
Level 18
God Stats
2W - 1L
1,780 SR
Queue Stats
24W - 28L
1,431 Elo+
Party 1
Zhong Kui
Zhong Kui
sheedK
Zhong Kui
Level 42
God Stats
3W - 3L
1,759 SR
Queue Stats
102W - 90L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
5 / 2 / 8
8,499
607
5,853
8,963
3,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
12 / 0 / 5
9,631
688
15,793
9,846
3,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
Pharika
Izanami
14
6 / 1 / 6
8,698
621
7,239
6,016
2,158
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
Zyarca
Sylvanus
12
2 / 2 / 14
7,461
533
5,048
10,615
10,046
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
0 / 2 / 8
7,812
558
4,610
5,388
1,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Ikzen
Sylvanus
11
0 / 7 / 1
6,913
494
5,026
12,762
9,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Xbalanque
LanaXrhoades935
Xbalanque
11
3 / 4 / 2
6,666
476
8,028
8,721
2,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
3 / 5 / 1
7,367
526
5,390
12,262
4,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Geb
Ys1u
Geb
9
1 / 4 / 4
6,231
445
3,392
12,072
8,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zhong Kui
sheedK
Zhong Kui
9
0 / 5 / 2
6,128
438
4,039
8,140
4,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
17
25
Kills
7
7
Deaths
25
41
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
5
2
8
4.5
W
12
0
5
14.5
L
Sylvanus
Ikzen
Sylvanus
0
7
1
0.07
L
Xbalanque
LanaXrhoades935
Xbalanque
3
4
2
1
L
3
5
1
0.7
W
Izanami
Pharika
Izanami
6
1
6
9
L
Geb
Ys1u
Geb
1
4
4
0.75
W
Sylvanus
Zyarca
Sylvanus
2
2
14
4.5
W
0
2
8
2
L
Zhong Kui
sheedK
Zhong Kui
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,543
Damage
25,875
40,828
Taken
53,957
20,583
Mitigated
29,606
17,274
Healing
9,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
5,853
1,961
0
2,838
8,963
3,544
9
2,031
6,932
0
55,136
W
15,793
6,733
0
4,130
9,846
3,333
3,011
5,108
4,738
46,367
0
L
Sylvanus
Ikzen
Sylvanus
5,026
1,078
0
3,035
12,762
9,166
0
8,932
3,312
30,302
8,430
L
Xbalanque
LanaXrhoades935
Xbalanque
8,028
3,639
0
968
8,721
2,491
0
3,128
5,523
0
38,871
L
5,390
2,194
0
3,844
12,262
4,941
0
4,234
7,936
0
43,485
W
Izanami
Pharika
Izanami
7,239
5,002
0
455
6,016
2,158
3,617
1,180
4,836
0
56,565
L
Geb
Ys1u
Geb
3,392
417
0
885
12,072
8,394
0
4,916
7,060
18,060
0
W
Sylvanus
Zyarca
Sylvanus
5,048
1,450
4,408
4,661
10,615
10,046
829
2,107
8,508
15,981
0
W
4,610
307
0
782
5,388
1,502
234
1,573
3,815
39,268
0
L
Zhong Kui
sheedK
Zhong Kui
4,039
0
0
560
8,140
4,614
0
3,393
4,675
30,064
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,101
Gold Earned
33,305
379
Minions Killed
308
0
Camps Cleared
0
1,387,984
Distance Traveled
1,172,667
22
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,499
607
90
6
0
324,828
5
W
Sol
9,631
688
99
7
0
258,380
1
L
Sylvanus
6,913
494
85
6
0
176,404
0
L
Xbalanque
6,666
476
52
4
0
251,916
2
L
Kali
7,367
526
82
6
0
258,830
2
W
Izanami
8,698
621
98
7
0
286,875
6
L
Geb
6,231
445
21
2
0
270,265
0
W
Sylvanus
7,461
533
27
2
0
258,805
1
W
Merlin
7,812
558
65
5
0
259,096
9
L
Zhong Kui
6,128
438
68
5
0
215,252
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role