Player Matchup

Baba Yaga
Baba Yaga
HamezZ-_-
Baba Yaga
Level 138
God Stats
5W - 6L
1,094 SR
Queue Stats
170W - 262L
1,373 Elo+
Party 1
Gilgamesh
Gilgamesh
WOQUENDO37
Gilgamesh
Level 109
God Stats
5W - 9L
1,586 SR
Queue Stats
182W - 221L
1,382 Elo+
Party 1
Bacchus
Bacchus
fabyfutboleroPR
Bacchus
Level 18
God Stats
1W - 0L
1,826 SR
Queue Stats
8W - 17L
1,455 Elo+
Party 1
Loki
Loki
nxlis
Loki
Level 106
God Stats
1W - 2L
1,703 SR
Queue Stats
153W - 234L
1,359 Elo+
Party 1
Jing Wei
Jing Wei
zFster
Jing Wei
Level 60
God Stats
1W - 1L
1,649 SR
Queue Stats
57W - 53L
1,514 Elo+
Party 1
Team Averages
Level 86
1,571 SR
1,417 Elo+

VS

Team Averages
Level 93
1,604 SR
1,506 Elo+
Thoth
Thoth
 
Thoth
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
MugenxPop
Baron Samedi
Level 17
God Stats
1W - 2L
1,553 SR
Queue Stats
1W - 2L
1,522 Elo+
Party 2
Hercules
Hercules
XxDavid420xX
Hercules
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,522 Elo+
Party 2
Fenrir
Fenrir
imyoursonok77
Fenrir
Level 157
God Stats
0W - 1L
1,617 SR
Queue Stats
37W - 39L
1,508 Elo+
Party 2
Jing Wei
Jing Wei
xGringo24
Jing Wei
Level 103
God Stats
1W - 1L
1,849 SR
Queue Stats
7W - 12L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
HamezZ-_-
Baba Yaga
20
12 / 1 / 7
14,564
910
18,226
9,290
3,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
WOQUENDO37
Gilgamesh
17
4 / 2 / 13
12,334
771
12,412
19,439
19,121
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
1 / 5 / 11
10,684
668
6,882
17,146
21,684
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Magic Focus

Magic Focus

+20
Magical Power

Loki
nxlis
Loki
17
3 / 1 / 10
11,361
710
6,799
7,939
2,612
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jing Wei
zFster
Jing Wei
20
7 / 3 / 9
13,266
829
17,806
19,147
6,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
18
4 / 2 / 5
11,620
726
18,455
10,667
4,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baron Samedi
MugenxPop
Baron Samedi
16
0 / 6 / 6
9,381
586
11,341
12,240
5,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
XxDavid420xX
Hercules
14
1 / 5 / 3
9,193
575
2,757
15,098
14,854
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
5 / 7 / 6
10,931
683
9,399
15,709
8,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jing Wei
xGringo24
Jing Wei
18
2 / 7 / 6
11,101
694
11,337
15,103
6,228
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
38
27
Kills
12
12
Deaths
27
50
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
4
2
5
3.25
W
Baba Yaga
HamezZ-_-
Baba Yaga
12
1
7
15.5
L
Baron Samedi
MugenxPop
Baron Samedi
0
6
6
0.5
W
Gilgamesh
WOQUENDO37
Gilgamesh
4
2
13
5.25
L
Hercules
XxDavid420xX
Hercules
1
5
3
0.5
W
1
5
11
1.3
L
5
7
6
1.14
W
Loki
nxlis
Loki
3
1
10
8
L
Jing Wei
xGringo24
Jing Wei
2
7
6
0.71
W
Jing Wei
zFster
Jing Wei
7
3
9
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,125
Damage
53,289
72,961
Taken
68,817
53,678
Mitigated
38,970
24,492
Healing
9,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
18,455
137
114
1,401
10,667
4,015
0
5,159
5,142
53,441
0
W
Baba Yaga
HamezZ-_-
Baba Yaga
18,226
1,187
91
5,944
9,290
3,930
2,425
3,622
5,385
59,192
0
L
Baron Samedi
MugenxPop
Baron Samedi
11,341
218
2,376
1,930
12,240
5,526
0
3,136
8,913
33,048
0
W
Gilgamesh
WOQUENDO37
Gilgamesh
12,412
1,690
0
4,385
19,439
19,121
614
7,142
11,416
6,515
32,417
L
Hercules
XxDavid420xX
Hercules
2,757
248
98
1,410
15,098
14,854
0
5,554
8,967
1,297
7,106
W
6,882
709
640
3,887
17,146
21,684
677
4,743
11,619
14,679
0
L
9,399
1,655
0
1,531
15,709
8,347
201
4,480
11,039
0
20,199
W
Loki
nxlis
Loki
6,799
1,113
0
1,037
7,939
2,612
968
3,283
4,407
0
33,673
L
Jing Wei
xGringo24
Jing Wei
11,337
6,646
0
1,110
15,103
6,228
305
7,099
7,489
0
44,969
W
Jing Wei
zFster
Jing Wei
17,806
13,732
0
8,508
19,147
6,331
1,564
10,589
7,877
0
71,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,209
Gold Earned
52,226
360
Minions Killed
301
15
Camps Cleared
2
1,657,863
Distance Traveled
1,355,848
18
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
11,620
726
93
6
1
321,313
2
W
Baba Yaga
14,564
910
120
8
4
340,179
4
L
Baron Samedi
9,381
586
84
5
0
266,627
0
W
Gilgamesh
12,334
771
45
3
2
331,487
3
L
Hercules
9,193
575
11
1
0
217,045
1
W
Bacchus
10,684
668
8
1
0
296,390
6
L
Fenrir
10,931
683
30
2
0
269,872
0
W
Loki
11,361
710
52
3
4
370,993
2
L
Jing Wei
11,101
694
83
5
1
280,991
1
W
Jing Wei
13,266
829
135
8
5
318,814
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role