Player Matchup

Ymir
Ymir
ALEJAANDRO_99
Ymir
Level 46
God Stats
12W - 13L
1,602 SR
Queue Stats
168W - 185L
1,480 Elo+
Party 1
Hercules
Hercules
BewareWlthTheDoG
Hercules
Level 54
God Stats
4W - 3L
1,545 SR
Queue Stats
103W - 113L
1,423 Elo+
Party 1
Sun Wukong
Sun Wukong
Im_Nanoy
Sun Wukong
Level 46
God Stats
2W - 1L
1,500 SR
Queue Stats
136W - 130L
1,410 Elo+
Party 1
Hou Yi
Hou Yi
SamuelRR15Fenix
Hou Yi
Level 127
God Stats
1W - 0L
1,395 SR
Queue Stats
395W - 422L
1,503 Elo+
Party 1
Scylla
Scylla
zKingAleexOP-_-
Scylla
Level 51
God Stats
5W - 4L
1,366 SR
Queue Stats
83W - 94L
1,450 Elo+
Party 1
Team Averages
Level 65
1,481 SR
1,453 Elo+

VS

Team Averages
Level 87
1,596 SR
1,414 Elo+
Da Ji
Da Ji
AstroOrion
Da Ji
Level 88
God Stats
5W - 5L
1,718 SR
Queue Stats
357W - 405L
1,433 Elo+
Party 2
Ymir
Ymir
Eoghan_Barrett
Ymir
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
11W - 12L
1,500 Elo+
Party 2
Achilles
Achilles
PlopDrop420
Achilles
Level 82
God Stats
2W - 3L
1,620 SR
Queue Stats
345W - 405L
1,425 Elo+
Party 2
Charybdis
Charybdis
TemptingOcean23
Charybdis
Level 145
God Stats
18W - 16L
1,474 SR
Queue Stats
430W - 524L
1,357 Elo+
Solo
Anubis
Anubis
mous-1984
Anubis
Level 117
God Stats
4W - 3L
1,666 SR
Queue Stats
162W - 167L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 11
6,675
607
3,678
9,282
4,275
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
3 / 3 / 3
6,375
580
4,058
7,245
3,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
Im_Nanoy
Sun Wukong
12
4 / 1 / 0
7,093
645
4,894
6,568
3,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

13
12 / 1 / 1
8,182
744
8,628
5,512
2,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 5 / 4
5,767
524
3,384
6,241
1,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
10
3 / 4 / 8
6,324
575
8,543
8,176
2,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 5 / 1
4,803
437
994
8,610
3,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
PlopDrop420
Achilles
10
2 / 4 / 1
5,885
535
2,629
6,540
3,394
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charybdis
TemptingOcean23
Charybdis
9
2 / 3 / 0
5,561
506
3,021
5,584
908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
mous-1984
Anubis
11
6 / 5 / 4
6,744
613
6,597
9,558
3,880
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
27
20
Kills
13
13
Deaths
21
19
Assists
14
Player
Kills
Deaths
Assists
KDA
W
0
3
11
1.83
L
Da Ji
3
4
8
1.75
W
3
3
3
1.5
L
0
5
1
0.1
W
Sun Wukong
Im_Nanoy
Sun Wukong
4
1
0
4
L
Achilles
PlopDrop420
Achilles
2
4
1
0.63
W
12
1
1
12.5
L
Charybdis
TemptingOcean23
Charybdis
2
3
0
0.67
L
Anubis
mous-1984
Anubis
6
5
4
1.6
W
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,642
Damage
21,784
34,848
Taken
38,468
13,966
Mitigated
14,420
7,589
Healing
9,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,678
297
1,482
2,212
9,282
4,275
219
3,158
6,124
20,690
0
L
Da Ji
8,543
1,248
0
3,013
8,176
2,303
328
1,401
6,627
0
23,473
W
4,058
1,245
0
1,713
7,245
3,016
0
1,364
5,881
0
30,638
L
994
218
0
208
8,610
3,935
144
2,911
5,635
5,544
0
W
Sun Wukong
Im_Nanoy
Sun Wukong
4,894
805
0
1,394
6,568
3,280
388
753
5,815
0
38,779
L
Achilles
PlopDrop420
Achilles
2,629
1,157
0
268
6,540
3,394
0
78
5,988
0
22,799
W
8,628
3,955
0
701
5,512
2,095
648
532
4,980
0
47,724
L
Charybdis
TemptingOcean23
Charybdis
3,021
1,240
0
1,701
5,584
908
953
306
5,278
0
32,243
L
Anubis
mous-1984
Anubis
6,597
834
293
3,883
9,558
3,880
346
2,028
7,324
36,144
0
W
3,384
435
0
87
6,241
1,300
168
1,784
4,457
20,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,092
Gold Earned
29,317
337
Minions Killed
226
0
Camps Cleared
0
1,054,631
Distance Traveled
961,934
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,675
607
35
3
0
206,939
1
L
Da Ji
6,324
575
38
3
0
236,896
0
W
Hercules
6,375
580
60
5
0
232,488
0
L
Ymir
4,803
437
13
1
0
215,088
0
W
Sun Wukong
7,093
645
97
9
0
215,314
0
L
Achilles
5,885
535
48
4
0
165,636
1
W
Hou Yi
8,182
744
92
8
0
196,413
1
L
Charybdis
5,561
506
64
6
0
171,243
6
L
Anubis
6,744
613
63
6
0
173,071
4
W
Scylla
5,767
524
53
5
0
203,477
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role