Player Matchup

Bastet
Bastet
Silver III
ASTARK2
Bastet
Silver III
Level 119
God Stats
12W - 11L
1,556 SR
Queue Stats
394W - 390L
848 MMR
Party 1
Charybdis
Charybdis
Silver III
Aywhatsreallygoo
Charybdis
Silver III
Level 125
God Stats
6W - 4L
1,385 SR
Queue Stats
421W - 434L
993 MMR
Solo
Cabrakan
Cabrakan
Silver II
El Sua
Cabrakan
Silver II
Level 110
God Stats
2W - 4L
1,369 SR
Queue Stats
45W - 51L
969 MMR
Solo
Raijin
Raijin
Silver II
Rëptar666
Raijin
Silver II
Level 128
God Stats
7W - 15L
1,337 SR
Queue Stats
353W - 363L
1,028 MMR
Party 1
Olorun
Olorun
Silver III
Sebastian1gm
Olorun
Silver III
Level 60
God Stats
4W - 2L
1,501 SR
Queue Stats
12W - 15L
1,197 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 108
1,429 SR
1,007 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 107
1,500 SR
1,194 MMR
Hou Yi
Hou Yi
Silver III
 
Hou Yi
Silver III
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
 
Kuzenbo
Silver I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Silver III
Datoskr77
Ah Puch
Silver III
Level 109
God Stats
0W - 5L
1,530 SR
Queue Stats
153W - 161L
921 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver II
MVPOrTroll
Cu Chulainn
Silver II
Level 55
God Stats
8W - 7L
1,504 SR
Queue Stats
67W - 76L
1,000 MMR
Solo
Izanami
Izanami
Silver II
Meezy808
Izanami
Silver II
Level 132
God Stats
20W - 39L
1,464 SR
Queue Stats
77W - 105L
1,050 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
ASTARK2
Bastet
12
5 / 0 / 2
7,578
583
8,061
7,522
2,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Charybdis
12
1 / 1 / 3
6,953
535
6,123
7,093
2,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
El Sua
Cabrakan
9
0 / 1 / 5
6,140
472
4,426
7,548
6,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Raijin
Rëptar666
Raijin
12
1 / 1 / 4
6,921
532
4,409
5,881
1,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Olorun
13
3 / 1 / 0
7,314
563
3,149
5,438
2,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bans
GilgameshAthenaOdinAchilles

VS

Bans
CthulhuMulanDanzaburouGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
10
1 / 2 / 1
6,135
472
2,858
7,070
1,485
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kuzenbo
 
Kuzenbo
9
1 / 2 / 2
6,051
465
3,316
10,711
7,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Puch
Datoskr77
Ah Puch
11
2 / 2 / 0
6,921
532
6,035
7,326
2,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cu Chulainn
MVPOrTroll
Cu Chulainn
12
0 / 2 / 0
6,484
499
1,764
7,176
5,109
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
Meezy808
Izanami
12
0 / 2 / 2
6,841
526
2,199
7,512
2,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
10
Kills
4
4
Deaths
10
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
1
2
1
0.75
L
Kuzenbo
 
Kuzenbo
1
2
2
1
W
Bastet
ASTARK2
Bastet
5
0
2
6
W
Charybdis
1
1
3
2.5
L
Ah Puch
Datoskr77
Ah Puch
2
2
0
1
W
Cabrakan
El Sua
Cabrakan
0
1
5
2.5
L
Cu Chulainn
MVPOrTroll
Cu Chulainn
0
2
0
0
L
Izanami
Meezy808
Izanami
0
2
2
0.5
W
Raijin
Rëptar666
Raijin
1
1
4
3
W
Olorun
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,168
Damage
16,172
33,482
Taken
39,795
15,358
Mitigated
19,502
14,242
Healing
10,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
2,858
1,054
0
2,335
7,070
1,485
0
1,561
5,509
0
32,647
L
Kuzenbo
 
Kuzenbo
3,316
1,354
332
2,480
10,711
7,968
0
3,368
7,343
11,733
0
W
Bastet
ASTARK2
Bastet
8,061
1,545
0
4,049
7,522
2,168
1,699
1,653
5,869
0
37,759
W
Charybdis
6,123
3,185
0
3,489
7,093
2,094
724
1,139
5,954
0
47,795
L
Ah Puch
Datoskr77
Ah Puch
6,035
94
0
1,445
7,326
2,182
0
3,155
4,171
42,111
0
W
Cabrakan
El Sua
Cabrakan
4,426
823
0
2,597
7,548
6,751
319
2,394
5,154
17,379
0
L
Cu Chulainn
MVPOrTroll
Cu Chulainn
1,764
233
0
1,120
7,176
5,109
0
1,688
5,488
1,207
25,848
L
Izanami
Meezy808
Izanami
2,199
1,251
0
2,403
7,512
2,758
171
1,722
5,790
0
53,777
W
Raijin
Rëptar666
Raijin
4,409
242
0
1,745
5,881
1,890
0
3,170
2,711
36,691
0
W
Olorun
3,149
1,607
182
2,180
5,438
2,455
616
1,162
4,276
38,077
4,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,906
Gold Earned
32,432
351
Minions Killed
378
0
Camps Cleared
0
1,210,722
Distance Traveled
1,136,737
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
6,135
472
80
6
0
223,597
1
L
Kuzenbo
6,051
465
19
1
0
249,255
7
W
Bastet
7,578
583
66
5
0
278,915
4
W
Charybdis
6,953
535
102
8
0
211,114
4
L
Ah Puch
6,921
532
99
8
0
241,730
3
W
Cabrakan
6,140
472
23
2
0
234,246
2
L
Cu Chulainn
6,484
499
66
5
0
193,517
3
L
Izanami
6,841
526
114
9
0
228,638
1
W
Raijin
6,921
532
91
7
0
228,102
1
W
Olorun
7,314
563
69
5
0
258,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role