Player Matchup

Olorun
Olorun
AlexGuerry
Olorun
Level 89
God Stats
2W - 1L
1,589 SR
Queue Stats
44W - 36L
1,561 Elo+
Party 3
Da Ji
Da Ji
CallMeEfi
Da Ji
Level 128
God Stats
3W - 2L
1,748 SR
Queue Stats
47W - 40L
1,567 Elo+
Party 3
Gilgamesh
Gilgamesh
mmorenomp
Gilgamesh
Level 26
God Stats
4W - 1L
1,776 SR
Queue Stats
14W - 8L
1,540 Elo+
Party 3
Amaterasu
Amaterasu
olakasekamikase
Amaterasu
Level 155
God Stats
1W - 1L
1,486 SR
Queue Stats
59W - 47L
1,590 Elo+
Party 3
Raijin
Raijin
xXiTzSkyadorXx
Raijin
Level 156
God Stats
1W - 1L
1,646 SR
Queue Stats
42W - 36L
1,561 Elo+
Party 3
Team Averages
Level 111
1,649 SR
1,564 Elo+

VS

Team Averages
Level 28
1,574 SR
1,534 Elo+
Medusa
Medusa
Beelze37
Medusa
Level 46
God Stats
1W - 1L
1,524 SR
Queue Stats
110W - 100L
1,452 Elo+
Party 2
Ares
Ares
BrantheBlind
Ares
Level 13
God Stats
0W - 1L
1,892 SR
Queue Stats
0W - 2L
1,256 Elo+
Party 2
Janus
Janus
Redcranez
Janus
Level 25
God Stats
1W - 3L
1,381 SR
Queue Stats
34W - 21L
1,645 Elo+
Party 1
Ao Kuang
Ao Kuang
hvidløg
Ao Kuang
Level 30
God Stats
5W - 3L
1,766 SR
Queue Stats
29W - 19L
1,697 Elo+
Party 1
Bellona
Bellona
mchansendk
Bellona
Level 28
God Stats
0W - 2L
1,309 SR
Queue Stats
64W - 50L
1,622 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
AlexGuerry
Olorun
15
8 / 2 / 2
9,296
581
10,336
9,420
3,464
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Da Ji
CallMeEfi
Da Ji
18
18 / 1 / 3
11,296
706
18,712
12,381
5,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
mmorenomp
Gilgamesh
14
3 / 4 / 3
8,672
542
6,164
12,796
7,211
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Amaterasu
olakasekamikase
Amaterasu
14
0 / 1 / 10
8,039
502
4,853
14,299
12,198
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
6 / 1 / 10
9,858
616
10,649
6,328
2,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Beelze37
Medusa
12
1 / 7 / 1
7,066
442
7,120
11,917
3,712
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 6 / 2
6,461
404
3,401
15,464
10,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Janus
Redcranez
Janus
12
1 / 10 / 0
6,983
436
2,807
10,542
1,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ao Kuang
hvidløg
Ao Kuang
13
5 / 6 / 1
8,460
529
8,760
15,585
4,366
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
mchansendk
Bellona
13
2 / 6 / 2
7,544
472
10,146
12,339
8,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
15
35
Kills
9
9
Deaths
35
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Olorun
AlexGuerry
Olorun
8
2
2
4.5
L
Medusa
Beelze37
Medusa
1
7
1
0.21
L
0
6
2
0.17
W
Da Ji
CallMeEfi
Da Ji
18
1
3
19.5
L
Janus
Redcranez
Janus
1
10
0
0.1
L
Ao Kuang
hvidløg
Ao Kuang
5
6
1
0.92
L
Bellona
mchansendk
Bellona
2
6
2
0.5
W
Gilgamesh
mmorenomp
Gilgamesh
3
4
3
1.13
W
Amaterasu
olakasekamikase
Amaterasu
0
1
10
5
W
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,714
Damage
32,234
55,224
Taken
65,847
31,102
Mitigated
29,221
16,230
Healing
9,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
AlexGuerry
Olorun
10,336
5,834
451
5,510
9,420
3,464
786
1,659
7,761
73,818
0
L
Medusa
Beelze37
Medusa
7,120
3,391
0
1,359
11,917
3,712
0
5,096
6,701
0
53,136
L
3,401
628
0
2,573
15,464
10,804
117
8,109
7,205
15,154
0
W
Da Ji
CallMeEfi
Da Ji
18,712
6,915
0
2,460
12,381
5,931
0
4,026
8,303
0
85,598
L
Janus
Redcranez
Janus
2,807
166
0
549
10,542
1,908
0
2,311
8,043
32,643
0
L
Ao Kuang
hvidløg
Ao Kuang
8,760
3,563
0
3,792
15,585
4,366
0
4,452
11,019
46,842
0
L
Bellona
mchansendk
Bellona
10,146
2,769
0
1,576
12,339
8,431
0
1,439
10,858
0
35,350
W
Gilgamesh
mmorenomp
Gilgamesh
6,164
1,645
309
1,625
12,796
7,211
426
1,486
11,258
340
29,500
W
Amaterasu
olakasekamikase
Amaterasu
4,853
2,127
142
3,796
14,299
12,198
0
4,659
9,600
700
28,142
W
10,649
1,224
92
1,845
6,328
2,298
841
2,958
3,230
66,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,161
Gold Earned
36,514
472
Minions Killed
320
0
Camps Cleared
0
1,574,497
Distance Traveled
1,459,349
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,296
581
109
7
0
298,290
4
L
Medusa
7,066
442
84
5
0
295,012
4
L
Ares
6,461
404
22
1
0
307,201
1
W
Da Ji
11,296
706
114
7
0
341,393
3
L
Janus
6,983
436
69
4
0
276,722
0
L
Ao Kuang
8,460
529
84
5
0
288,157
1
L
Bellona
7,544
472
61
4
0
292,257
1
W
Gilgamesh
8,672
542
63
4
0
274,942
0
W
Amaterasu
8,039
502
48
3
0
356,173
4
W
Raijin
9,858
616
138
9
0
303,699
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role