Player Matchup

Anubis
Anubis
Daath11
Anubis
Level 79
God Stats
28W - 28L
1,467 SR
Queue Stats
82W - 73L
1,471 Elo+
Solo
Khepri
Khepri
MrSlickBack7390
Khepri
Level 125
God Stats
7W - 1L
1,761 SR
Queue Stats
44W - 56L
1,431 Elo+
Party 1
Bellona
Bellona
Muddyhair8384
Bellona
Level 55
God Stats
3W - 1L
1,390 SR
Queue Stats
99W - 95L
1,412 Elo+
Solo
Kali
Kali
RawDawg383
Kali
Level 140
God Stats
14W - 9L
1,532 SR
Queue Stats
73W - 69L
1,469 Elo+
Party 1
Jing Wei
Jing Wei
SailorMoonGuard4
Jing Wei
Level 146
God Stats
7W - 7L
1,491 SR
Queue Stats
212W - 280L
1,425 Elo+
Solo
Team Averages
Level 109
1,528 SR
1,441 Elo+

VS

Team Averages
Level 104
1,512 SR
1,412 Elo+
Atlas
Atlas
Civitz
Atlas
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 123L
1,591 Elo+
Party 2
Loki
Loki
Codeslinger
Loki
Level 127
God Stats
4W - 10L
1,500 SR
Queue Stats
84W - 100L
1,389 Elo+
Solo
Achilles
Achilles
Corporal Liquid
Achilles
Level 103
God Stats
0W - 5L
1,221 SR
Queue Stats
78W - 92L
1,349 Elo+
Party 2
Nu Wa
Nu Wa
PoopPredator
Nu Wa
Level 88
God Stats
5W - 3L
1,653 SR
Queue Stats
197W - 250L
1,371 Elo+
Party 2
Medusa
Medusa
mynizz1e
Medusa
Level 87
God Stats
3W - 3L
1,686 SR
Queue Stats
196W - 229L
1,358 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Daath11
Anubis
12
3 / 9 / 8
8,371
492
13,570
14,165
5,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
1 / 3 / 6
8,038
473
3,025
11,901
12,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bellona
17
8 / 0 / 2
10,389
611
15,496
11,824
11,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
9 / 4 / 5
10,731
631
14,063
14,629
8,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 0 / 1
8,963
527
2,962
7,583
2,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Civitz
Atlas
14
2 / 3 / 6
8,423
495
6,319
13,388
12,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
6 / 6 / 3
8,274
487
8,058
14,799
3,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
13
0 / 3 / 3
8,023
472
6,318
14,700
14,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
3 / 9 / 4
7,805
459
8,942
14,365
3,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
mynizz1e
Medusa
15
5 / 2 / 2
9,112
536
5,986
9,816
3,710
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
34
23
Kills
16
16
Deaths
23
22
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Atlas
Civitz
Atlas
2
3
6
1.67
L
6
6
3
1.25
L
Achilles
0
3
3
0.5
W
Anubis
Daath11
Anubis
3
9
8
0.78
W
1
3
6
1.33
W
Bellona
8
0
2
9
L
3
9
4
0.56
W
9
4
5
2.88
W
2
0
1
2.5
L
Medusa
mynizz1e
Medusa
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,116
Damage
35,623
60,102
Taken
67,068
40,291
Mitigated
38,003
21,081
Healing
14,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
Civitz
Atlas
6,319
3,033
0
2,072
13,388
12,871
0
4,148
9,240
29,280
0
L
8,058
2,255
0
2,826
14,799
3,826
0
3,948
10,851
0
39,383
L
Achilles
6,318
1,477
88
3,932
14,700
14,200
0
3,147
11,553
0
39,624
W
Anubis
Daath11
Anubis
13,570
613
0
4,683
14,165
5,867
320
5,431
8,434
50,591
0
W
3,025
237
0
1,015
11,901
12,260
41
3,250
8,513
27,242
0
W
Bellona
15,496
4,143
0
3,613
11,824
11,304
0
902
10,019
8,452
58,365
L
8,942
3,194
158
1,587
14,365
3,396
0
6,416
7,949
41,012
0
W
14,063
6,371
0
7,131
14,629
8,142
1,565
3,722
10,758
0
69,251
W
2,962
2,289
0
4,639
7,583
2,718
0
1,269
6,202
0
60,920
L
Medusa
mynizz1e
Medusa
5,986
2,920
493
3,260
9,816
3,710
1,204
2,128
7,688
0
51,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,492
Gold Earned
41,637
484
Minions Killed
333
0
Camps Cleared
0
1,592,426
Distance Traveled
1,590,168
22
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,423
495
32
2
0
323,738
5
L
Loki
8,274
487
69
4
0
340,971
0
L
Achilles
8,023
472
93
5
0
322,667
6
W
Anubis
8,371
492
85
5
0
271,610
4
W
Khepri
8,038
473
36
2
0
314,499
1
W
Bellona
10,389
611
133
8
0
375,105
4
L
Nu Wa
7,805
459
65
4
0
270,866
1
W
Kali
10,731
631
108
6
0
337,135
4
W
Jing Wei
8,963
527
122
7
0
294,077
9
L
Medusa
9,112
536
74
4
0
331,926
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role