Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
BobbyBo23
Ymir
Level 89
God Stats
5W - 2L
1,557 SR
Queue Stats
262W - 223L
1,569 Elo+
Party 1
Bacchus
Bacchus
Glosky
Bacchus
Level 93
God Stats
6W - 5L
1,476 SR
Queue Stats
429W - 449L
1,520 Elo+
Party 1
Aphrodite
Aphrodite
TheAssaultMain
Aphrodite
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 18L
1,606 Elo+
Solo
Thoth
Thoth
WiggyStax
Thoth
Level 148
God Stats
13W - 18L
1,302 SR
Queue Stats
716W - 685L
1,559 Elo+
Party 3
Team Averages
Level 98
1,467 SR
1,551 Elo+

VS

Team Averages
Level 104
1,472 SR
1,512 Elo+
Morgan Le Fay
Morgan Le Fay
Crabmans
Morgan Le Fay
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 53L
1,463 Elo+
Party 2
Aphrodite
Aphrodite
DrVet
Aphrodite
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 41L
1,424 Elo+
Solo
Anhur
Anhur
HeyHelix
Anhur
Level 124
God Stats
1W - 4L
1,684 SR
Queue Stats
107W - 98L
1,562 Elo+
Party 4
Neith
Neith
ToastedHamMan
Neith
Level 108
God Stats
0W - 2L
1,182 SR
Queue Stats
94W - 94L
1,534 Elo+
Party 4
Hercules
Hercules
vtkid
Hercules
Level 124
God Stats
1W - 1L
1,493 SR
Queue Stats
68W - 57L
1,578 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
20
4 / 8 / 12
14,410
600
23,294
24,584
28,758
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ymir
20
3 / 5 / 18
15,024
626
17,077
36,528
66,646
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bacchus
Glosky
Bacchus
20
4 / 6 / 15
15,617
651
23,118
49,466
119,554
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Aphrodite
TheAssaultMain
Aphrodite
20
1 / 1 / 19
14,112
588
14,687
20,757
21,454
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Thoth
WiggyStax
Thoth
20
14 / 7 / 10
17,414
726
50,491
21,023
11,075
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Crabmans
Morgan Le Fay
20
6 / 7 / 14
14,127
589
24,606
27,290
8,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
DrVet
Aphrodite
20
3 / 1 / 20
14,800
617
13,781
20,320
9,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
HeyHelix
Anhur
20
7 / 9 / 13
14,353
598
21,391
27,742
6,963
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
7 / 6 / 10
15,023
626
41,615
29,609
8,615
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hercules
vtkid
Hercules
20
4 / 3 / 19
14,843
618
18,295
30,236
43,640
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
103
26
Kills
27
27
Deaths
26
74
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
4
8
12
1.25
W
Ymir
3
5
18
2.4
L
Morgan Le Fay
Crabmans
Morgan Le Fay
6
7
14
1.86
L
Aphrodite
DrVet
Aphrodite
3
1
20
13
W
Bacchus
Glosky
Bacchus
4
6
15
1.92
L
Anhur
HeyHelix
Anhur
7
9
13
1.5
W
Aphrodite
TheAssaultMain
Aphrodite
1
1
19
10.5
L
7
6
10
2
W
Thoth
WiggyStax
Thoth
14
7
10
2.71
L
Hercules
vtkid
Hercules
4
3
19
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

128,667
Damage
119,688
152,358
Taken
135,197
247,487
Mitigated
77,241
71,689
Healing
76,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
23,294
1,602
2,514
3,815
24,584
28,758
1,048
7,536
17,048
55,419
0
W
Ymir
17,077
1,203
3,314
4,704
36,528
66,646
1,347
9,514
27,014
38,821
0
L
Morgan Le Fay
Crabmans
Morgan Le Fay
24,606
2,064
1,810
5,732
27,290
8,141
434
25,852
730
49,770
0
L
Aphrodite
DrVet
Aphrodite
13,781
1,611
28,416
14,631
20,320
9,882
48
18,284
1,654
42,774
0
W
Bacchus
Glosky
Bacchus
23,118
1,578
3,273
11,271
49,466
119,554
1,296
12,179
37,287
39,536
0
L
Anhur
HeyHelix
Anhur
21,391
11,451
665
3,581
27,742
6,963
923
25,831
1,044
0
39,717
W
Aphrodite
TheAssaultMain
Aphrodite
14,687
1,516
24,249
14,648
20,757
21,454
1,339
4,536
16,221
35,277
0
L
41,615
14,399
1,102
9,138
29,609
8,615
0
27,641
1,407
0
83,580
W
Thoth
WiggyStax
Thoth
50,491
249
1,184
2,717
21,023
11,075
2,051
4,622
16,401
86,192
0
L
Hercules
vtkid
Hercules
18,295
3,433
1,751
9,934
30,236
43,640
306
27,586
1,695
0
24,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,577
Gold Earned
73,146
259
Minions Killed
264
0
Camps Cleared
0
2,242,685
Distance Traveled
2,235,066
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
14,410
600
44
2
0
437,649
0
W
Ymir
15,024
626
43
2
0
403,255
0
L
Morgan Le Fay
14,127
589
37
2
0
439,424
0
L
Aphrodite
14,800
617
81
3
0
519,372
3
W
Bacchus
15,617
651
20
1
0
449,986
1
L
Anhur
14,353
598
40
2
0
374,457
1
W
Aphrodite
14,112
588
46
2
0
527,977
2
L
Neith
15,023
626
92
4
0
386,793
4
W
Thoth
17,414
726
106
4
0
423,818
0
L
Hercules
14,843
618
14
1
0
515,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role