Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Prolet
Ah Muzen Cab
Level 103
God Stats
23W - 10L
1,824 SR
Queue Stats
81W - 97L
1,416 Elo+
Party 1
Nox
Nox
T1mboSl1ce
Nox
Level 133
God Stats
4W - 3L
1,834 SR
Queue Stats
66W - 79L
1,423 Elo+
Party 1
Athena
Athena
Zentzy
Athena
Level 105
God Stats
34W - 24L
1,645 SR
Queue Stats
80W - 111L
1,374 Elo+
Party 1
Bacchus
Bacchus
brummcici
Bacchus
Level 46
God Stats
18W - 27L
1,546 SR
Queue Stats
39W - 79L
1,322 Elo+
Party 1
Team Averages
Level 97
1,712 SR
1,384 Elo+

VS

Team Averages
Level 84
1,334 SR
1,295 Elo+
Ganesha
Ganesha
CCleaver324
Ganesha
Level 79
God Stats
0W - 1L
1,304 SR
Queue Stats
1W - 5L
1,295 Elo+
Party 2
Baron Samedi
Baron Samedi
EdPaddock_BCFC
Baron Samedi
Level 86
God Stats
0W - 1L
1,393 SR
Queue Stats
1W - 5L
1,295 Elo+
Party 2
Fenrir
Fenrir
HENRYBCFC6
Fenrir
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,295 Elo+
Party 2
Neith
Neith
ryan_doyle02
Neith
Level 68
God Stats
0W - 2L
1,137 SR
Queue Stats
1W - 5L
1,295 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Prolet
Ah Muzen Cab
19
10 / 3 / 11
13,085
818
25,430
11,244
5,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
10 / 0 / 9
13,439
840
13,353
4,625
2,248
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Athena
Zentzy
Athena
16
2 / 0 / 17
12,509
782
7,455
18,339
24,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bacchus
brummcici
Bacchus
14
0 / 2 / 10
10,411
651
2,386
7,872
9,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
CCleaver324
Ganesha
16
0 / 6 / 4
10,649
666
4,432
19,884
23,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
EdPaddock_BCFC
Baron Samedi
17
2 / 4 / 1
10,665
667
6,367
11,547
4,895
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
HENRYBCFC6
Fenrir
15
2 / 5 / 2
10,120
633
3,718
13,835
7,736
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 7 / 3
10,081
630
6,639
10,763
4,035
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
15
22
Kills
5
5
Deaths
22
47
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ganesha
CCleaver324
Ganesha
0
6
4
0.33
L
Baron Samedi
EdPaddock_BCFC
Baron Samedi
2
4
1
0.63
L
Fenrir
HENRYBCFC6
Fenrir
2
5
2
0.6
W
Ah Muzen Cab
Prolet
Ah Muzen Cab
10
3
11
5.17
W
10
0
9
14.5
W
Athena
Zentzy
Athena
2
0
17
10.5
W
Bacchus
brummcici
Bacchus
0
2
10
2.5
L
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,624
Damage
21,156
42,080
Taken
56,029
41,718
Mitigated
40,594
10,171
Healing
7,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
CCleaver324
Ganesha
4,432
279
0
2,512
19,884
23,928
0
7,667
11,347
26,398
0
L
Baron Samedi
EdPaddock_BCFC
Baron Samedi
6,367
805
625
2,961
11,547
4,895
1,018
6,222
5,104
39,077
0
L
Fenrir
HENRYBCFC6
Fenrir
3,718
649
0
519
13,835
7,736
0
5,568
7,674
0
22,767
W
Ah Muzen Cab
Prolet
Ah Muzen Cab
25,430
9,206
0
4,694
11,244
5,000
4,722
3,345
7,899
0
84,268
W
13,353
1,031
1,072
1,575
4,625
2,248
2,089
1,818
2,807
49,415
0
W
Athena
Zentzy
Athena
7,455
2,037
0
2,548
18,339
24,686
270
3,252
15,087
19,191
0
W
Bacchus
brummcici
Bacchus
2,386
0
0
282
7,872
9,784
745
2,686
4,860
11,022
0
L
6,639
1,613
0
921
10,763
4,035
0
4,018
6,232
0
41,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,444
Gold Earned
41,515
212
Minions Killed
248
14
Camps Cleared
8
1,364,939
Distance Traveled
1,060,609
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
10,649
666
22
1
1
273,166
2
L
Baron Samedi
10,665
667
79
5
3
279,716
2
L
Fenrir
10,120
633
55
3
4
274,824
5
W
Ah Muzen Cab
13,085
818
113
7
7
310,701
0
W
Nox
13,439
840
73
5
6
331,908
4
W
Athena
12,509
782
15
1
0
391,681
1
W
Bacchus
10,411
651
11
1
1
330,649
3
L
Neith
10,081
630
92
6
0
232,903
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role