Player Matchup

Sol
Sol
Gold II
 
Sol
Gold II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Gold V
VADO22
Cernunnos
Gold V
Level 149
God Stats
2W - 0L
1,170 SR
Queue Stats
383W - 438L
1,083 MMR
Solo
Camazotz
Camazotz
Silver II
waynedude
Camazotz
Silver II
Level 147
God Stats
2W - 0L
1,768 SR
Queue Stats
8W - 3L
1,552 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 148
1,479 SR
1,378 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 116
1,563 SR
1,372 MMR
Chaac
Chaac
Gold V
Habitt
Chaac
Gold V
Level 151
God Stats
3W - 2L
1,682 SR
Queue Stats
133W - 158L
1,460 MMR
Party 1
Neith
Neith
Gold V
LHxAphrodite
Neith
Gold V
Level 53
God Stats
5W - 4L
1,720 SR
Queue Stats
12W - 10L
1,725 MMR
Solo
Ra
Ra
Silver IV
ZerKelSS
Ra
Silver IV
Level 145
God Stats
0W - 2L
1,285 SR
Queue Stats
49W - 77L
931 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
5 / 6 / 5
10,347
739
11,758
12,601
4,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cernunnos
VADO22
Cernunnos
14
5 / 4 / 6
10,283
735
15,032
13,283
5,023
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Camazotz
waynedude
Camazotz
14
3 / 2 / 6
9,689
692
11,300
21,900
11,025
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
SobekAchillesAphroditeGilgameshGeb

VS

Bans
ZeusOlorunCthulhuHe BoOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Habitt
Chaac
14
8 / 6 / 2
10,623
759
17,106
22,723
23,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

13
2 / 4 / 7
9,244
660
16,137
11,852
4,212
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 3 / 7
9,351
668
8,244
11,874
4,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
28
13
Kills
12
12
Deaths
13
17
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
6
5
1.25
L
Chaac
Habitt
Chaac
8
6
2
1.5
L
2
4
7
1.38
W
Cernunnos
VADO22
Cernunnos
5
4
6
2
L
2
3
7
1.83
W
Camazotz
waynedude
Camazotz
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,090
Damage
41,487
47,784
Taken
46,449
20,798
Mitigated
31,871
16,043
Healing
17,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,758
3,502
0
3,495
12,601
4,750
1,738
2,210
10,005
36,534
2,672
L
Chaac
Habitt
Chaac
17,106
5,024
0
7,577
22,723
23,530
0
5,568
17,155
0
35,839
L
16,137
8,374
0
2,278
11,852
4,212
1,835
1,935
9,917
0
45,769
W
Cernunnos
VADO22
Cernunnos
15,032
6,800
0
1,536
13,283
5,023
1,014
2,175
10,442
0
41,722
L
8,244
662
2,099
5,855
11,874
4,129
306
3,854
8,020
28,557
0
W
Camazotz
waynedude
Camazotz
11,300
4,032
0
11,012
21,900
11,025
326
3,871
17,308
0
26,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,319
Gold Earned
29,218
162
Minions Killed
169
5
Camps Cleared
7
820,571
Distance Traveled
780,078
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,347
739
78
6
2
251,482
4
L
Chaac
10,623
759
52
4
3
260,713
1
L
Neith
9,244
660
65
5
2
236,326
6
W
Cernunnos
10,283
735
54
4
1
266,548
6
L
Ra
9,351
668
52
4
2
283,039
3
W
Camazotz
9,689
692
30
2
2
302,541
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role