Player Matchup

Set
Set
Fast1God
Set
Level 45
God Stats
22W - 34L
1,392 SR
Queue Stats
134W - 189L
1,299 Elo+
Party 1
Hel
Hel
Giannone
Hel
Level 63
God Stats
4W - 8L
1,311 SR
Queue Stats
310W - 356L
1,348 Elo+
Party 1
Janus
Janus
IDamiI
Janus
Level 66
God Stats
2W - 3L
1,419 SR
Queue Stats
326W - 389L
1,445 Elo+
Solo
Sun Wukong
Sun Wukong
phils972
Sun Wukong
Level 53
God Stats
2W - 0L
1,692 SR
Queue Stats
11W - 12L
1,622 Elo+
Solo
Sol
Sol
skorg666
Sol
Level 62
God Stats
67W - 66L
1,530 SR
Queue Stats
264W - 343L
1,342 Elo+
Party 1
Team Averages
Level 58
1,469 SR
1,411 Elo+

VS

Team Averages
Level 63
1,543 SR
1,390 Elo+
Morgan Le Fay
Morgan Le Fay
Hiddensun
Morgan Le Fay
Level 68
God Stats
12W - 8L
1,620 SR
Queue Stats
43W - 34L
1,447 Elo+
Solo
Sylvanus
Sylvanus
Javierux12
Sylvanus
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
57W - 64L
1,437 Elo+
Solo
King Arthur
King Arthur
Judaijoca
King Arthur
Level 46
God Stats
2W - 3L
1,536 SR
Queue Stats
33W - 34L
1,345 Elo+
Solo
Cupid
Cupid
Protide1
Cupid
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,370 Elo+
Solo
Fenrir
Fenrir
Trevikk
Fenrir
Level 45
God Stats
23W - 18L
1,560 SR
Queue Stats
111W - 139L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 6 / 7
10,088
593
12,898
13,399
5,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
6 / 1 / 10
9,817
577
7,460
9,350
3,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Janus
IDamiI
Janus
16
5 / 2 / 10
9,908
583
7,096
10,279
3,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
phils972
Sun Wukong
14
4 / 1 / 5
8,905
524
7,923
9,890
7,043
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
3 / 3 / 8
8,340
491
11,920
12,496
4,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Hiddensun
Morgan Le Fay
13
1 / 6 / 3
8,070
475
10,154
11,811
4,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Javierux12
Sylvanus
12
2 / 3 / 0
8,077
475
4,204
15,389
14,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
Judaijoca
King Arthur
11
4 / 8 / 1
7,949
468
7,853
15,320
11,222
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cupid
Protide1
Cupid
11
0 / 7 / 1
6,787
399
4,113
11,799
3,949
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
Trevikk
Fenrir
14
6 / 6 / 1
9,226
543
10,749
15,969
6,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
19
29
Kills
13
13
Deaths
30
40
Assists
6
Player
Kills
Deaths
Assists
KDA
W
11
6
7
2.42
W
6
1
10
11
L
Morgan Le Fay
Hiddensun
Morgan Le Fay
1
6
3
0.42
W
Janus
IDamiI
Janus
5
2
10
5
L
Sylvanus
Javierux12
Sylvanus
2
3
0
0.67
L
King Arthur
Judaijoca
King Arthur
4
8
1
0.56
L
Cupid
Protide1
Cupid
0
7
1
0.07
L
Fenrir
Trevikk
Fenrir
6
6
1
1.08
W
Sun Wukong
phils972
Sun Wukong
4
1
5
6.5
W
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,297
Damage
37,073
55,414
Taken
70,288
23,877
Mitigated
40,025
25,249
Healing
19,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,898
5,385
0
4,250
13,399
5,079
0
2,756
10,497
0
54,438
W
7,460
777
4,895
5,344
9,350
3,745
780
2,051
7,253
37,316
0
L
Morgan Le Fay
Hiddensun
Morgan Le Fay
10,154
1,209
271
3,272
11,811
4,273
0
4,271
7,378
44,851
0
W
Janus
IDamiI
Janus
7,096
864
187
2,518
10,279
3,300
500
5,746
4,109
56,336
0
L
Sylvanus
Javierux12
Sylvanus
4,204
1,500
180
4,559
15,389
14,400
555
6,044
9,275
42,577
0
L
King Arthur
Judaijoca
King Arthur
7,853
613
0
1,980
15,320
11,222
208
1,740
13,495
0
34,258
L
Cupid
Protide1
Cupid
4,113
2,247
461
2,685
11,799
3,949
1,363
8,274
3,505
0
26,580
L
Fenrir
Trevikk
Fenrir
10,749
2,206
0
5,599
15,969
6,181
0
4,772
11,155
0
53,307
W
Sun Wukong
phils972
Sun Wukong
7,923
1,804
0
2,959
9,890
7,043
837
440
9,402
1,293
38,494
W
11,920
3,943
0
5,096
12,496
4,710
1,968
2,892
9,528
49,112
5,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,058
Gold Earned
40,109
414
Minions Killed
334
0
Camps Cleared
0
1,719,050
Distance Traveled
1,522,092
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
10,088
593
77
5
0
329,787
2
W
Hel
9,817
577
61
4
0
373,064
3
L
Morgan Le Fay
8,070
475
85
5
0
296,867
1
W
Janus
9,908
583
124
7
0
364,700
7
L
Sylvanus
8,077
475
65
4
0
265,213
2
L
King Arthur
7,949
468
62
4
0
303,425
0
L
Cupid
6,787
399
42
2
0
305,017
3
L
Fenrir
9,226
543
80
5
0
351,570
3
W
Sun Wukong
8,905
524
71
4
0
348,803
2
W
Sol
8,340
491
81
5
0
302,696
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role