Player Matchup

Bastet
Bastet
 
Bastet
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
Dradegon
Agni
Level 45
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 15L
1,445 Elo+
Party 1
Neith
Neith
Meladis
Neith
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,673 Elo+
Solo
Athena
Athena
Seadius
Athena
Level 29
God Stats
3W - 3L
1,483 SR
Queue Stats
12W - 14L
1,486 Elo+
Party 1
Cthulhu
Cthulhu
tortugaletal
Cthulhu
Level 44
God Stats
1W - 0L
1,529 SR
Queue Stats
19W - 17L
1,476 Elo+
Party 1
Team Averages
Level 34
1,503 SR
1,516 Elo+

VS

Team Averages
Level 70
1,500 SR
1,452 Elo+
Bastet
Bastet
 
Bastet
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
 
Raijin
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ares
Ares
 
Ares
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artemis
Artemis
Doomitry
Artemis
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 37L
1,408 Elo+
Solo
King Arthur
King Arthur
LanceRich
King Arthur
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,354 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
15
11 / 0 / 1
9,211
658
8,742
10,702
3,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
15
7 / 1 / 2
8,502
607
6,641
5,799
1,847
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
Meladis
Neith
11
1 / 4 / 6
6,958
497
7,299
7,884
1,961
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Athena
Seadius
Athena
11
2 / 1 / 10
7,167
512
4,862
9,745
9,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
tortugaletal
Cthulhu
13
2 / 2 / 6
7,752
554
5,103
9,920
6,873
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
5 / 5 / 1
7,201
514
7,705
10,033
3,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
 
Raijin
11
2 / 5 / 1
6,887
492
2,266
7,718
2,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ares
 
Ares
9
1 / 3 / 0
6,017
430
3,986
11,801
8,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artemis
Doomitry
Artemis
10
0 / 5 / 2
6,192
442
5,413
9,054
3,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
LanceRich
King Arthur
10
0 / 5 / 0
5,979
427
5,303
11,704
7,602
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
12
23
Kills
8
8
Deaths
23
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
11
0
1
11.5
L
Bastet
 
Bastet
5
5
1
1.1
L
Raijin
 
Raijin
2
5
1
0.5
L
Ares
 
Ares
1
3
0
0.33
L
Artemis
Doomitry
Artemis
0
5
2
0.2
W
Agni
7
1
2
8
L
King Arthur
LanceRich
King Arthur
0
5
0
0
W
Neith
Meladis
Neith
1
4
6
1
W
Athena
Seadius
Athena
2
1
10
7
W
Cthulhu
tortugaletal
Cthulhu
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,647
Damage
24,673
44,050
Taken
50,310
23,513
Mitigated
24,236
14,567
Healing
8,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
8,742
2,804
0
5,420
10,702
3,712
783
1,416
9,244
0
63,047
L
Bastet
 
Bastet
7,705
1,498
0
3,128
10,033
3,018
0
3,277
6,669
0
36,243
L
Raijin
 
Raijin
2,266
121
0
933
7,718
2,170
190
1,991
5,606
33,181
0
L
Ares
 
Ares
3,986
152
164
1,461
11,801
8,375
0
3,202
8,511
16,364
0
L
Artemis
Doomitry
Artemis
5,413
1,712
0
928
9,054
3,071
56
2,652
6,382
0
33,034
W
Agni
6,641
469
40
2,410
5,799
1,847
56
1,377
4,308
43,366
0
L
King Arthur
LanceRich
King Arthur
5,303
984
0
2,295
11,704
7,602
69
5,105
6,536
0
27,548
W
Neith
Meladis
Neith
7,299
3,206
0
2,461
7,884
1,961
330
1,876
5,966
0
40,047
W
Athena
Seadius
Athena
4,862
1,630
0
1,133
9,745
9,120
518
840
8,855
13,621
0
W
Cthulhu
tortugaletal
Cthulhu
5,103
1,117
114
2,989
9,920
6,873
112
455
9,425
39,181
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,590
Gold Earned
32,276
389
Minions Killed
296
0
Camps Cleared
0
1,391,730
Distance Traveled
1,387,890
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,211
658
109
8
0
323,867
6
L
Bastet
7,201
514
70
5
0
304,759
0
L
Raijin
6,887
492
78
6
0
258,311
4
L
Ares
6,017
430
27
2
0
290,548
2
L
Artemis
6,192
442
64
5
0
238,791
3
W
Agni
8,502
607
99
7
0
266,364
5
L
King Arthur
5,979
427
57
4
0
295,481
0
W
Neith
6,958
497
88
6
0
256,327
3
W
Athena
7,167
512
10
1
0
321,121
0
W
Cthulhu
7,752
554
83
6
0
224,051
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role