Player Matchup

Sol
Sol
 
Sol
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
 
Apollo
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
ChaosBringer013
Kuzenbo
Level 126
God Stats
5W - 0L
1,708 SR
Queue Stats
109W - 108L
1,465 Elo+
Party 2
Team Averages
Level 88
1,569 SR
1,488 Elo+

VS

Team Averages
Level 63
1,484 SR
1,403 Elo+
Heimdallr
Heimdallr
DillyBean15
Heimdallr
Level 85
God Stats
10W - 10L
1,631 SR
Queue Stats
94W - 84L
1,477 Elo+
Solo
Janus
Janus
Fallsfootball678
Janus
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 46L
1,374 Elo+
Party 1
Thor
Thor
jkrocks8
Thor
Level 17
God Stats
16W - 25L
1,320 SR
Queue Stats
28W - 40L
1,358 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
6 / 2 / 5
9,965
767
12,111
8,271
4,541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Apollo
 
Apollo
14
5 / 1 / 7
9,491
730
6,457
9,054
3,736
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
5 / 1 / 6
9,369
721
9,765
14,501
19,701
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DillyBean15
Heimdallr
10
1 / 8 / 1
7,280
560
9,310
12,985
5,004
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
3 / 4 / 1
8,247
634
9,248
9,025
3,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thor
11
0 / 4 / 4
7,610
585
4,734
14,399
5,230
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
16
Kills
4
4
Deaths
16
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
2
5
4.25
W
Apollo
 
Apollo
5
1
7
8.5
W
5
1
6
8
L
Heimdallr
DillyBean15
Heimdallr
1
8
1
0.19
L
3
4
1
0.88
L
Thor
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,333
Damage
23,292
31,826
Taken
36,409
27,978
Mitigated
13,459
7,940
Healing
5,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
12,111
4,402
0
3,122
8,271
4,541
0
2,452
5,819
44,807
6,764
W
Apollo
 
Apollo
6,457
4,251
0
2,609
9,054
3,736
2,085
2,425
6,629
0
21,832
W
9,765
4,064
307
1,902
14,501
19,701
505
4,774
9,727
17,125
0
L
Heimdallr
DillyBean15
Heimdallr
9,310
3,369
268
1,366
12,985
5,004
0
7,139
5,846
0
27,509
L
9,248
958
0
980
9,025
3,225
0
5,890
3,135
31,543
0
L
Thor
4,734
594
0
2,565
14,399
5,230
0
8,429
5,970
0
15,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,825
Gold Earned
23,137
127
Minions Killed
120
6
Camps Cleared
3
799,911
Distance Traveled
621,590
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,965
767
62
5
4
222,882
2
W
Apollo
9,491
730
50
4
2
303,601
1
W
Kuzenbo
9,369
721
15
1
0
273,428
1
L
Heimdallr
7,280
560
31
2
0
190,366
0
L
Janus
8,247
634
64
5
0
212,335
1
L
Thor
7,610
585
25
2
3
218,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role