Player Matchup

Bakasura
Bakasura
Azagor
Bakasura
Level 126
God Stats
3W - 2L
1,406 SR
Queue Stats
88W - 51L
1,608 Elo+
Party 1
Khepri
Khepri
Bastion main800
Khepri
Level 80
God Stats
2W - 4L
1,307 SR
Queue Stats
117W - 124L
1,485 Elo+
Solo
Danzaburou
Danzaburou
TheAssaultMain
Danzaburou
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 18L
1,522 Elo+
Solo
Amaterasu
Amaterasu
aSoccerBoy12
Amaterasu
Level 124
God Stats
2W - 0L
1,823 SR
Queue Stats
24W - 11L
1,666 Elo+
Party 1
Hera
Hera
xKencil317x
Hera
Level 104
God Stats
1W - 1L
1,296 SR
Queue Stats
11W - 5L
1,581 Elo+
Party 1
Team Averages
Level 90
1,466 SR
1,572 Elo+

VS

Team Averages
Level 52
1,493 SR
1,479 Elo+
Vamana
Vamana
 
Vamana
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
ChickFiIASauce
Thoth
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 56L
1,520 Elo+
Party 2
Zeus
Zeus
Eshueleggua2679
Zeus
Level 28
God Stats
1W - 1L
1,474 SR
Queue Stats
94W - 101L
1,491 Elo+
Solo
Neith
Neith
GutsOnly
Neith
Level 24
God Stats
0W - 1L
1,491 SR
Queue Stats
33W - 32L
1,385 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
LaneJ1
Ah Muzen Cab
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 25L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Azagor
Bakasura
17
8 / 3 / 7
11,024
787
15,078
16,624
21,368
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
1 / 3 / 14
10,762
769
7,623
21,809
30,176
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Danzaburou
TheAssaultMain
Danzaburou
20
10 / 2 / 6
13,009
929
25,846
19,410
10,352
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Amaterasu
aSoccerBoy12
Amaterasu
18
4 / 2 / 17
11,233
802
13,802
33,026
32,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
1 / 3 / 10
9,679
691
6,857
8,156
3,142
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
19
4 / 3 / 6
11,275
805
14,440
29,997
23,620
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
1 / 8 / 8
9,513
680
15,113
11,887
3,311
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 7 / 10
10,056
718
21,476
11,697
3,282
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
GutsOnly
Neith
16
2 / 4 / 5
9,486
678
20,046
13,490
4,269
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
LaneJ1
Ah Muzen Cab
16
4 / 3 / 1
9,328
666
10,627
9,896
3,539
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
43
24
Kills
13
13
Deaths
25
54
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
4
3
6
2.33
W
Bakasura
Azagor
Bakasura
8
3
7
3.83
W
1
3
14
2.67
L
1
8
8
0.63
L
2
7
10
1
L
Neith
GutsOnly
Neith
2
4
5
1.13
L
Ah Muzen Cab
LaneJ1
Ah Muzen Cab
4
3
1
1.5
W
Danzaburou
TheAssaultMain
Danzaburou
10
2
6
6.5
W
Amaterasu
aSoccerBoy12
Amaterasu
4
2
17
6.25
W
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,206
Damage
81,702
99,025
Taken
76,967
97,110
Mitigated
38,021
44,591
Healing
32,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
14,440
4,934
1,260
16,996
29,997
23,620
30
5,925
20,503
2,693
32,190
W
Bakasura
Azagor
Bakasura
15,078
9,338
3,346
5,832
16,624
21,368
904
5,147
11,477
0
13,599
W
7,623
394
1,360
2,389
21,809
30,176
397
10,392
11,417
23,830
0
L
15,113
364
1,208
1,308
11,887
3,311
0
3,668
7,457
28,771
0
L
21,476
2,290
555
2,912
11,697
3,282
311
2,271
8,521
35,872
0
L
Neith
GutsOnly
Neith
20,046
6,660
1,230
5,239
13,490
4,269
1,015
1,202
11,569
0
28,681
L
Ah Muzen Cab
LaneJ1
Ah Muzen Cab
10,627
3,520
183
2,067
9,896
3,539
288
1,703
7,881
0
21,417
W
Danzaburou
TheAssaultMain
Danzaburou
25,846
9,146
2,681
8,318
19,410
10,352
3,277
9,225
10,185
0
52,876
W
Amaterasu
aSoccerBoy12
Amaterasu
13,802
3,533
2,539
17,007
33,026
32,072
716
10,223
22,803
289
19,349
W
6,857
1,150
179
940
8,156
3,142
324
3,231
4,925
16,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,707
Gold Earned
49,658
171
Minions Killed
154
0
Camps Cleared
0
1,328,657
Distance Traveled
1,226,687
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
11,275
805
36
3
0
311,874
4
W
Bakasura
11,024
787
36
3
0
268,055
0
W
Khepri
10,762
769
18
1
0
289,995
2
L
Thoth
9,513
680
24
2
0
235,369
0
L
Zeus
10,056
718
37
3
0
178,449
0
L
Neith
9,486
678
30
2
0
236,344
2
L
Ah Muzen Cab
9,328
666
27
2
0
264,651
0
W
Danzaburou
13,009
929
79
6
0
259,145
0
W
Amaterasu
11,233
802
19
1
0
302,502
1
W
Hera
9,679
691
19
1
0
208,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role