Player Matchup

Atlas
Atlas
LordSebun
Atlas
Level 107
God Stats
12W - 11L
1,458 SR
Queue Stats
133W - 180L
1,288 Elo+
Party 2
Raijin
Raijin
Melo74141973
Raijin
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
447W - 554L
1,315 Elo+
Solo
Nemesis
Nemesis
MetalHer0Paragon
Nemesis
Level 77
God Stats
7W - 9L
1,413 SR
Queue Stats
56W - 87L
1,281 Elo+
Party 2
Ganesha
Ganesha
SaikoDrey
Ganesha
Level 64
God Stats
4W - 0L
1,597 SR
Queue Stats
165W - 196L
1,334 Elo+
Solo
Chaac
Chaac
TorgonTTV
Chaac
Level 52
God Stats
6W - 4L
1,639 SR
Queue Stats
275W - 344L
1,339 Elo+
Solo
Team Averages
Level 76
1,522 SR
1,311 Elo+

VS

Team Averages
Level 104
1,496 SR
1,345 Elo+
Nemesis
Nemesis
 
Nemesis
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Ne_grodam_us
Ra
Level 127
God Stats
20W - 21L
1,425 SR
Queue Stats
537W - 551L
1,354 Elo+
Party 1
Horus
Horus
crispy_comeback
Horus
Level 108
God Stats
10W - 4L
1,691 SR
Queue Stats
546W - 663L
1,327 Elo+
Solo
Gilgamesh
Gilgamesh
haze_buster1992
Gilgamesh
Level 97
God Stats
10W - 9L
1,431 SR
Queue Stats
144W - 176L
1,393 Elo+
Solo
Neith
Neith
migfontaine156
Neith
Level 68
God Stats
0W - 1L
1,435 SR
Queue Stats
4W - 5L
1,153 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
LordSebun
Atlas
10
7 / 0 / 3
6,511
543
6,601
7,080
3,524
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Raijin
11
1 / 3 / 2
5,708
476
4,304
8,662
2,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
6 / 0 / 4
6,317
526
3,936
6,506
1,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ganesha
SaikoDrey
Ganesha
11
1 / 1 / 1
6,484
540
1,366
7,986
5,698
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chaac
TorgonTTV
Chaac
10
1 / 2 / 0
5,608
467
4,108
6,941
2,499
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
0 / 5 / 0
5,873
489
3,122
8,851
2,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

10
2 / 3 / 1
6,468
539
7,187
6,447
2,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
1 / 2 / 1
5,311
443
2,283
6,533
3,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
haze_buster1992
Gilgamesh
7
0 / 5 / 0
4,659
388
3,214
6,997
4,604
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

10
3 / 1 / 1
6,282
524
6,906
4,467
1,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
16
Kills
6
6
Deaths
16
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
5
0
0
W
Atlas
LordSebun
Atlas
7
0
3
8.5
W
Raijin
1
3
2
0.67
W
6
0
4
8
L
2
3
1
0.83
W
Ganesha
SaikoDrey
Ganesha
1
1
1
1.5
W
Chaac
TorgonTTV
Chaac
1
2
0
0.5
L
1
2
1
0.75
L
Gilgamesh
haze_buster1992
Gilgamesh
0
5
0
0
L
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,315
Damage
22,712
37,175
Taken
33,295
16,069
Mitigated
13,695
10,965
Healing
10,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,122
1,781
0
3,128
8,851
2,484
50
2,316
6,535
0
31,649
W
Atlas
LordSebun
Atlas
6,601
2,718
0
379
7,080
3,524
369
898
5,934
19,032
0
W
Raijin
4,304
647
0
3,449
8,662
2,493
400
4,441
3,697
28,142
0
W
3,936
2,130
218
1,405
6,506
1,855
541
1,047
5,421
0
17,389
L
7,187
852
148
2,207
6,447
2,128
507
3,679
2,338
40,475
0
W
Ganesha
SaikoDrey
Ganesha
1,366
131
0
1,876
7,986
5,698
654
169
7,619
29,863
0
W
Chaac
TorgonTTV
Chaac
4,108
829
518
3,120
6,941
2,499
0
0
6,881
0
28,452
L
2,283
1,250
147
1,961
6,533
3,288
102
1,370
5,109
0
10,340
L
Gilgamesh
haze_buster1992
Gilgamesh
3,214
720
186
820
6,997
4,604
429
3,418
3,545
0
12,752
L
6,906
2,630
345
1,633
4,467
1,191
78
962
3,497
0
32,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,628
Gold Earned
28,593
241
Minions Killed
259
0
Camps Cleared
0
1,065,185
Distance Traveled
1,088,039
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,873
489
75
6
0
216,321
2
W
Atlas
6,511
543
29
2
0
221,694
3
W
Raijin
5,708
476
56
5
0
191,113
1
W
Nemesis
6,317
526
37
3
0
228,340
1
L
Ra
6,468
539
82
7
0
217,837
3
W
Ganesha
6,484
540
29
2
0
195,959
0
W
Chaac
5,608
467
90
8
0
228,079
1
L
Horus
5,311
443
15
1
0
228,186
7
L
Gilgamesh
4,659
388
22
2
0
197,253
6
L
Neith
6,282
524
65
5
0
228,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role