Player Matchup

Anhur
Anhur
 
Anhur
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
 
Thanatos
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
JMdeidara
Horus
Level 141
God Stats
7W - 7L
1,297 SR
Queue Stats
529W - 523L
1,548 Elo+
Party 1
Hel
Hel
L-Gregoly
Hel
Level 87
God Stats
10W - 8L
1,393 SR
Queue Stats
378W - 401L
1,465 Elo+
Solo
Tyr
Tyr
bielap11
Tyr
Level 127
God Stats
6W - 6L
1,561 SR
Queue Stats
339W - 325L
1,535 Elo+
Party 1
Team Averages
Level 109
1,450 SR
1,509 Elo+

VS

Team Averages
Level 86
1,557 SR
1,524 Elo+
Heimdallr
Heimdallr
Bucefalos
Heimdallr
Level 60
God Stats
3W - 3L
1,545 SR
Queue Stats
237W - 185L
1,540 Elo+
Party 2
Bacchus
Bacchus
J_John_
Bacchus
Level 98
God Stats
8W - 7L
1,417 SR
Queue Stats
312W - 371L
1,428 Elo+
Solo
Chaac
Chaac
Kashe13
Chaac
Level 100
God Stats
17W - 12L
1,655 SR
Queue Stats
174W - 131L
1,558 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
LightLinkk
Morgan Le Fay
Level 29
God Stats
11W - 7L
1,640 SR
Queue Stats
132W - 110L
1,553 Elo+
Party 2
Kali
Kali
iExceedBR
Kali
Level 144
God Stats
2W - 4L
1,528 SR
Queue Stats
358W - 316L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
10 / 2 / 2
7,882
717
9,704
7,243
2,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Thanatos
 
Thanatos
9
1 / 1 / 4
5,715
520
3,531
5,899
1,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
JMdeidara
Horus
10
4 / 1 / 9
6,808
619
5,684
9,269
7,705
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
3 / 4 / 1
5,976
543
4,405
7,422
2,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
2 / 1 / 2
6,425
584
2,865
9,484
6,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Bucefalos
Heimdallr
9
0 / 7 / 2
5,152
468
3,662
7,854
1,166
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
J_John_
Bacchus
8
1 / 4 / 5
5,551
505
2,396
9,265
4,251
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
Kashe13
Chaac
11
1 / 2 / 4
6,005
546
8,374
7,475
5,292
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morgan Le Fay
LightLinkk
Morgan Le Fay
10
2 / 3 / 4
6,367
579
4,998
5,396
1,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kali
11
5 / 4 / 1
6,523
593
6,704
10,497
4,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
25
20
Kills
9
9
Deaths
20
18
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
10
2
2
5.5
W
Thanatos
 
Thanatos
1
1
4
3
L
Heimdallr
Bucefalos
Heimdallr
0
7
2
0.14
W
Horus
JMdeidara
Horus
4
1
9
8.5
L
Bacchus
J_John_
Bacchus
1
4
5
0.88
L
Chaac
Kashe13
Chaac
1
2
4
1.5
W
3
4
1
0.88
L
Morgan Le Fay
LightLinkk
Morgan Le Fay
2
3
4
1.33
W
2
1
2
3
L
Kali
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,189
Damage
26,134
39,317
Taken
40,487
19,921
Mitigated
16,895
19,105
Healing
10,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
9,704
4,569
0
2,688
7,243
2,107
674
1,316
5,825
0
46,089
W
Thanatos
 
Thanatos
3,531
745
0
5,452
5,899
1,826
218
1,265
4,510
0
22,908
L
Heimdallr
Bucefalos
Heimdallr
3,662
1,622
0
638
7,854
1,166
0
0
7,854
0
21,936
W
Horus
JMdeidara
Horus
5,684
2,204
794
2,638
9,269
7,705
24
2,286
6,871
0
18,131
L
Bacchus
J_John_
Bacchus
2,396
376
478
2,023
9,265
4,251
0
994
8,223
12,642
0
L
Chaac
Kashe13
Chaac
8,374
1,096
0
3,197
7,475
5,292
0
546
6,690
3,453
34,344
W
4,405
222
927
2,186
7,422
2,149
0
1,754
5,452
25,156
0
L
Morgan Le Fay
LightLinkk
Morgan Le Fay
4,998
281
0
676
5,396
1,741
62
1,333
3,785
25,057
0
W
2,865
448
0
4,420
9,484
6,134
15
1,539
7,318
0
35,896
L
Kali
6,704
2,922
0
3,537
10,497
4,445
0
1,150
9,213
0
35,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,806
Gold Earned
29,598
310
Minions Killed
241
0
Camps Cleared
0
1,153,845
Distance Traveled
1,073,874
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,882
717
85
8
0
185,045
1
W
Thanatos
5,715
520
64
6
0
250,260
4
L
Heimdallr
5,152
468
33
3
0
195,431
2
W
Horus
6,808
619
26
2
0
259,765
4
L
Bacchus
5,551
505
21
2
0
216,698
5
L
Chaac
6,005
546
77
7
0
233,769
3
W
Hel
5,976
543
57
5
0
203,417
3
L
Morgan Le Fay
6,367
579
42
4
0
204,506
2
W
Tyr
6,425
584
78
7
0
255,358
2
L
Kali
6,523
593
68
6
0
223,470
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role