Player Matchup

Sylvanus
Sylvanus
BLAK_SKULL_100
Sylvanus
Level 143
God Stats
10W - 0L
1,672 SR
Queue Stats
141W - 123L
1,549 Elo+
Party 2
Achilles
Achilles
JACK_WOLF_PR
Achilles
Level 125
God Stats
14W - 6L
1,605 SR
Queue Stats
122W - 104L
1,546 Elo+
Party 2
Ah Puch
Ah Puch
legend2-8
Ah Puch
Level 127
God Stats
2W - 0L
1,343 SR
Queue Stats
31W - 28L
1,505 Elo+
Party 2
Team Averages
Level 132
1,540 SR
1,533 Elo+

VS

Team Averages
Level 69
1,433 SR
1,627 Elo+
Nu Wa
Nu Wa
GreaterStone37
Nu Wa
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 20L
1,704 Elo+
Party 1
Danzaburou
Danzaburou
Saintgoat
Danzaburou
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 20L
1,704 Elo+
Party 1
Atlas
Atlas
xExoQuirrelx
Atlas
Level 93
God Stats
0W - 3L
1,300 SR
Queue Stats
184W - 219L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
15
2 / 0 / 12
10,185
637
4,765
10,308
10,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
JACK_WOLF_PR
Achilles
14
6 / 0 / 9
10,722
670
11,148
15,733
17,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ah Puch
legend2-8
Ah Puch
16
9 / 0 / 6
11,437
715
16,333
7,443
2,480
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
8,168
511
8,320
8,279
2,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Saintgoat
Danzaburou
11
0 / 9 / 0
8,299
519
4,788
14,977
4,025
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 4 / 0
8,372
523
9,136
11,429
3,846
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
0
17
Kills
0
0
Deaths
17
27
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
2
0
12
8
L
0
4
0
0
W
Achilles
JACK_WOLF_PR
Achilles
6
0
9
10.5
L
Danzaburou
Saintgoat
Danzaburou
0
9
0
0
W
Ah Puch
legend2-8
Ah Puch
9
0
6
12
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,246
Damage
22,244
33,484
Taken
34,685
30,615
Mitigated
10,059
15,354
Healing
4,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
4,765
1,210
2,694
3,361
10,308
10,806
176
5,772
4,536
20,155
5,478
L
8,320
1,995
0
730
8,279
2,188
0
4,194
3,789
23,848
0
W
Achilles
JACK_WOLF_PR
Achilles
11,148
1,404
765
6,809
15,733
17,329
0
7,477
8,256
0
40,022
L
Danzaburou
Saintgoat
Danzaburou
4,788
2,172
0
2,881
14,977
4,025
0
8,187
6,363
0
18,233
W
Ah Puch
legend2-8
Ah Puch
16,333
122
849
876
7,443
2,480
1,698
4,814
2,629
55,910
0
L
9,136
2,471
0
857
11,429
3,846
0
8,536
2,733
35,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,344
Gold Earned
24,839
215
Minions Killed
150
11
Camps Cleared
2
910,493
Distance Traveled
762,134
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,185
637
42
3
3
272,293
2
L
Nu Wa
8,168
511
63
4
1
293,679
6
W
Achilles
10,722
670
50
3
6
319,768
5
L
Danzaburou
8,299
519
50
3
1
205,950
4
W
Ah Puch
11,437
715
123
8
2
318,432
0
L
Atlas
8,372
523
37
2
0
262,505
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role