Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
LovelyLlama
Bastet
Level 156
God Stats
17W - 5L
1,788 SR
Queue Stats
141W - 121L
1,643 Elo+
Party 1
Agni
Agni
grimjok
Agni
Level 154
God Stats
9W - 7L
1,584 SR
Queue Stats
149W - 156L
1,633 Elo+
Solo
Team Averages
Level 148
1,624 SR
1,592 Elo+

VS

Team Averages
Level 140
1,539 SR
1,687 Elo+
Achilles
Achilles
Aaronjoker69
Achilles
Level 112
God Stats
8W - 13L
1,436 SR
Queue Stats
284W - 238L
1,628 Elo+
Solo
Atlas
Atlas
BadBµnny
Atlas
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 10L
1,719 Elo+
Party 2
Ymir
Ymir
iwuachu
Ymir
Level 149
God Stats
1W - 4L
1,680 SR
Queue Stats
102W - 105L
1,713 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
7 / 0 / 14
8,883
888
10,364
8,066
6,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bastet
14
10 / 1 / 9
9,248
925
17,470
9,037
3,119
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
grimjok
Agni
12
6 / 4 / 9
8,641
864
10,504
6,808
2,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Aaronjoker69
Achilles
9
1 / 6 / 3
6,352
635
5,860
14,665
10,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atlas
BadBµnny
Atlas
9
1 / 9 / 3
6,656
666
6,695
11,802
4,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
iwuachu
Ymir
11
3 / 8 / 2
7,270
727
5,866
15,726
7,860
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
13
23
Kills
5
5
Deaths
23
32
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
7
0
14
14
L
Achilles
Aaronjoker69
Achilles
1
6
3
0.42
L
Atlas
BadBµnny
Atlas
1
9
3
0.28
W
Bastet
10
1
9
14.5
W
Agni
grimjok
Agni
6
4
9
2.63
L
Ymir
iwuachu
Ymir
3
8
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,338
Damage
18,421
23,911
Taken
42,193
11,556
Mitigated
23,247
6,688
Healing
6,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
10,364
2,596
473
2,067
8,066
6,218
147
4,211
3,673
0
20,955
L
Achilles
Aaronjoker69
Achilles
5,860
1,435
861
3,317
14,665
10,844
0
2,472
11,558
0
10,743
L
Atlas
BadBµnny
Atlas
6,695
1,907
0
905
11,802
4,543
0
4,994
6,113
22,252
1,577
W
Bastet
17,470
4,994
0
3,355
9,037
3,119
353
4,096
4,527
0
30,099
W
Agni
grimjok
Agni
10,504
1,708
0
793
6,808
2,219
212
4,304
2,297
24,909
0
L
Ymir
iwuachu
Ymir
5,866
1,870
0
978
15,726
7,860
0
2,599
12,619
17,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,772
Gold Earned
20,278
103
Minions Killed
103
6
Camps Cleared
4
662,017
Distance Traveled
523,988
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,883
888
26
3
2
226,508
4
L
Achilles
6,352
635
24
2
0
185,411
1
L
Atlas
6,656
666
30
3
3
175,322
2
W
Bastet
9,248
925
41
4
1
253,944
1
W
Agni
8,641
864
36
4
3
181,565
4
L
Ymir
7,270
727
49
5
1
163,255
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role