Player Matchup

Neith
Neith
ImaPretender
Neith
Level 7
God Stats
4W - 0L
1,701 SR
Queue Stats
5W - 0L
1,818 Elo+
Party 2
Chaac
Chaac
Jabba_Bakes
Chaac
Level 148
God Stats
2W - 0L
1,682 SR
Queue Stats
10W - 1L
1,881 Elo+
Party 2
Baron Samedi
Baron Samedi
STONECOLDMYERS
Baron Samedi
Level 28
God Stats
2W - 2L
1,316 SR
Queue Stats
16W - 3L
1,768 Elo+
Party 2
Team Averages
Level 61
1,567 SR
1,822 Elo+

VS

Team Averages
Level 74
1,460 SR
1,569 Elo+
Scylla
Scylla
SoloLane12
Scylla
Level 117
God Stats
0W - 2L
1,565 SR
Queue Stats
175W - 133L
1,602 Elo+
Party 1
Sylvanus
Sylvanus
WinkhWinkh
Sylvanus
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 26L
1,554 Elo+
Solo
Charybdis
Charybdis
ZKells
Charybdis
Level 18
God Stats
0W - 1L
1,315 SR
Queue Stats
24W - 22L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 14
11,018
689
8,349
8,938
3,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
7 / 1 / 10
11,778
736
15,472
17,388
12,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
STONECOLDMYERS
Baron Samedi
15
7 / 4 / 9
11,547
722
12,711
13,227
4,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
SoloLane12
Scylla
15
6 / 2 / 1
10,777
674
14,064
11,536
3,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
WinkhWinkh
Sylvanus
13
1 / 9 / 5
9,223
576
4,436
15,443
7,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charybdis
ZKells
Charybdis
13
1 / 6 / 3
8,936
559
4,462
12,906
5,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
17
17
Kills
8
8
Deaths
17
33
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
3
14
3.33
W
7
1
10
12
W
Baron Samedi
STONECOLDMYERS
Baron Samedi
7
4
9
2.88
L
Scylla
SoloLane12
Scylla
6
2
1
3.25
L
Sylvanus
WinkhWinkh
Sylvanus
1
9
5
0.39
L
Charybdis
ZKells
Charybdis
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,532
Damage
22,962
39,553
Taken
39,885
20,826
Mitigated
16,941
17,168
Healing
7,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,349
1,795
0
2,543
8,938
3,347
1,984
4,347
4,188
0
40,123
W
15,472
2,240
411
9,211
17,388
12,481
105
7,655
9,261
0
44,229
W
Baron Samedi
STONECOLDMYERS
Baron Samedi
12,711
1,055
1,477
3,526
13,227
4,998
767
5,631
7,181
44,826
0
L
Scylla
SoloLane12
Scylla
14,064
1,268
129
1,685
11,536
3,496
0
4,456
6,765
44,886
0
L
Sylvanus
WinkhWinkh
Sylvanus
4,436
1,318
1,367
2,243
15,443
7,695
41
5,247
9,728
19,355
3,553
L
Charybdis
ZKells
Charybdis
4,462
2,840
0
1,923
12,906
5,750
180
3,392
9,233
0
25,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,343
Gold Earned
28,936
213
Minions Killed
166
9
Camps Cleared
5
799,898
Distance Traveled
771,933
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,018
689
73
5
6
231,600
3
W
Chaac
11,778
736
61
4
1
299,384
7
W
Baron Samedi
11,547
722
79
5
2
268,914
4
L
Scylla
10,777
674
71
4
2
261,030
1
L
Sylvanus
9,223
576
45
3
1
259,635
8
L
Charybdis
8,936
559
50
3
2
251,268
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role